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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. State of Decay and Dead State. Lots of states.
  2. Lack of r00fles brought down Zoraptor's performance, IMO. B+
  3. I was referring to this point: If I wanted to I could argue that it might have, just as easily, started just as a bat-inspired monster and that the "soul echolocation/stealth dampening ability" was born naturally out of that, but frankly I don't like to blindly guess the designers' intent.
  4. You don't see the obvious bat inspiration there? Right down to describing this monster ability in the same way + "souls"? Seriously?
  5. Watch one of the many video previews that show footage played co-operatively. IMO they do a good job pointing out how Divinity: Original Sin is different from the various KS projects that have been funded so far. That said, this is a campaign for extra funding so you can just wait for the game's release, which is all but assured, and judge then.
  6. And what a soundtrack, actually! Perfect for the kind of game it was.
  7. For all that they made many blunders with their publishing branch, but their portfolio isn't limited to open-world titles and there's no reason to assume they suddenly decide to limit themselves to those now. I mean, they could have told Mikami to "make it more like Happy Days" but there's no reason to assume that. EDIT: I really hate the quote function on this forum.
  8. So, Resident Evil by another name. I'm interested. Knowing Bethesda's affinity for open world, I wonder if this winds up being something sort of like S.T.A.L.K.E.R? Zwei isn't developed by Bethesda, they're just the publisher (and own the studio.. or ZeniMax does, I'm not into these silly technicalities).
  9. What the posts above me said (and really, what was in your link in the first place): everything that had been done in the original paint-up can be done, basically, but they can't paint new objects in the scene and generally stuff that would have depth.
  10. The impression I get from Josh's post is that they could implement dynamic shadows, but they'd either be low-quality, hurting the overall look of the scene, or they'd be taxing on a range of systems that they feel should be able to enjoy the game without compromises. I might have misinterpreted what he's saying, though.
  11. I don't quite remember what Road Rash title it was, but I used to play one for Windows ages ago, when I was probably too young for a game like that ahahah. I don't remember much about it, but I remember having fun, so I hope both Road Rash-like Kickstarters do well. Don't know if I'd want to back them tho'.
  12. AFAIK Avalanche has been working on their open-world Mad Max game from quite a while, so it's most likely them.
  13. I'm still waiting for Avellone's high-school cRPG.
  14. IIRC they're still in the prototype phase. I don't think they're that far along with the mechanics implementation yet, at least judging by their latest updates.
  15. I already thought the original screenshot looked good (by the way, there have been a lot of changes to that, and I fully expect people here to do a side-by-side comparison soon-ish given the level of devotion backers have shown) but I have to admit seeing how well the characters blended in their surroundings surprised me, even after Torment showed that we've made a lot of progress in that area. Rising and falling water was a nice example of how the levels could potentially turn out to be a lot more dynamic than in the Infinity Engine titles, too, which uh, I wasn't really expecting! So, nice to know, and good progress so far. Will still keep checking the armor/character designs and complaining about them tho', because I'm grumpy like that.
  16. Went in for $25. Divinity: Dragon Commander never really hit home with me, but I'm sure I'll get Original Sin sooner or later, so might as well do it now and help them polish it up with extra funds.
  17. Fargo and Dengler's contributions aren't counted for stretch goals tho', they're mostly there to offset the pledges that are lost for credit card problems etc., when you raise this kind of sums they can be significant.
  18. Sic transit LucasArts
  19. Yeah I know, but a man can hope! Still, it's true that it's nice to hear about the documentary even if there's not a *lot* of news on it
  20. The original Fallout had two goals you needed to accomplish to complete the game (assuming you don't consider becoming a mutie an ending!) and the way you could reach them was completely up to you. There was certainly a preferred, obvious path for starting players, and it wasn't a sprawling story, but it was a lot more linear than arguably every other game cited here in this thread.
  21. Filler update. I suppose it was too early to expect something meaty given the team was busy working on the prototype, but it was nice to hope. Oh well, better than nothing.
  22. Not at all! It doesn't take any cue from MMOs in terms of combat. EDIT: To clarify, the game takes cues from MMOs and action-RPGs in quest design, loot distribution and the now-omnipresent quest markers, but in terms of combat it borrows heavily from the action adventure genre, especially from God of War and Japanese titles such as Devil May Cry (albeit with far less depth).
  23. I know, and I'm confident that it will eventually be released, but the team has always stressed that they prefer to delay and keep on perfecting/polishing rather than release something they're less than pleased with. It's the whole reason the game is taking so long.
  24. Tim Cain yo, don't forget the Cain. That post is from May 2010. Tim Cain was still at Carbine Studios at the time.
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