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WorstUsernameEver

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Everything posted by WorstUsernameEver

  1. It won't happen. Luckily, if you want my opinion. While I very much enjoy Obsidian games : 1) When it comes to Chrono I only trust the original team... it's not so much the quality of the writing (it was a SNES JRPG with a very lighthearted plot all things considered) but it's a very japanese production.. and that makes me go to... 2) The audiences don't overlap in the slightest. Note that Feargus just talked about it in a very 'I'd like to work on that one day' not a 'we're discussing it' or such. I don't think there's anything to read in that.
  2. Albatross- 22 Conrad Marburg- 8 (-1) For being so damn hard to kill. Henry Leland- 19 Konstantin Brayko- 17 Omen Deng- 26 SIE - 25 (+1) Best handler EVAH. Scarlet Lake- 26 Sis- 26 Steven Heck- 21
  3. It was a comparison between Alpha Protocol level design (where the game decides for no reason whatsoever to close permanently doors behind you) and Deus Ex level design (really open, with a lot of secondary passages and routes, without artificial limitations).
  4. After finishing Max Payne 2 (VERY satisfying, though the final boss was too similar to the one in Max Payne) I'm playing Half Life. Then I'll probably play Half Life 2 and the episodes.
  5. I think there's a bird nest hidden in that beard.
  6. Albatross- 23 (-1) Five bugs... eheheh... Conrad Marburg- 10 Henry Leland- 19 Konstantin Brayko- 17 Omen Deng- 25 (+1) SIE- 23 Scarlet Lake- 26 Sis- 26 Steven Heck- 21
  7. On par on Deus Ex? No. But better than Alpha Protocol? pretty much every UE3 game. Just look at Batman : Arkham Asylum if you want an example.. and you can backtrack! Seriously, the lack of backtracking for no reason whatsoever was really unnerving in Alpha Protocol.
  8. Uhm, I'm pretty sure I've sent the score, though let me know if you didn't receive them Blank, I'll just write them down anyway (plus height and weight and a couple of other things I still didn't define before).
  9. I didn't find driving with keyboard hard at all, but then again, I've used keyboard for driving since the early 90's (joystick was good before that). It may have to do with the fact that I'm s****y at driving in games anyway.
  10. I got Dirt 2 free with my video card. Never got around to play it, since with a keyboard is almost impossible. Sooner or later I'll get a wired Xbox360 controller for my PC though, just for a couple of games.
  11. Unless they announce something, no, there isn't a MAC version in the plans.
  12. 1 - Huh? There's a ton of turn-based games that would disagree with you. 2 - Bloodlines didn't need years of fan patching to be playable. While it is a truly buggy game, as far as I know the only truly gamestopping bug has an easy enough workaround.
  13. Well, it's true for Deus Ex : Invisible War. For Alpha Protocol, while I'm not sure if they could reach Deus Ex as far as level design goes, they certainly could do better, especially since the Unreal Engine already showed us bigger and more interactive environments. There had to be some problems technically and internally with the engines (programmers struggling to get used to it etc.) because the levels are really crippled and not even that detailed.
  14. Fallout 3 pretty much killed the idea of a turn-based Fallout. Just read the Feargus interview on GameBanshee. That's the reality. And what do you mean by 'at best something akin to Bloodlines' ? Troika already did a sort of spiritual successor to Fallout with Arcanum, so they would have probably went the same route with Fallout, just with an updated (and 3d engine). As for bugs, yeah, it would have been buggy, but is Fallout 3 bugfree? Far from it. Bethesda even broke a lot of things with their patches.
  15. And that's good how though? It's obvious that for a fan, if you have to choose between an evolution of the old franchise and another game coat-painted with the franchise's setting, the fan will choose the Troika game.
  16. 1 - Yes. 2 - Dunno. 3 - According to this interview no.
  17. Uhm.. great links Oner?
  18. I played with a mod that had a workaround for that. You could add items that you want the NPC to equip and use, and give him item you don't want him to equip or use. Still, the items you wanted him/her/it to use were used based on the NPC's AI, which meant that he automatically equipped weapons with better damage etc. Still, it was much better than the stock companion AI/control in Fallout 3.
  19. The 'E3 impressions' topic is full of previews gathered from various websites, and I think some of them contain a couple of excerpts from talks with the devs. There's also a podcast interview with Feargus Urquhart (CEO of Obsidian) though I don't remember if he talks about co-op.
  20. Well, from what I've gathered from interviews and previews co-op seems to be a priority for the team. Of course, it's much much too early and we have relatively few details, but my impression is that they're trying to take care of the co-op crowd.
  21. Yeah but the RE4 port was the worst port EVAH, and CAPCOM seems to have learned at least a little bit, going by the generally positive comments about RE5. Still, I, at least, find the controller more suited to action games like DMC4.
  22. There will be co-op. That's what they basically showcased at the E3 closed doors demo, after all. The demo was played on a PC and there was even a drop-in drop-out feature, so that one of the presenters could jump in the game (taking control of an AI-controlled companion of the main character) just by pressing start on his controller. I'm not sure if that feature will end up in the final product on PC, but co-op is a given.
  23. All the signs point towards a quickie low-budget, but who knows...
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