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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. Considering that some consider Alpha Protocol's PC version a disaster port, I'd say this is sadly a very likely possibility. EDIT : Seems that my impressions that Dungeon Siege III is a project to stay afloat have at least some ground in reality.
  2. New info. It has actually been out for some time but no one posted it so... Places: * The Lucky 38 has a restaurant that circles around its own axis. * Another Vegas Building mentioned: "Ultra Deluxe Resort", a grey monolith with a big fountain in front of it. There are half-naked drunken girls playing in the water and a security robot as well as human "military cops" try to get them out. * The "Tops" Building has its own band called "The RAD Pack" ahahahhaha oh boy. * Vault 21 is also a hotel. * "The game isn't set directy at the pacific coast, but veterans may recognize some connection-points, the NCR for example." (!!!) * The Primm casino is called "Bison Steves Casino". * A rocket-factory called "Repcon" is mentioned, and it is rumored to be home to a colony of ghouls. Explosions can be heard frequently. * A place for poor people called "Freemont" is mentioned. Weapons: * A "claw-glove" is mentioned. Its special VATS attack is a "cross-chop". (Thats either a deathclaw gaunlet or something new.) * The Varmint Rifle has a better chance to score critial hits when fired at limbs. * The "Cowboy Repeater" can penetrate light armor. * Flamethrower moved to energy weapons. * Some mods are mentioned: Laser-pointer and Stabilizer(for lesser Minigun spread) * Standard-modifications don't need any talent, but advanced ones have a requirement. (What exactly isn't mentioned) Skills: * The new Survival skill influences how effective food and heal items are. You can also create consumable items like stimpacks with the right plans and material. Enemies: * Golden- and firegeckos are considerably stronger than normal geckos as usual. * There will be wild Big Horns who can be easily provoked. (Not initially hostile creatures?) Other: * Stiff animations are mentioned. Obsidian told them they improved them, but the reviewer noticed no difference.
  3. Lies. The game is an insipid, cookie-cutter blotch of pseudomediaeval, elven bull****. Gameplay consists of clicking a lot, and holding the 'Z' button down a lot. It is quite possible that the game was made entirely out of John Major's underpants. You're doing it wrong. You should have began with 'That's a big fat lie! R00fles!'.
  4. It means that it mercy kills people instead of torturing them? Seriously, we're talking about Uwe Boll here.
  5. Nope, he's working on Fallout : New Vegas. He could write a character or two though A Ravel expy maybe?
  6. Nope, he's working on Fallout : New Vegas.
  7. Great. You're basically citing only old games. That kinda proves my point, thanks Vol! And no, again, no one wanted to prove that americans are dumber than europeans, just that tastes are apparently slightly different, if the reviews are to be believed. There's nothing inherently wrong in that, and the only one making it sound like that is you.
  8. While, according to Avellone, there's another project, I'm actually pretty sure that George Ziets' project is DSIII.
  9. arcanum didn't sell well enough to warrant such attentions... am not certain regarding anachronox. And Dungeon Siege did? Dungeon Siege sold pretty well and is certainly more well known than Arcanum.
  10. MAAAAAAAAAAAAAAAAAAAAAAAATTTTTTTTT. We missed you. So, can you say to us how much Obsidz have been working on it without violating any NDAs? We've been working on it quite a bit! Now you can change SKREEEE to 'Dungeon Siege III'. Must be good.
  11. MAAAAAAAAAAAAAAAAAAAAAAAATTTTTTTTT. We missed you. So, can you say to us how much Obsidz have been working on it without violating any NDAs?
  12. That avatar is oddly familiar.. oh.. wait.
  13. Also, IIRC Feargus Urquhart (Project Director) Nathaniel Chapman (Lead Designer) George Ziets (Lead Creative Designer)
  14. Which incidentally are the people working on it. Honestly, I wouldn't pay much attention to that. And thanks for the condescending tone too!
  15. Everyone's saying that it's awesome? Have you looked at the comments? Or the ironic way ActionTrip already portrayed the game as a ****ty mess before even seeing a single screenshot based on Obsidz and GPG's track records?
  16. Completely forgot to post this but : Dragon Age Anime movie deal revelead.
  17. That sounds like a Matthew Rorie's job. Except that the guy doesn't work at Obsidian anymore. =/
  18. This tells us one thing : we have a forum. REJOICE!
  19. .... I don't know if I should be happy or not but whatever. *high five*

  20. There's no work being done on Wheel of Time. So that leaves
  21. True, except that I'm hyper-picky at this point of my life (I've actually always been a little.. it's just slowly escalating)
  22. By 'generic' I mean 'it hasn't a strong personality'/'doesn't look unique'. Depending on how it's done, it's not necessarily bad, though of course, most of the time it is. That was the look of Dungeon Siege I & II by the way, so they're keeping it in line with that. So what is an example of a Fantasy RPG that "has strong personality" and "looks unique?" Jade Empire, Mask of the Betrayer and Storm of Zehir had also a pretty strong art direction, same with The Witcher and Gothic. But yeah, I think you nail it when you ask me about fantasy RPGs, because a lot of them have pretty much the same look just slightly varied. And, as I've already said, if done right, it invokes a sense of familiarity. Just think about Black Isle's canceled project 'Torn'. It's pretty much what Dragon Age would become.. first draw the players with familiarity, then put twists at every corner (well, not exactly every corner, but I think you understand just fine ).
  23. DS 2 was quite beautiful when it wanted to be. Beauty has nothing to do with personality though. Those concept arts ARE beautiful.
  24. Lol. At least someone is enthusiast about this.
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