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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. Even with mods like Phalanx the companion interface still felt a bit clunky, so the companion wheel is a nice addition. As for 'more alive' companions, I really had no doubts, since that always has been one of Obsidian's good points.
  2. Josh mentions caps in his GiantBomb interview. Guess that's settled for the whole 'caps vs gold vs chips' debate? Not that I am THAT bothered, and considered that NCR, JUST arrived in the zone, it actually seems to work from a lor pov too.
  3. Just to be sure I'll order it from the UK. The fact that is cheaper (a lot cheaper) also helped with the decision.
  4. Yea, but not every detail will necessarily get a mention here. Most of it IS though, and I was suggesting that in case you didn't have much time.
  5. I'm not Avellone, but it seem you're slightly overreacting. Maybe I'm just lenient with bad writing, but I wouldn't really judge it just based on a game preview with a sentence taken out of context. Especially when you consider that James Bond had puns worse than that in a lot of his instalments, I remember actually reading a couple of quotes like that directly from Fleming's novels, but since I don't have them, I could just be wrong. EDIT : I may be wrong, but I also believe Chris, being one of Obsidian's founders, doesn't have much time to read the boards, so you'll probably be luckier contacting him at his e-mail address.
  6. "They're not even in alpha yet in terms of getting everything into the game. We're not worried about what comes after." That's definitely NOT something I wanted to hear. Hope you guys get the time to polish the game enough. As for the DM and reloading thing, I usually used this as a rule of thumb : if the players screw up with their roll, bad for them, if they're screwed up because a weak enemy had a critical or they screw up the super-powerful-boss because he rolled 1 on his save throw, well, guess I'll just change that little number...
  7. We'll miss it. The day or the beard? The beard, obviously.
  8. It depends on the context, but whether or not we allow you to repeat has less to do with realism/plausibility and more to do with not penalizing the player for encountering a challenge at the "wrong" time in his/her build. If most of the safes you encountered in the wasteland wouldn't allow you to pick them after the first time they were examined, that would be kind of irritating. The "you're going to fail" options aren't present in dialogue so the player can select them and see the wacky response to their incompetence (although that does have some appeal), but to let the player know that there's a challenge there that they can't currently meet. Unless you're being directly confronted (e.g. the ambush scenario you described), allowing the player to return and attempt the challenge with a higher skill is less punitive and does reward players who choose to go and advance their skills -- whether that's through leveling up, using chems, or reading skill magazines. Magazines and chems only provide a small boost though, so if the threshold is 80 and you have 33 in the skill, you're not going to be able to bridge that gap without some serious time and effort (i.e., leveling up). Understood.
  9. Not much, but there's still something. You could just look into this thread to see the new info though.
  10. Well, I could try changin' diet and farting far from you.
  11. EMP Grenades These highly versatile electromagnetic pulse grenades are hands down one of your most powerful options when trying to confuse enemy defence systems, rendering cameras, computers, alarms and automated turrets useless. Combine them with the Interference skill on the Technical Aptitude branch and you can even tune them to selectively neutralise electronic systems, short circuiting door alarms or disabling computer
  12. ****. YEAH! One year ago I was almost sure this would be cancelled. Now it's coming out, and in Europe before North America. I'm happy.
  13. Clarification on my part, since I inserted myself in the discussion between J.E. Sawyer and Starwars : I don't care much about the dice-roll/threshold mechanic, but about the fact that you can try again repeatedly.
  14. The Steam version works flawlessly for me, but as mkreky already showed us, it appears there are problems for some people. As long as old graphics don't bother you I'd say get it: it's probably the best example of a multipath gameplay I've ever played, has a great atmosphere and is just a lot of fun to play.
  15. If Hardcore proves too much for you you can revert to Normal at any time, but once you do that, you can't go back, and you won't get the special achievement for completing the game on Hardcore. This should dispell some worries people had about Hardcore Mode.
  16. Just a question, if you had to throw a bone to us, how many of this speech checks are non repeatable? I'll try to explain myself better with an example : let's assume we have two quest. One quest requires you to find the mystical nightwear. The other asks you to convince Bob to lend one of his brahmins to Josh. In the first quest, when you get the mystical nightwear you're ambushed by a couple of raiders. There is a speech check to convince them to let you go. Obviously, if you fail it, when the conversation ends they'll attack you. That's what I consider a non repeatable speech check. In the second, obviously you can convince Bob in various ways, one of them a speech check. Since you can come back to him in different moments, it's my understanding that speech options never disappear, so if you come back when you meet the requirements of the check, you pass and convince him to lend one of his brahmins to Josh. That's a repeatable speech check (you would never have guessed uh?). Because to be honest, it'd make the second kind of quests a bit too easy, especially since you could just wait and come back with a speech magazine.
  17. Imagine the pain of the japanese who had to follow it one episode a week. It's like a perfect torture device carefully disguised as a TV show. Brilliant. Supposedly if you went back and watch the japanese stuff raw, half the episodes of them just standing and glaring were filler for the american versions because they cut so much. That said, I supposed somebody should bring up the "Views of the world" bit from "America: The book" where Japan is allll hello kitty. Dunno, since I actually watched the italian dub (which was horrid as far as the translation goes, but surprisingly faithful when it came to the voices). Speaking about american view of Japan, I'm pretty sure the whole world view of it is : meek office workers + horrible flashy pop culture (and tons of perverts, of course).
  18. I don't know, I never had the impression that the Chantry was right, and it certainly wasn't one of the things that bugged me about the game. Playing Awakening now, and it's good fun, the 'moral' (I'd say political, even) decisions are good (though I've yet to see the consequences), the quests are interconnected and have already a couple of good twists, the writing seems on par, if not actually superior to Origins. I've already had a crash however, hope it won't become a frequent occurrence since I'm having fun with the game. (Never crashed with Origins)
  19. Here's the translated version. And here's the original french version. Some interesting comments about 'projects that will never be'.
  20. Precisely. (The other idea is a jerkass paladin, though for now he isn't developed and he's more of a backup plan in case Blank finds the idea of the half-orc cleric too wacky)
  21. Imagine the pain of the japanese who had to follow it one episode a week. It's like a perfect torture device carefully disguised as a TV show. Brilliant.
  22. Well at least it's justified by the fact that I'm planning on playing a half-orc Waukeen cleric, so it's rather easy to screw it up.
  23. Update : Decided to go with Awakening. For now, I must say my impression is quite positive, the plot hook is basically what the Crossroad Keep in NWN2 should have been, the quests seems well integrated, even the fetch quests weren't cringeworthy and the characters promise depth. I'm still at the beginning though, I'll probably post a more detailed comment lately.

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