And on the other end of the scale we have Fable. Why worry about inventories at all? Or why bother to use more than one button for combat? And sure, make the player walk on maps, but make a glowing breadcrumb trail appear in front of his feet every second of the game so he can not ever get lost. I mean, we have enough pockets, two fisted fights and getting lost in real life, right? Much more convenient to have it all laid out for you! Oh, and don't worry about dying, there's no penalty for that either. It might frustrate someone, and we all know what dying in real life means, right?