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Everything posted by mkreku
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I agree with this. The first game was "wilder" in its item spawning. No more "fire-rate-so-high-it-crashes-my-soundcard" SMG's Also, maybe I need to start looking more in the menus: I'm guessing this isn't really necessary since I seem to be doing OK without it?
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Problems arising here too. If I accidentally hit enter one times too many, I don't even bother trying to fix it anymore. I just delete the post and start over. That's a sign of a really badly implemented system.
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You're surprised? This is the forum that once had a picture of a piece of paper removed, because it was folded in a such a way as to visually represent a couple copulating. Imagine how many children's eyes and minds that could have been hurt by such a piece of paper!! I probably should have posted that tidbit in the "Political correctness gone wild" thread instead.. hmm.
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Wow, you're like so edgy and cool!! I wanna be like you!1! No, wait, I don't. Let me guess: you don't use Facebook either and have no problems telling everyone how you don't use Facebook and you can't understand why people would use it. Smartphones is where the biggest advances in technology for the common man are happening right now.
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Can you please make them a little more scary? I'm only absolutely terrified yet.
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I use an iPhone 4S for work and a Motorola Defy for everything else. I secretly hate them both.
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God I'm so tired of this myth. So sure, 48% of game players are women. And sure, some of them may have heard of Baldur's Gate. Or Wasteland. Or Gothic. Ok, I seriously ****ing doubt that anyone with double x chromosomes has ever heard of Gothic, but whatever. But why does it always sound like this: "We are here! We are many!! We are.. just hiding. Behind the furniture. That's uh.. why you can't see us!" Then you go to ToonVille: Bieber Edition XVII and check out the usernames: Tinkieeewinkiieezz13, PinkFluffyFunnyBunny, I<3Bieebz times 40 million. Noone's hiding. I've been playing computer games since 1983. I've worked as a games journalist for a decade. And if there is one thing I am certain of it's this: They're not hiding, they're not "afraid to show themselves" because of the evilness of men, they're just not here.
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Bäckström isn't exactly trash either.
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Ultima V already had a gigantic underworld with its own ecosystem. I'm guessing this will be an equivalent to that. If they could make it similar to the Ultima Underworld games.. then I'd be very insterested.
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Disappearing Corpses
mkreku replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Oh, we've felled this troll in this small dungeon room, but it just so happens he's fallen by the door! Thanks to the perfectly realistic physics in this game, we have absolutely no way of moving his 1,200-lb corpse, because they just thought it would be cool if corpses affected movement/access, but didn't make sure things worked the other way around. Guess we won't be going down THAT hallway... but hey! At least his arm jiggles when I shoot an arrow into it! 8D!" That's the type of scenario I want to avoid. I agree with both of you. That's not a situation that's ideal. But both your solutions is to limit the features of the game to make sure nothing can be broken. My solution would be to call my mightiest mage, bomb the nearest wall with a fireball and crawl out through the hole. See? Breakable walls (more features, even better physics) solves the problem. -
You're doing the right thing. Go all in. I have no idea what kind of ****ty advice you're getting in this thread. You may have the best of times, you may have the worst of times, but at least you're living life. This is it, deal with it.
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Wait.. What?? What did I miss!? Guide me, oh enlightened backer!!
- 63 replies
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- project eternity
- documentary
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Disappearing Corpses
mkreku replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Btw, corpses didn't disappear immediately in the Gothic games either: They disappeared when you switched chapters. I had a picture with maybe 30 corpses lying on the ground, but this was the only one I could find for now. -
Disappearing Corpses
mkreku replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's nicer than zero interactivity, but I'd almost prefer physics to only work when it matters. In other words... it's nice that you can still fire arrows into a corpse's arm and it'll move in an uber-realistic fashion from the force of the blow, but in what way does that EVER apply to the gameplay or affect anything? Now, if the corpse moves when you use the "kick" ability because you can actually target the corpse with it and you're a super strong Fighter, and enemies will be stricken by the corpse and affected, then cool. OR, if you can intentionally pile up corpses to form a sort of bulwark against oncoming attackers, then cool. But, that whole passive "Look, the movement of my character sort of almost accidentally affects these corpses" thing, while very nice and realistic, doesn't really help the game any. I mean, if the rest of the game needs good physics (like attacks landing, or people dying/being stricken by heavy objects, etc.), then I understand why they wouldn't simply turn physics off in certain situations when it wasn't needed. Rather, I would like to see abilities and actions specifically designed to take advantage of the physics. A good example I can think of would be hiding bodies in a stealth game. It's awesome if there's super great ragdoll-type physics with the limp bodies, but my character should be able to do more than simply pick up the body, move to face a closet, then drop the body in a very generic fashion, hoping that it falls in such a way that the door should close. In that scenario, I'd MUCH rather have worse physics throughout the whole game and a functional ability to intentionally make sure the entire body is placed neatly into a closet than I would have the awesome physics throughout, and the extremely rudimentary interaction with those physics. I understand a feature like this sound pointless and something not worth spending valuable development time on. But it's not until it's not there and corpses either disappear (which breaks my immersion) or act like balloons (player can walk straight through them) that you realize what a difference it makes. The same thing happened in the Gothic game series. It started off by having swimming, climbing and diving. I remember walking through a dark forest as a weak newbie when I was suddenly attacked by wolves. In panic I climbed a tree and sat there on a branch, fruitlessly firing arrows into the circling wolves beneath. Until I fell down and was ripped to pieces. In the later Gothic games they replaced their trees with SpeedTree..thingies. The thingies were not climbable. Boy, did I miss that feature! I took it for granted when it was there and didn't realize how ground-breaking this feature was until it was removed (name me ONE other RPG that lets you escape enemies by climbing a tree!). Sometimes it's the little details that makes the big difference. -
There is a setting in the options that lets you see all the loot all the time in Path of Exile.
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I love them.
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I loved this: http://imgur.com/a/gW7F9 MEGABUMTOPIA ONE
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Not as painful as Kevin Ware's..
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Disappearing Corpses
mkreku replied to VladWorks's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Two Worlds 2 is the only game I know where bodies are interactive after death, so to speak. When the body is on the ground, the player can climb on top of them. Or kick them around (if I remember correctly). At least I remember that they retain their hit-boxes. I loved that. Two Worlds 2 might have been a boring game, but they certainly did some things right. Physics was one of those things. -
It is very cheap to go by ferry from Tallinn to the capital of Scandinavia, Stockholm. Just sayin'.
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I love when people state "I have no time for long games" and then go and buy the next 10 hour game. Gee, you don't think three 10 hour games kind of add up to one 30 hour game? You do not lose more time from a long game, you only save more money from not having to pay 3 x $60 for the same amount of gaming time.
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Will this incredibly stupid argument never die? So you think a good game is better than an average game? Thanks for your valuable insight, Alan. Now.. How about comparing a good game to a good game? Which would you prefer, a 15 hour long good game or a 30 hour long good game?
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You guys need to try the Gothic games if you want atmospheric, open worlds that feel alive. At least Gothic and Gothic 2 plus the Night of the Raven expansion.They have awesome worlds.
- 43 replies
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- Assassins creed
- Taverns
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I paid almost $1000 for a long-life service for my stupid Audi. No more games this month. Or food.
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Anita Sarkeesian/Tropes and Women in Gaming
mkreku replied to alanschu's topic in Computer and Console
Came for boobs. Left disappointed.