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Everything posted by Lysen
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If they are optional, why not. Otherwise,
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UI Stuff that you'd like to see
Lysen replied to cealicu_ca's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
UI stuff that I don't want to see - radial menus like in PST or ToEE. Can't stand them. -
It's a Kind of Magic
Lysen replied to The Dark One Avoozl's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If a mage have Open spell, I'll kill him/her with my lockpicks. It means that playing a thief class will be obsolete - why will you need a thief at all if you can open locks, detect traps or even steal with a mage? On a second thought, it depends on what kind of magic system they will use. If it is memorization, for example, it can't be that bad because you will need to memorize a lot of Open or Detect spells. I'm not against non-combat magic, but it should be more balanced. -
The Temple of Elemental Evil was perhaps the most beautiful isometric game that I have played. Obsidian didn't reveal what engine they will be using, but I am sure that Project Eternity will look great. Obviously, it will be based on the modern technology. Just don't go for the cartoonish look like Wasteland 2 Torchlight.
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- interactionimmersion
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Quirks and detail in Eternity cultures
Lysen replied to Zed's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But Tim Cain said that no one actually read those newspapers (and he was wrong)! -
Races - Don't stick to Tolkien
Lysen replied to Mikey_205's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am not sure that traditional "Tolkien" races are that overused. You can not play as a goblin or troll for example. I'd love to. Imagine the possibilities of role-playing a troll. -
Cant (lingo, jargon...)
Lysen replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think it will be implemented, judging by Sawyer's background and what he said about different cultures and languages in PE. Also, "chillax". Me, I definitely want it, because it adds to the immersion. -
That would be most excellent. I seem to recall playing a game where a companion did something like that, but I can't recall the game offhand... I remember something like that in Planescape: Torment. If you give Grace a ring, for example, she will ask: "How sweet, are we engaged?" And Dakkon won't be very happy, if you try to undress him...
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Factions in Project Eternity
Lysen replied to IcyDeadPeople's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't care if it is generic, I want to join the thieves guild! Or some kind of equivalent. There was a thieves guild (!) even in Fallout 1. -
XP Sharing
Lysen replied to MinotaurWarrior's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Voted for the first option. Baldur's Gate style sounds hardcore, but in fact it was more like a chore. I think it was the system used in all IE games, no? Don't remember, to be honest. -
The main classes will probably be quite generic, i.e. fighter, mage, thief plus cleric, bard and... druid? Then they will add some interesting twists to them like they did with races. Maybe it will be kits, like in Baldur's Gate 2. Maybe you will be able to change your class like in Planescape: Torment (I would love to).
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Stretch goals
Lysen replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Stretch goals are fine, the only bad thing about them is that they don't actually pick up interest in the project. -
Class system
Lysen replied to Cariannis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would prefer Planescape: Torment system where you can change your class, but it requires to complete certain quests. Becoming a mage was awesome, for example. On the other hand, playing as a thief or fighter wasn't very fun in PST, and it was a big disadvantage. -
Formations were mostly useless in Infinity Engine games. Remember the usual thing, when you carefully placed all of your characters before a difficult battle, then the enemy starts conversation with you and after it ends, your party is suddenly in complete disarray and under heavy fire? I hope too that Obsidian will put more effort into party formations and try to make them really useful.
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This is my very first thread at Obsidian forums, yay! I am so excited about Project Eternity, so please forgive my enthusiasm. There is one thing though that worries me a bit. In the glorious old Infinity games like Baldur's Gate and Planescape: Torment, thievery were handled pretty badly. Of course, you could play as a thief and even run a thieves guild, it was awesome. But when you actually play a thief, you mostly use your skills to disarm traps or sometimes for ambushes and reconnaissance. This is cool, but you actually were role-playing a military scout, not a thief. There wasn't much to STEAL. No big houses stuffed with angry guards and unfathomable riches, no arrogant nobles with full pockets, no merchant ships in the port that you could rob in the dead of night... Well, Baldur's Gate 2 had some of those, and Arcanum too, but there were hardly anything like that in PST or Icewind Dale. On the other hand, recently I have played a great German RPG called Drakensang 2 and it handled thievery pretty well, for example, it had some cool quests that you have to complete to become a member of the local thieves guild. I would be very happy if Project Eternity have some stuff like that: a thieves underground, specific quests like stealing a sacred artefact from a well-protected fortress instead of fighting your way in, interesting places in the cities to rob etc.