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Not long after the confirmation of the existence of dark energy, astronomers recently found a new mysterious dark energy force in the Universe that works against gravity and could turn the laws of modern physics topsy-turvy.
Seems pretty big from a scientific viewpoint. Though even though it could mean a landmark in gaining a true understanding of the universe, I haven't seen it reported in the conventional media anywhere.
I hope "difficult" won't be synonymous to "frustrating". Running around shooting arrows at wolves to prevent dying in one hit isn't exactly my idea of difficult.
There's actually quite a few interesting Russian games coming, published by 1C (from Vladivostok).
I read a preview on Gamespot about it a while back which showed a list (can't find it anymore though)... I'm looking forward to the King's bounty sequel but there's also a Sturmovik sequel in development, and some kind of action/adventure game involving pirates that looked cool.
Writing in adventure games has only become better as the years progressed.
As for BioWare, they seem to be some people's favourite whipping boy along with Bethesda. I don't really know why. I've enjoyed pretty much every game they churned out from the beginning. *shrug*
That's true, but there are games where leveling up is pretty much just tedious. I think it has something to do with the general challenge level of the game and the awesomeness of stuff you get when leveling up.
Luckily Bethesda had a stroke of genius that made XP gaining in FO3 always rewarding: the ka-ching!! sound.
Well, that sounded all very positive. *interest rekindled*
I think I'll wait for the reviews of RPGCodex & Zero Punctuation before getting the game, though.
Ugh, Saudi Arabia reminds me of a recent article I read about a 12-year old girl been married to a 80-year old.
Anyway, in before Thirteen movie jokes.
Small update, before anyone forgets about the game: Divinity 2 is now apparently to be released on 5 January 2010 in North-America by CDV. English versions of the game should be released 2 October 2009 in Europe (outside Germany).
Meanwhile:
Gamecentral Divinity 2 preview
German review
Is Freelancer like Darkstar One?
Darkstar One began very promising but turned out to be Oblivion in space - predictable story, repetitive quests, enemies, space stations, systems, combat, everything.
Seems Risen is going to take most computers and hang them out to dry: Link
It's funny how the system requirements of DA are almost identical to Risen... when one compares some actual screenshots of the two games. Luckily graphics don't matter in RPGs, of course. Ha ha.
The developer Deck 13 made the Ankh adventures, hence I'd be very much surprised if the game won't have its fair share of 'quirkiness'.
That's why they usually release first in their heimat so that the native gamers can do the bug testing... international versions are usually polished (of course, as long as there aren't any publishers like JoWood screwing around their developers).
There's not only the cover -> similar watery setting, similar art style, similar awesome heroine with the power to cheat death, also more or less similar combat system (at least the melee).
Besides, it's from a European game developer. I put more trust in those guys & gals than in anyone from overseas nowadays...
I can understand now why some stuff was cut, particularly on Nar Shaddaa... but all the new content with HK-47 is great - all new Ebon Hawk 'interludes' are excellent too. I don't really understand why those tidbits were cut.
There's an interesting touch on Ebon Hawk where