Ashley is a deep, well developed character. She knows poetry.
There should've been an option to at least boot her off the ship once you become the Captain.
Cool. A character with a dark past... (In before tvtropes link).
Since I'll probably play as a thief/rogue myself first time, though, she'll most likely have to stay in her nunnery. That is, if there truly are no forced companions in the game.
Maybe modern day BioWare creates storylines & characters by means of a specially programmed software agent that randomly takes excerpts from tvtropes 24/7.
Isn't Zevran the name of the evil Vizier in Sands of Time?
That said, I do not want some pansy Elf in my party. Luckily this dark & gritty game obliges by making it possible to slaughter those overly eager to join.
I'm stuck with a hot & noisy Nvidia card since I'm not allowed to open my computer to not render the warrant void. But at least Nvidia drivers don't tend to conflict with my motherboard drivers like ATI's used to do.
Does the romance still work if you treat her like dirt the entire game, though?
I finished Drakensang, and have nothing new to play at the moment. Maybe I'll replay Drakensang with a new class.
That reminds me, the hot dragon chick was a potentially interesting character,
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That, like the rest of the game, was quite unclear. People are still speculating about it on the official DF-forums.
Perhaps there should be a Wii version made where the enemy hordes don't attack the Party en masse or in waves, but encircle the Party, then just stand around and attack the Party one by one. Like in a Steven Seagal movie.
There should be some animations when NPCs are 'idle'. Even Oblivion & Fallout 3 have those. It was weird to see in that City Elf origin how everyone was just standing around like a salt pillar in the exact same pose like in Morrowind. Let them do some stretching, pick their nose or smoke a cigarette, anything...