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Monte Carlo

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Everything posted by Monte Carlo

  1. That's deep. Can I find you on your mountain top and ask you some advice about stuff?
  2. I voted between 3 and 4 too.
  3. So, come October, what will the total be...?
  4. Many of us hate the idea of romances in CRPGs and view them as a scandalous waste of oxygen that could be spent on something else. So none of the above. I find them creepy and juvenile.
  5. * sighs * I just want a game where I am the ancient / resurrected evil.
  6. I'd like a fairly low-level spell that causes unusually hideous death animations when cast on a certain creature. As my party of evil mercenary scumbags thunder through the crap-scented villages, torching hovels and generally being EVAL, we can cast it on hapless peasants.
  7. Ponies are awesome and pwn unicorns.
  8. I'm not a big Torment fan, I don't like the Planescape setting and it was too wordy. I appreciate why other folks like it, just not my bag. I was hooked by BG1 and BG2, and I loved the crunchy dungeoneering of IWD. I played pen and paper D&D* for years, started in 1979 and something about it just captured the magic of those days. Tactical party-based fantasy RPGs with cool NPCs are my favourite games. So this is a no-brainer for me to get behind. * And RuneQuest / Traveller / Arduin / Tunnels & Trolls.......
  9. I say we cut them some slack. On the one hand it's great that we're all so pumped-up about this (I only found out about it, in-game playing D3, from Gfted1), but on the other Obz must be properly stunned by how quickly this has all happened. I'm almost glad that it isn't polished and coordinated like the sort of synchronised goose-stepping you get from the big publishers, with PR creatures oozing about telling lies and hype. It's a load of talented devs who've just built a tunnel out of Stalag-Luft Publisher and they are working out what to do next. It's brilliant. Yeah, explaining the cost of stuff is great, but if you have an even passing knowledge of this industry (I'm almost there at the 'passing knowledge' level) you'll know that 1.1 million isn't really a lot of money. It just ain't. I'm as impatient as the next person, but some perspective here would be good. If we are still here in a months time (and I'm not criticizing the OP) then lets revisit the point.
  10. I don't think Baldur's Gate, the original, has been bettered for exploring a big city.
  11. Junai, srsly, you are barking up the wrong tree here. Read the interviews with Obz staff --- they've made their position perfectly clear.
  12. BG2 allowed you to make your own party by starting a multiplayer game and making six PCs. You then cut and pasted the game file from MP to SP and off you went. I've done this numerous times to try out strange party themes (completed BG2 with six rogues for example). This would be cool for this game, definitely adds re-playability.
  13. Do you think I can KickStarter a three-bottle lunch?

  14. So, old-skool or hi-tech. Obviously I want old-skool with the choice of importing custom ports.
  15. Too late, that's clearly a musket of some description. Whether they use gunpowder or not is moot. A musketeer / technomancer class would be kewl.
  16. I liked the pen & paper 3E FR version, where you made a sort of geographical / socio-economic decision which impacted on your likely choice of weapons, bonus skills etc. So a fighter from a big city ruled by wizards would have different funkiness going on from a fighter who came from a small rural village run by priests. It ties stuff into the setting. Having said that, I liked Arcanum's system much more than the game itself. Choosing traits allows you to decide a character archetype (I like the way SPECIAL does this too) that are distinct but not overpowering, so I voted for that. I think you could mix both. So if I wanted to be a fighter who was an urban remittance man lady-killer with a low-level drug habit and the ability to cast some spells, so be it.
  17. I'd be happy with some more concept art and maybe a bigger look-see at that map.
  18. What do folks think about death mechanics in games. Will PE have perma-death? Will it have resurrection with penalties? Will it have drag-the-corpse-to-the-temple-for-raising like BG/BG2/IWD? I open the floor. One thing I would like is that if my main character dies, my party takes me somewhere and gets me rezzed. But where? How much do they spend? What sort of funkiness do I get up to while I'm dead? Do they sell my best magic item? I know there's going to be this soul idea, if that impacts on death Devs please feel free to tell us. xD
  19. Wow, I've played BG2 literally dozens of times and I *never* knew that. Seriously. I always gib the whiny POS when she's disguised as an ogre.
  20. My theory is that the game has already gone Gold. The Kickstarter money is in fact for the launch party, and a box of Cubans for Ferg. I must go now, the nurse is here with my meds.
  21. At least there is a consensus emerging!
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