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Everything posted by Karranthain
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[Suggestion] Subforums
Karranthain replied to Karranthain's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Thanks for the update. -
I think that this forum could use a few subforums, to better organize the topics and to improve readability. I'd also make searching more efficient. Here are a few proposals : 1) Story forum, for anything related to characters, dialogue and storylines etc. 2) Design forum, containing anything concerning combat mechanics, quest design, character system etc. 3) Art and graphics forum. 4) Possibly a general forum? What do you think?
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Stretch goal thoughts
Karranthain replied to phimseto's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Some stretch goal ideas : http://forums.obsidian.net/topic/60038-george-ziets-as-a-possible-stretch-goal/page__hl__ziets http://forums.obsidian.net/topic/60122-stretch-goal-hire-justin-sweet-to-make-portraits/?do=findComment&comment=1188511 -
Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, a truly desperate measure -
Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Muskets could also be used as clubs in a pinch. -
Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, or swords alternating between slashing and piercing damage. -
This is how they worked in Darklands, for the most part. You could have someone with a Brass Handgun continue to fire during combat, but typically you used them immediately as party/volley fire to mangle the most heavily armored target. The guns simply took too long to reload to use continuously, so party members would usually switch to melee immediately after. Hope it works the same way in Eternity! Makes firearms unique and opens up interesting gameplay options.
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Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Absolutely. But 10-15 seconds is a long time in a fight, so the player would have to make a decision - is it worth it? To further complicate things, it could be interruptable... -
i always liked this pic but is this book levitating cuz i can see his hands holding it also left arm is somewhat strange Yeah, the arm's slightly too long I think. Still an amazing piece of artwork, however. I particularly like the armour design. And the fact that the portrait screams "Icewind Dale".
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Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's another good idea. -
Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, that's another nice thing. Weaves in nice opportunities for some not so obvious spells. True enough, but I think it'd be bring some interesting opportunities. It could be a high chance of failure instead?