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Everything posted by WorstUsernameEver
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WorstUsernameEver replied to WorstUsernameEver's topic in Alpha Protocol: General Discussion
June 1st can't come soon enough. May 28th for us europeans. -
Playing it right now. Don't feel particularly ashamed to be honest. Well, you should It's just a very quirky and unique game, something everyone should try. Also short-ish. I'm already Very fun though, I'll give you that, and the mechanics are original and clever.
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WorstUsernameEver replied to WorstUsernameEver's topic in Alpha Protocol: General Discussion
So Saudi Arabia, Rome, Moscow and Taiwan (I hope I'm remembering correctly) ? Plus, possibly, some mysterious end location inevitably set in the US? -
I can quite agree that probably the matter has been discussed or will be discussed by Bethesda & Obsidian but it still seemed strange to me, since I don't believe posting things like that was against the rules of the forum. Then again, box art or not, there will still be a lot of people that will give credit for the game to Bethesda, so I don't care that much.
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WOW. The moderators immediately closed the topic about the box art with 'I have no doubt that the box art was discussed and agreed upon by both companies involved. Since this topic seems to have been started just to stir up trouble it's going to be closed. If Obsidian has a grip with it, I am sure it will be addressed via an appropriate venue. '. That seems quite.... defensive to me.
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how i plan to play alpha protocol
WorstUsernameEver replied to smitty1984's topic in Alpha Protocol: General Discussion
So, Alvin, is there someone on the team who plays Rambo-like? How does the feedback for the shooter mechanic sound, especially for them? I did one of my playthroughs as rambo and loved it. Building up my skills and gear to able walk into a room and just open fire was really different than my usual play style, but it was great. It also lead me to work on my favorite build, which was the stealth, shotgun, and hacking build. Stealth + FRIGGIN' SHOTGUN? Now.. that's an interesting combination. -
Rockstar Asks For Favorable Reviews
WorstUsernameEver replied to Bos_hybrid's topic in Computer and Console
Adding to the 'strange european things' : here in Italy we actually use the comma to separate the decimal points from the rest of the number. -
how i plan to play alpha protocol
WorstUsernameEver replied to smitty1984's topic in Alpha Protocol: General Discussion
So, Alvin, is there someone on the team who plays Rambo-like? How does the feedback for the shooter mechanic sound, especially for them? -
Yup.. asked on the Beth's blog comments section though, just to be sure.
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Welcome to Blank's First DMing Experience.
WorstUsernameEver replied to Blank's topic in Pen-and-Paper Gaming
I guess he already has seen, but, yeah, I sent it yesterday (a day later, sadly). It's also pretty ****ty as far as the grammar goes, hope it's readable. -
Considering that image was already showed inside the Collector's Edition and considering it was heavily featured in magazines and the likes, it seemed pretty obvious that it would end up as the cover. Also : it's the first box art without a power armored dude unless we count FO:BOS!
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WorstUsernameEver replied to WorstUsernameEver's topic in Alpha Protocol: General Discussion
I personally didn't find particularly funny or well-done, but at least we had a look on some of the factions. ....Mr. House seemed like a much better attempt at humour to me. -
Playing it right now. Don't feel particularly ashamed to be honest.
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New preview
WorstUsernameEver replied to WorstUsernameEver's topic in Alpha Protocol: General Discussion
I'm warming up to the level design, it looks like there's quite a bit of freedom in how you approach your objectives, from a pure gameplay pov and not just 'you have this/and this/and this choices, now go through all that linear level to reach them'. That makes me happy. Also the comment on the shooting mechanics feels pretty positive, after all, I doubted Obsidian would have got it completely right on their first action-rpg but the combat looks A LOT better than Mass Effect's, and... I had fun with it. Anyway... why didn't they just turn the brightness up?! The guy has a lot of problems because he can't see anything... ANOTHER EDIT YAY : It looks like what they were saying (was it Matthew Rorie?) about checkpoint being abundant is quite true : it's almost impossible to notice that they're actually reloading from checkpoints, and this will probably limit the classic 'save scumming' quite a bit. -
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WorstUsernameEver replied to WorstUsernameEver's topic in Alpha Protocol: General Discussion
That's exactly why it sounds so appealing : the 13-years old that's in me wants to brag about how I beat the game 'OMG!!11!! WITUT KILLIN ANY1!!!11' -
New preview
WorstUsernameEver replied to WorstUsernameEver's topic in Alpha Protocol: General Discussion
I'm watching the 1up 'game night' thingy. I'd have hoped a little bit more polish was put in the game, but it's looking pretty good. I also got the impression that the pistol wasn't that precise (I'm curious if you can begin the game with tranquilizer and stuff like that or if I'll have to resort to non-lethal takedowns.. I might think about taking a few ranks in martial arts). -
Visuals, again...
WorstUsernameEver replied to MoldyCheese's topic in Alpha Protocol: General Discussion
Well Mark Meer has an incredibly lifeless and bland voice acting from the little pieces I heard. The italian voice actor felt much better to me, and usually video game VA is crappy here. -
Which is italian for 'Copyright buddy, and you're SO SCREWED'.
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Visuals, again...
WorstUsernameEver replied to MoldyCheese's topic in Alpha Protocol: General Discussion
To be honest, when Gaider is at his best he write quite funny dialogues. It's when BioWare tries to be melodramatic that fails incredibly badly IMHO. Let's hope that kind of scene is executed better in Alpha Protocol. -
Visuals, again...
WorstUsernameEver replied to MoldyCheese's topic in Alpha Protocol: General Discussion
Ok, that's definitely something you WON'T read on RPGWatch, but again, it's a quite widespread opinion. I remember a poster on Bethesda's forum complaining that yeah, Obsidian working on Fallout is good, but really, Bioware's dialogue are just higher-tier. Quite a few laughs there, but hey, you know the saying.. opinions are like... -
An interesting article about piracy
WorstUsernameEver replied to Mamoulian War's topic in Computer and Console
LOL. That's pretty much all I have to say on the matter for now. -
Visuals, again...
WorstUsernameEver replied to MoldyCheese's topic in Alpha Protocol: General Discussion
I think this looks totally sweet! And it's just a trailer on my crappy computer! Personally, if these graphics are considered crappy, then I guess I got to just admit that I have some low standards (edit for spelling flubz) These graphics are only considered crappy by people who post comments on GTTV videos. Hardly representative of the gaming population as a whole. Trust me I've read thing like 'Alpha Protocol graphics are terrible/crappy/****ty/ugly&dated' even on forums like RPGWatch (and of course, good ol' Codex). Trust me, graphic whorism is quite widespread (because, let's be honest, AP's graphics aren't top-notch.. but crappy??! really?!?). -
To be pretty honest, looking back in this topic, I've been guilty of judging too early too (the whole orbital laser thingy) so maybe I shouldn't throw the first stone.
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I understand your concern Slowtrain, but it's something I've heard a lot, not just here, and since I personally am not THAT concerned (maybe it's because it's Vegas, and.. you know... over-the-topness is the whole point of the city) I wanted to understand how some would be able to make a judgement so quickly. EDIT : Just to be clear, I'm not talking about you hear. You've already clarified your position on the issue. ANOTHER EDIT : http://bethblog.com/index.php/2010/05/12/s...cebook-twitter/ Fallout New Vegas Q&A organized by Bethesda. I'm pretty sure the questions asked on Twitter or Facebook will have a higher priority, but since I have neither I just went with the comment section.