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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. We created a new crafting interface for the game that is quite extensive. Initially it was only going to apply to the Survival skill, but we expanded it to use a variety of skills at different locations. Crafting ranges from cooking raw meat into steak at a campfire to hand loading custom ammunition from spent shell casings at a reloading bench. I think people will really enjoy it. That's interesting.
  2. Just take into account that Assassin's Creed (the first one) gets very very very veeeeeeeery repetitive going on.
  3. I don't know if the Steam version is patched out but it's certainly far from polished. And I don't know, I'm enjoying it probably far more than I should. Part of it has to do with the sheer enjoyment I get from upgrading my armor and the top-notch art direction though.
  4. Didn't see it, but whatever. Anyway, still playing S.T.A.L.K.E.R. except I've finished my medkits while entering another laboratory and there's quite a lot of zombified stalkers here. Damn.
  5. Obviously it didn't, but I don't think anyone ever implied it.
  6. I'm not a fan of shooters, but with rpgs, yeah, it appears that it's the norm, with the exception of Bioware maybe.
  7. Well, anyway, can't say I blame you, since that's honestly the vibe I'm getting from Obsidian too. I'll give them the benefit of doubt for New Vegas, since I'm a hopeless Fallout fanboy, but then they'll have to earn my interest in their new projects.
  8. Ouch, there's no need to be that defensive, I was just honestly asking since you were less than clear.
  9. I thought you'll buy it. I did buy it, it's just that the mail is painfully slow.
  10. I don't want to derail this topic too much but my opinion is that Deus Ex has a really carefully constructed setting, but the story itself is badly structured, generally badly explained and felt generally unsatisfying. There were a couple of great moments, the one that immediately comes to mind is the ending, but it certainly doesn't hold a candle to games with truly good storytelling. Mind you, it's still a game with an above average story, but if I have to be totally honest, the average when it comes to storytelling is remarkably low in the gaming industry.
  11. I haven't played Alpha Protocol, but I can comment on this : Deus Ex didn't only have a pretty bad story, but also pretty bad dialogues, and the hilarious delivery was only part of it. When it comes down to it Deus Ex is basically your usually 'there's always been a conspiracy behind the scene', 'man-made virus' and all that kind of things. The way they created the world was actually quite compelling but the story itself was pretty weak.
  12. Ouch, that's harsh. Ok, it's probably harsh, because I'm not sure what you're saying here. Are you saying that Obsidian has lots its credibility as a developer because of AP, or that AP isn't worthy of an AAA dev? Also, you say that you do the same with any game... does it mean you basically tell anyone to avoid every game?
  13. Eh, the problem is, how would you design such a system? It's not as easy as it sounds, and I think Obsidian ultimately went for the action-rpg route because they thought it complemented the genre in a way that a turn-based/isometric RPG can't.
  14. Not to mention that, even if true, it's pretty possible that from Parker's point of view it was the anon dev being unreasonable.
  15. I don't understand why providing what is essentially a 'New game+ light' mode is a douchebag move.
  16. I'm not sure what the paycheck and motivation for working in the industry is, but I have to say, I agree with the 'I buy the game only if I like it'. Because the point is : I'm here because I liked Obsidian's games I've played until now. I bought Alpha Protocol because their track record, plus previews and dev comments etc. made me interested in the game, and most probably, it will happen again with Fallout : New Vegas. Not the other way around. I don't care for supporting a company that makes games I don't like, sorry for the bluntness.
  17. Well, Bethesda confirmed the game will be at E3 (who would have guessed uh? ), and we've already discussed the new info we got from the previews so...
  18. Well.. yeah. Though we still know so little about it that's difficult to know how promising the game would've been. Certainly the art direction, judging by just those concept arts, was something... unusual.
  19. I'm, uhm, unsure. What the hell that .png means?
  20. As with every game some people encounter bugs, some people don't (lucky fellows!) and some people can't even start the game. So, if you didn't encounter bugs, I'm happy for you, hope you enjoyed the experience.
  21. I haven't played the game, but considering that Veteran starts with 3 points in every skill, it should actually significantly reduce the challenge.
  22. Stupid question but.. you have completed the game in recruit mode, right? Because that's the requisite for veteran mode.
  23. Fallout New Vegas is pretty much a guaranteed success, at least as far as score and initial sales go. It will be interested seeing how the game will be remembered though. I'm pretty sure reviewers were all 'yay' about KOTOR2 when it came out, yet now it's mainly remembered for its cut content. Anyway, I have faith in Josh, going by the way he answers here on the forums, on Formsprings etc., he seems to have his heart in the right place. Not that I don't like Avellone, but Planescape : Torment suffered much less from its mediocre gameplay because combat wasn't the focus, and KOTOR II had a lot of painful combat sequence that basically amounted to me spamming Force Lightning. Won't comment on Alpha Protocol, but looking at the reviews, it seems that all Avellone's titles, with all their differences, are characterized by similar problems and strengths.
  24. Really? I never saw these. Any chance you could dig up a link? I think I saw them a couple of years ago, so I'll search but to be honest, I doubt I can find them. =(
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