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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. Pro-tip : gotta reread my posts before posting them.
  2. Now that you mention it, maybe this was the original Brayko song Alvin hinted at? It was originally intended to be "The Final Countdown" by Europe, but that song truly belongs to Arrested Development. Directly from MCA's twitter.
  3. Isn't Awakening buggy as hell too?
  4. One thing is sure though.. it's selling better than Vampire : Bloodlines, and probably Torment too
  5. There have been screenshots and gameplay info by the way, it's not like we've got only the CGI trailer to discuss about. And by the way, while CGI are as far from the meat of a game as you can get and are essentially a marketing gimmick, this was good in giving you an immediate visual representation of the game's art direction, of some plot points and of a couple of things you can do in the game (though of course, they'll probably end up looking much less awesome).
  6. As I already said : if Dungeon Siege III means another Ultima remake I'm all for it. Otherwise, who cares.
  7. PC version is 2nd on Play.com top sellers list and has always been in Steam's list too, though with its position varying wildly (from 1st to second-to-last to 2nd etc.). Overall, my impressions from this charts is that the game is doing much better on PC (which by the way, considering that the consensus seems to be that the console versions run better... well, seems a bit of a misguided move on Obsidian's part). I've also read quite a lot of positive comments on RPGWatch (of course, not everyone likes it, but that was pretty obvious from the beginning) GameBanshee and Iron Tower, which means that at least a part of the old-school crowd was interested in the game and bough it. I don't think Alpha Protocol will do abysmally but it won't do as well as Obsidian and SEGA were hoping for most probably. Or at least, that's how I interpret the situation.
  8. That comment sounds like something Dak'kon would say. Really.

  9. Sneakily watching the forum, huh, MCA?

  10. I'd hit that faceless girl on the far left. My glove fetish and all that.
  11. Project Director on Alpha Protocol was Chris Parker and Lead Designers on AP were Raymond Holmes and Chris Avellone. Project Director's role is similiar to Executive Producer's. Except in the case of FO:NV where Josh is both the Project Director and Lead.. or am I confusing things? Josh Sawyer had been the lead designer and the lead creative designer on Aliens: Crucible before John Gonzalez joined Obsidian and became the lead creative designer on A:C. ... I'm honestly more confused than ever, but whatever, the important thing is that we know that both Champan and Ol' Man Feargus and George 'his soul still burns!' Ziets are working on this project.
  12. Project Director on Alpha Protocol was Chris Parker and Lead Designers on AP were Raymond Holmes and Chris Avellone. Project Director's role is similiar to Executive Producer's. Except in the case of FO:NV where Josh is both the Project Director and Lead.. or am I confusing things?
  13. Either they have 2 different project then, or Project Director and Lead Designer are two separate titles for the project then.. uhm..
  14. You're welcome, crazy awesome mute punk chick with violet hair. Oh wait.. that's just your avatar, not you. I suddenly feel like I helped you for nothing in return. I feel bad, seriously, bad I tell you. I could try reincarnating as a crazy awesome mute punk chick with violet hair next time I die, but no promises. I'd have to wait at least 20 years (assuming you die.. now) just to shag a crazy awesome mute punk chick with violet hair? Forget it, it means I'll have to find a crazy awesome punk chick with violet hair who isn't mute, and call it a day. P.S. : Actually, I'm pretty sure that the lead is Nathaniel Chapman.
  15. By the way things you've probably already noticed by the gameplay teaser/trailer from IGN : - the Pipboy interface remains largely the same, with DR and DT shown within the same space (when the guy opened his pipboy it show Damage Threshold, then, after installing the Minigun mod, Damage Resistance.. I wonder if it's an intermittent thing or if we chose what statistic we'll see); - an icon showing what skill is used for the weapon you're selecting is present at the left of the Pipboy image; - on the right, just a little higher than the weapon's value, we can see the STR requirement which is apparently 3 for the Grenade Machinegun (according to Sawyer it was a bug by the way); - the Damage Threshold is either 5 , 7 or 5.7. I'm not sure if the engine supports damage fraction, so I'm going with the first, hinting that there are indeed different damage types.
  16. You're welcome, crazy awesome mute punk chick with violet hair. Oh wait.. that's just your avatar, not you. I suddenly feel like I helped you for nothing in return. I feel bad, seriously, bad I tell you.
  17. Project X is a Squenix project (they're the publisher) of an unknown developer, not necessarily an Obsidian game.. actually, most probably NOT an Obsidian game. The only thing we know for sure is that Obsidian is working on 'two and a half projects' according to Pop's summary of the 'But thou must' presentation, and that one is obviously Fallout New Vegas and another this unannounced project. WoT apparently hasn't even kicked off yet, considering that Red Eagle is still securing the fundings for the games' development.
  18. Leliana's song is the textbook example on how you shouldn't do cutscenes. But honestly, during normal conversation the facial animations were almost always very good, and felt pretty natural. There's always the problem that they may look better/worse depending on the face, and Leliana's face is honestly one that suffers a lot. It's like her face model and her facial animations are fighting a continuous war, seriously.
  19. That pretty much rules out the possibility of Obsidian's unannounced project being Project X, since Avellone 'hopes' he can talk about, so there's still no set announcement date. Or maybe not.
  20. I approve of your avatar.

  21. Who knows? We only know that it's an RPG developed by a western, north american developer. And that's about it. Since we've nothing to discuss about Obsidz new unannounced project, we've gone with this 'SE project' thing-y, even after pretty much all of us agreed that the chance of it are pretty slim. By the way, this David Hoffman guy talks about the project like it's some kind of Holy Grail, cancer/AIDS-curing panacea or something.
  22. Spot on. While the final product may turn out to be a 'cult hit', that's rarely the intention of publishers and developers alike, and considering how much Alpha Protocol was pushed by Sega before release (they even delayed it after it was finish to market it better)...
  23. [troll]I'm almost as hyped as I was for Daikatana. [/troll]
  24. The PR announcement is finished for Project X. Can't wait to get it out and watch the media do a double take! From David Hoffman's twitter. Surprised funcroc still hasn't posted it.
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