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Everything posted by Karranthain
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Game Mechanics Thread
Karranthain replied to Ashram's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Some thoughts on weapon mechanics here : http://forums.obsidian.net/topic/60205-weapon-mechanics/?do=findComment&comment=1190501 -
A thought on PE's graphics
Karranthain replied to Posbi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, one more :- 22 replies
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A thought on PE's graphics
Karranthain replied to Posbi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm fairly sure I Yeah, I distinctly remember that, but can't find the relevant interview. But it seems they have a surprise for us, interesting.- 22 replies
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Weapon mechanics
Karranthain replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Stamina would probably the best way to go about it. If it isn't implemented in the game, the old-fashioned dexterity (and possibly perception) and to-hit penalties. Not being able to use a shield in full plate (as you've suggested) is another. In any case, full plate shouldn't be "the armour to end all armours". It should have its niche. -
I approve of your ideas and wish to subscribe to your news letter. How about some weapon related feats as well? Spend a skill point or whatever and certain axes/pole-arms could have a "hooking" effect, allowing you to temporarily negate the enemy's shield or parry? I'll be exapanding that topic soon, that's a good idea One way to do that would be to open up new attacks with increased weapon proficiency (or just making them harder to perform without it).
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A thought on PE's graphics
Karranthain replied to Posbi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Definitely. Eternity will be using 2D backgrounds as well, which I find great. Some examples from other games :- 22 replies
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Minigames
Karranthain replied to DAWUSS's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No minigames please. Unless, it's something like Arcomage in Might & Magic, I suppose. But still probably a waste of resources. -
Quite true, and that should be taken account in world building, I agree. However there is much more the the aesthetics of a culture than the basic weapon and armor designs. I'm saying that just because you have guns does not necessarily mean you also have powdered wigs, clothes with frills, and a dueling culture. If you enjoy renaissance or age of sail aesthetics then it's simply a matter of preference, of course. Fair enough, that makes sense.
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That's because weapon advances generally influenced the armour design as well. It simply makes sense. That said, I'm not heavily against that. It can work, case in point : http://www.youtube.com/watch?v=F9VqO-sbphE I think it's a very interesting aesthetic
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Because it'd would give them a unique and consistent look. Different cultures with varrying aesthetics provide a more interesting gameworld, I feel.