I liked the idea, it will be much more fun, if the directors who are making the game, read these threads and took away ideas of these topics.
Do they read anything? I hope so ...!!!
But I got the idea from our friend, it's like for those who have played "priston tale," or other online rpgs, can speak, as the coup of pikemam loaded that needs time to be stronger, or ice cube shot, the archer, the more secure the mouse the strongest attack, and another thing, magic and quick loading time with other famous "delay", spells that take more lives it from the opponents level they are, it gets longer, and others can also be of paramount importance to have less time to load even if the same level is high.
It'll be showw, change any game engine, for benefitting games, both online and multiplayer or single player, such as arenas, or broken pvp's, will be awesome, it's good to think about giving up the game will surely agree with that, but also needs to be improved, both in graphics, spells, engines, new systems, new creatures to move from "amardor, experirente, elite, etc ..." need much more than just a copy by joining the other two games, must follow the line being innovative, imagine you in a lan-house like me here in my town, having the ability to call friends for a game in multiplayer mode so much better than online or single player, grappling against each other, or to convey the strongest arenas, to war against bugs or classes, starting with going to convey convey low Highs. Rather, is more, the matches are in the arena show, why do you and your friends can assist with ds2, now imagine a place for you to challenge your friends after climbing several convey, and not having to come up convey.
Even more interesting is the system you include multiplayer games on the system or lan private server, allowing people online unless they include or not in the game. Now that's a new engine, keeping the focus of the game.
I hope I'm helping the team obsidian, that DS is more than a game, he can not just be a continuation, it has to be a revolution but as ever, with new systems, keeping the focus of the game, but improving the fun.
I hope that Chris Taylor, has new ideas as well as obsidian team.
congratulations and more.
att.
Julian Dornelles