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Everything posted by Monte Carlo
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@ jartpie Exactly. And I've learnt you need to keep making the point forcefully to even stand a chance of a promancer noticing. Mainly because it's an inconvenient truth. They need to accept that their preference is going to be resource-intensive. To be fair, a couple of them have and simply said they'd rather get rid of other aspects to support romances. I don't agree with the position, think it's nuts, but at least it's a position. The other lot, the "hey, how long does it take to write a romance?" brigade... sheesh. @ Loranc Please. Read. The. Posts. You are playing the worst sort of "it's only sixteen lines" game.
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Seriously... Early indicators of comprehension dashed by... Haven't you really read the post? Please, where does one week come from? It might be helpful to understand that when you write a romanceable character, you are writing at least 50-75% more. Why? To cater for the players who don't romance that character. Or do you think that if you don't romance a character they should be virtually mute? It's more or less like two separate story arcs, an either / or in many instances. If you can do that in a week you need to get a resume together and send it in. Writing is a job just the same as putting together art assets or programming. It's not just drinking coffee and tapping away at the keyboard now and then. It's graft.
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Gods Wishlist
Monte Carlo replied to Gyor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One of my favourites from 1E AD&D (Dieties and Demi-Gods) -
Nobody is advocating that, if you read the whole thread. We are only talking about influences, not diktat. Furthermore, it's a cool thread for the military history geeks on the board (mea culpa) to have a romance and gender-free cave.
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Gods Wishlist
Monte Carlo replied to Gyor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hey, General, when is the holy day so I can offer a prayer up to you. (p.s. please don't destroy my planet with your awesome powaz, and where do you buy your jumpsuits?) -
If they don't post an update soon I am going to make one up myself.
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- project eternity
- update 27
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This thread is for fighting classes. If you are a spell-caster or psionics weenie then start your own thread. Fighting styles please? Tank? My thoughts here are --- can we speed up 2H weapons please? Am bored of the slow-moving tin can idea of a tank fighter. How about fighting with shields? At least Dragon Age: Origins tried to do something interesting with shields... I think that a character with a lot of skill with a shield can eschew heavier armour, perhaps, and still keep a good armour class. What do we think about different shield metrics (i.e. only effective against 'x' number of enemies, variables for missile attacks etc). Should certain weapons be especially symbiotic with shields (i.e. short spears, longer weapons?). Ah... two handed / DW Where are we with weapon sizes / penalties? Do we want to see the ridiculous but (if i'm honest) munchkin-heaven Monkey-Grip type feats? Lastly, (for now) the Swashbuckler / light fighter (a favourite of mine, along with the Uber-Tank, I seem to like either / or builds). Am loving the idea of an Errol Flynn character, lots of movement, dodging, quips and (yes!) pistols. What feats / skills / coolness should we try to capture with a high-medieval style elegant swordsman character? Discuss, and lastly...
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Back in the day Judge's Guild did a spoof Sam Spade fantasy adventure, 'twas pretty cool.
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- Orlan Cipher
- Detective
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* BUMP * Look what happened --- 15 levels later!
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- The voice of reason
- old-skool
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Where is everyone from
Monte Carlo replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I just think that European gamers are seriously into CRPGs, especially the Germans, Brits, Scandies and Eastern Europeans. -
JesusIi've been trying to ignore you, but seriously you know nothing about writing. If you care to go back a few pages I've done you the courtesy of a brief explanation of why you are staggeringly incorrect. I'd be interested in what you think about it. And, yes, I suppose our brains are wired differently. I'll give you that.
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Not to urinate on the parade, but it's kind of a strange counter-factual you are proposing. Plus, like it's a binary choice (to publish, or not to publish). Obsidian have the option to offer a number of brands and services to both customer and publisher --- i.e. a mainstream development model (like the SP game they are developing) and a niche, indie brand like P:E. Of course, P:E might go nuclear but again it's simply too early to call. What I'm saying is that you can live with both. That's better. You need to look like a publisher as a logistics powerhouse you opt to make a trade-off with. On the one hand, you get serious marketing fire power, you get distribution, you get folks putting crates of physical product into a truck and driving it to stores. in return you sell a bit of your soul, but then again you shift more product and make more money. For creative people this might be a bind occasionally but would you rather pay the rent or not? The eternal dilemma. If you self-publish then that can work. But the writers you see on Amazon, for example, putting their own novels online for two dollars, are all (well, most of them) waiting to be snapped up by a publisher. Why? Because although you get more click-through dollar from Amazon you sell more product through a publisher. Harper Collins will physically put your book in Wal-Mart (at about 50-70 cents a copy to the author). Self-publishing models can't. It's about volume. Plurality is the key, and it's why the internet is such a brilliant new tool for all business models (hell, look at Kickstarter). Like anything else in life, a publisher is a choice you make depending on what you want to achieve. Both sides want something and both sides get something. The old "But publishers are the gatekeepers of culture which is why it's so dumbed-down" argument has some truth (evidently, given the state of gaming) but indie models can work too. What Obsidian's adventure is about to test (very excitingly) is how self-published, niche gaming can work as a marketable proposition. I think they will, but enough to kick the big publishers up the arse? I just don't know.