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mkreku

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Everything posted by mkreku

  1. Pics or it didn't happen. (and then tell me where you ordered it from because my retailer isn't doing so good)
  2. I don't know, I happen to think RPG and FPS are two genres that mix exceptionally well. I loved Borderlands, Boiling Point, Deus Ex, The Precursors and I can appreciate the combat in Fallout 3/Fallout: New Vegas. Getting xp for shooting **** is great! Maybe this will be the first Bioware game I actually enjoy?
  3. Checked my Two Worlds 2 preorder today and it's been pushed back to 20101126 now. Guess I'll continue with my New Vegas fixation for another week then.
  4. What a weird article. But I was actually playing Blackjack in Fallout: New Vegas last night with my 10 luck character, and it's a nice, solid minigame. Well done, Burke!
  5. mkreku

    NHL

    We won one! I should probably take this opportunity to go out and celebrate. Hard. STANLEY CUP, HERE WE COME!!
  6. There's so much talk about black holes in this thread it makes me want to go out and rent a Belladonna movie.
  7. Because it's impossible to honestly evaluate how an experience was. Memory formation and access simply does not work that way. The concept of "the game that's been the most fun for you" is simply stupid. The personal quantifiers of fun are the most affected by time and changing contexts. Really, how do you judge which of two games was more fun than the other when your recollections of both are equally vague? Huh. I guess "over-analysing" is your middle name. If you can't get your brain to determine which game you've played that you've enjoyed the most, I'm not sure you're in any position to call me stupid. And of course memory is dynamic and changes over time, but that does not matter as giving a 100% accurate description of the game is not the point. Of the hundreds of games you've played, only a few have left any impression whatsoever. Who cares if the memory of those impressions have changed, they still left a lasting impression. 95 of those 100 games just disappeared. It serves no other purpose than to tell you that your expectations have changed. It's (generally) impossible to play a game from the eighties today. Replay them now and they will feel like crap. That does not mean all games of the eighties were crap. Two great examples: Wasteland (1987) and Pool of Radiance (1988). At the time, they were both fantastic games. Now? You can barely tell you're playing a human in Wasteland and most people would never find their way out of New Phlan (starting city) in Pool of Radiance. I recommended them to everyone I met in the eighties, I would not recommend them to anyone today.
  8. The earlier Fallouts never had to worry about the third dimension and their maps sucked at least as hard. But I still don't know how you can get lost with all the little arrows pointing you in the right direction all the time. I guess you guys are the reason why there are games like Fable, with its breadcrumb trail..
  9. Interesting is not the word I would have chosen. On this forum you can bet your ass that people will bring up Planescape: Torment no matter what. Best graphics? Torment. Best music? Torment. Best protagonist? Torment. Best physics? Torment, of course. Best first person shooter? Torment. It's actually the opposite of interesting. It's tiresome.
  10. I think it has more to do with the gigantic amount of rules for how a car can look. I mean, you're allowed a certain amount of square centimetres of wing space, for example..
  11. I agree about San Sebastian. Having a mile long beach in the middle of the city is never a bad thing. And I would still recommend going by plane. Ryan Air is probably cheaper than going by train, especially if you're not going to visit many places. If you want to stop everywhere, train is the better choice, but if you're just going to concentrate on a few cities, then planes is the obvious choice. Not to mention that planes take like one fifth of the time to get anywhere compared to trains.
  12. BS. It had some of the best graphics available in a game at the time. It's a game from 2006 and it still looks good today.
  13. Bah, humbug. There's no emotion in the world that a bottle of vodka and a good fap cannot subdue.
  14. I have to agree with Gorgon about Camp McCarran being badly designed. It just felt.. unnecessary and vast for no apparent reason. It was especially apparent with all the fetch quests you could do in there. The quick travel took you to outside the main gate to the McCarran camp, and then you had to cross this vast field, enter a huge building and then wander inside of it to the opposite side, before you finally reached the quest giver (who was always walking around in the most inconvenient places for me).. who immediately sends you out to fetch something else. Like how they placed the entrance to the only meaningful building in Camp Mojave so that you enter a gate and then have to walk around a pile of sandbags just to get to the door. Who does that?! It's just not how people build real stuff. It makes it feel like an obstacle course instead of a place used and lived in by humans. Only a few areas felt that way though. I've seen a lot of very good areas too, like Vault 22, Vault 34 (if you like mazes), Searchlight, the southwestern part of Vegas (don't think it has a name, but it's where three of the Fiend leaders are located), the cave where you find the Ratslayer (forgot the name), the hotel in Primm, and so on.
  15. Say what you want about Dungeon Siege as a series, but it sure brings in the weirdest fans.
  16. The worst ending in recent years award has to go to Risen. I mean, I love the game, but the ending.. holy crap. But Piranha Bytes aren't exactly known for their strong endings. Gothic's ending was OK (decent, actually). Gothic 2's ending sucked, but the ending cinematic was nice. Gothic 3's endings were.. forgettable (I actually forget them all right now). The worst ending of all time has to be in that old Commodore 64 shoot'em up Delta (**** you, Finns!). Something like 32 excruciatingly difficult levels with only three lives. I think I spent a MONTH of real time learning all the enemy routes and obstacles, and when I finally beat the game.. "Game Over". That was it. Oh, and it played new music and let you do all 32 levels again.. but with a higher difficulty. **** YOU, FINNS!! (It was made by a lone Finnish programmer, Stavros Fasoulas, a legend) The best game ending I've ever seen was in the game Dragon Quest VIII: Journey of the Cursed King. It has an ending that was a bit sad, but very touching and beautiful. But then the game actually let you do the end part again where you got a choice where it used to be sad, and you could make it into a happy ending. Which I did. I loved it.
  17. I just realized that I've not seen a single car blow up in Fallout: New Vegas. Odd. And I hadn't realized until now that cars were actually a threat to be reckoned with in Fallout 3. I just remember seeking shelter from a bunch of supermutants and hearing that familiar "pop" of a car going into the first stage of exploding. I must say that Bethesda did well with those, I can still remember the sound that made you flee in panic. Strange, really. While playing Fallout 3 I remember being annoyed by the cars exploding everywhere, thinking "Yeah, I guess the Halo generation needs their explosions". But in retrospect (and after playing Fallout: New Vegas) it feels as if Bethesda managed to make the explosions a part of the gameplay.. in a good way.
  18. I still own the Commodore 64 versions of most of those games. It was such a hassle trying to buy these games in Kiruna (tiny town far, far north in Sweden) back in the day. I remember that when they stopped making them for the C64, that was the turning point when I gave up on computers for a decade. I wonder if they'll be worth something some day?
  19. Talk about over-analysing. Just name the game that's been the most fun for you. Why would it have to be replayable now? What influence does that have on the experience it was?
  20. mkreku

    NHL

    Is it eight losses in a row now? Go Leafs go. And why is Edmonton insisting on keeping Omark in the minors? He played well in the preseason (1G 2 A in 3 games), got sent down anyhow, and now he's scoring five goals in one game in the bush league (17 games 10 G 9 A). Yeah, Edmonton, you're doing so great with your existing line-up, why try a new player.. Sigh. He used to play for my favourite Swedish Elite League team, LHF. I hate how he's wasting away in the AHL when he could be helping my team instead.
  21. This is an assumption that does not hold. I liked Wasteland much more than Fallout or Fallout 2 exactly because the Fallouts never felt like they had believable wastelands. It was just a collection of small maps tied together on an ugly overhead map. But that overhead map never felt like a post-apocalyptic world to me, making the entire game feel small. Wasteland had a map you traversed yourself. Same as Fallout 3 and Fallout: New Vegas. Much preferred.
  22. I have a feeling I would love Baldur's Gate 2 if I could stand the combat. It's like a modern version of Pool of Radiance and I loved that. I once made it out of that first dungeon and into some sort of.. town. That's it.
  23. Well, there's always Gamecam. It's not more expensive, but it sure is more intrusive. Never tried it myself though. Might be worth a shot. http://www.gamecamportal.com/ I'm guessing the best part about Gamecam is that it has a function called CVR (cache video recorder or something), that allows you to always have up to 120 seconds of video in memory. Not until you tell it to save does it actually save the movie to the harddrive. You know how those cool things that happen to you always happens when you're not recording? Using CVR you'd be able to save it anyway.
  24. Why can't we all just agree that Kaftan is a dirty pirate and get along peacefully?! Whyyyyy WHYYYYYYYY
  25. Please make the Collector's Edition worthwhile. I like fluffy toys and handgrenades. Remember that.
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