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Everything posted by mkreku
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I know, and for once I don't blame him. It's probably as bad as what the mudeater Bukkake spends his days doing, but it also feels strangely satisfying that this option exist. I absolutely hate these arbitrary country restrictions, so being able to bypass them is sweet. Also, I honestly think the BT channel is responsible for movies having almost simultaneous world wide releases nowadays. Only 10 years ago, we in Sweden would sometimes have to wait up to three years before being able to watch some movies. Then came the internet and now we see the same movies all over the world at the same time. I love it.
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I think the next expansion will play out in Denver.
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I finished the game on normal difficulty and hardcore mode on last night (I think it was). I must say that hardcore mode started out fun when I actually had to drink out of toilets and sleep in dangerous places to even survive. After a while, when most of the map had been explored and all remaining quests consisted of "go to point X, get/kill/do Y and end the quest in Z" types, it became more of an annoyance than anything, especially since I fast-travelled everywhere. I had 300+ Stimpaks, I had an abundant supply of purified water, I never had to cook any food because there's still food everywhere you look and I only slept perhaps once every five in-game days. What began as a feeling of trying to survive in a harsh wasteland only lasted for like five levels and ended up feeling like annoying flags that popped up with regular intervals to make you click on something in your inventory. I wish they had been able to balance the game in hardcore mode to keep it in hardcore mode the entire way. More radiation, less stimpaks, less edible food in containers, LESS EXPERIENCE POINTS, less "free" water (almost no water sources in the late game gave any radiation), less healing items overall (I drink a soda and get 50 hitpoints back?!), less money. I loved that feeling of barely surviving in the beginning of the game, just too bad they couldn't make it last. Fantastic game though. Easily the best game I've played all year. Best game since Risen, in fact. I also restarted a new character, going for melee combat this time. I barely reached Novac last night, and it's already been a weird experience. I only have 20 gun skill, but I am headshotting enemies from 100 meters with my varmint rifle (with scope + silencer + bigger magazine mods). I have 90 melee, but my combat knife breaks down so fast I never bother to use it. I mean, one shot with a varmint rifle with no damage to myself or run towards my enemy for ten seconds while he's shooting me in the face with a repeater rifle and then stab him with my knife twelve times before he goes down? Which method would you choose? I also thought I'd skip out on lockpick this time (had 100 last character), but man.. EVERYTHING is locked and almost nothing has keys or any other means of breaking in! I feel handicapped by having 15 lockpick. We'll see if this character is worth playing through. At least I chose the Wild Wasteland perk this time, and I've already had two instances of weird things happen.
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I love nice little touches like this: Every artist you find turns up on the billboard.
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No, not at all. For some reason I always felt X-Com was turn-based strategy while Jagged Alliance 2 was turn-based RPG.
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Haha, coincidentally Jagged Alliance 2 is one of the only two games with turn-based combat I've enjoyed (the other being Silent Storm). Oh well.
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So, Kaftan, exactly which channel in Sweden is showing this series?
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I took a break from New Vegas and played through DeathSpank. It was a fun little game, but very short.
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So.. My poor character has been wandering the wasteland, only accompanied by a whirring ball of metal for 60 hours, so I decided to give him a treat. Enter Red Lucy! Oh yeah, baby. You don't have to ask me twice. Let's get it on! Mission accomplished.
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I played Dragon Age 2 today at a Swedish game expo. I never did play the first game since it looked so incredibly dull and typical Bioware boring, but I kind of liked this. It felt like a slow RPG version of God of War or something. I played some sort of warrior with a huge two handed sword, and every time I pressed the button, the warrior swung his sword around. I don't know if it was turn based, but it felt like real time to me. I fought a bunch of small enemies, a big, winged demon and after that one was defeated, a gigantic red dragon appeared, but then I had to leave. Unfortunately, I wasn't allowed to take any pictures. I did anyhow. Then a guard showed up and I started arguing with him. Then he called for another guard and I started arguing with him too. Then they called a third guard and I was arguing against three guards. Then I gave up and deleted the picture. The only thing I got was this: Woo. Stupid rules.
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It's north of Goodsprings, following the road, just south of the Tribal Village (the one overrun by the Cazadores). If you read the comic book prequel it makes sense. Are you referring to ? In that case, I did find it. Odd. Apparently I am a grave looter.
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I don't think there is a karma hit for digging up graves. Not that it matters since there are infinite numbers of enemies you can kill that raises your karma.
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That you think Dungeon Siege is one of the best RPG you've ever played just blows my mind.
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When I get attacked by something fast moving and I am slow and tired, I turn on VATS. But sometimes it seems the creature has jumped too close to me and I miss because my enemy's model is inside my own (even though it says 95% on every part of the enemy's body)! So it looks like my rifle is sticking out of the enemy's butt and I keep shooting out into thin air. That annoys me to no end. And I hate the hitboxes around objects. If I can see it, I should be able to shoot it. END. OF. STORY. Would it be so difficult to implement a ray traced hit calculation algorithm? Yes, there are polygons between me and my target, but they are transparent, so let me shoot the bastard.
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? I actually think it's the opposite of sad. They don't need to create their own patches, they do it out of passion for the game.
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My ED-E died while fighting a giant mantis.. How's that for weak?
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I don't dare to watch that! Is it full of spoilers?
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I think the game cheats, so if a companion gets stuck somewhere they are teleported to your location when you're not looking. I know I've never lost a companion (except for when I've told ED-E to stay still and forgot to tell him to come with me when I've moved on) and I've been extremely careless with them.
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I'm playing the game exactly the same way. I was on my way to vault 34 last night, being level 30, with 99% of all locations in the game already found and Benny the next step in the main quest chain. I must say the game lost a bit of its pull after I hit level 30. It's just not as much fun to engage in combat when the only thing that happens is that my equipment gets worn out and I lose ammo. I'm guessing the only way I have of improving my character now is to find skill books, and they're not exactly sprinkled all over the wasteland.
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Don't diss it until you've tried it.
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That's your pick-up line?! Better start seducing that right hand of yours because you and it are going to have many lonely nights together.
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In my game it's the 12.7mm ammo (which is actually .50 ammo with a different name) that's scarce. That sucks because I love that pistol.
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It's been a long time since any game surprised me and made me laugh out loud, but I entered a place last night, with ED-E towing along as usual, and the robots I met in that place were going, "I can get rid of that robot problem for you", like as if ED-E was an annoying pest I couldn't get rid of. I loved that. When I was exploring Black Mountain and , I would have taken them up on the offer.
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I rented a room at the motel in Novac, and it was filled with litter. Why on earth do they spend the time to setup a motel and not even bother to clean out the rooms they rent out to people?
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Well, economy isn't Fallout: New Vegas strongest side. It's way too easy to get rich, without even trying. I've been roaming the wasteland for like 95% of my playing time, just exploring, shooting enemies and occasionally selling off excess stuff to the wandering merchants that are everywhere. After buying every attribute my body could take, I am still 30,000 caps in the green. And this is without trying! In hardcore, they should have completely removed Stimpaks (outside of merchants, at least), raised prices by something like 500% and made radiation more lethal. I remember playing some stupid RPG on my friends Amiga back in the day. In that game everyone you met was poor and they would whine about it too. "I work this field for 5 copper coins per year". Meanwhile, as the hero, I was carrying around tens of thousands of gold coins, with each gold coin being worth 100 copper coins. If only I had been able to give those poor farmers one gold coin each, I wouldn't have had to read their whining, but nooo, no such option. I'm kind of getting the same vibe from New Vegas.