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Gizmo

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Everything posted by Gizmo

  1. IRRC, some forums only list the post as having been edited after another user has added a new post; such that unlimited edits are possible—so long as it is the most recent post in the thread. This is my preferred method.
  2. Giants:Citzen Kabuto —GOG Armed & Dangerous —GOG Homeworld, and Homeworld:Cataclysm [re-branded as Homeworld:Emergence] —GOG
  3. Playing Tyranny, and 'NecroVision - Lost Company'. Rather disappointed that Tyranny is not turn based. I'm not sure where I got the idea that it was, but I was looking forward to it; and probably wouldn't have bought it, had I known it was RT/wP. Tyranny does seem to be a good BG/POE clone. I intend to play through to the end; but I enjoyed the [initial] conquest mission more than the rest of the game—so far.
  4. Have any (or many) here seen this thread: https://forums.inxile-entertainment.com/viewtopic.php?f=18&t=17009 (Specifically, it's a Wasteland 2 modding thread that employs a delta patch for the Unity Assembly-CSharp.dll)
  5. @Jojobobo Gromnir has remained staunchly in-character on this forum, for as long as I can remember. One has but to read the name to imagine the entire post read out in a fantasy orc, or ogre's voice—and vernacular. Consider how a post parodying Schwarzenegger would read with the accent spelled out phonetically. You are taking it wrong; and in a manner akin to scoffing at Frank Drebin in The Naked Gun. What was the bug in Grimrock? There are bugs, but none that I've seen that prevented play, or required scripting. I'm just curious what it was. I have encountered one game stopping bug in PoE. There is a special encounter with a wall of thorns, under the stronghold. The game lets you pass through it —but (as you find out later) only in one direction. This means (as happened to me) that the party can unknowingly bypass a very difficult fight, and descend below (perhaps not even knowing that the other encounter exists). Later on... two levels further below, my party was hopelessly outmatched, beaten to pulp, exhausted of abilities... and unable to heal. (I have always thought that the camp fire recovery mechanic was absurd.) There are no resources to allow any form of recovery. The party cannot rest anywhere; and there is no campfire equipment anywhere in these areas, not even from the friendly (neutral) NPCs. So my party retreats for their life... and the only way out is through an impossible fight, where they all die by the first of many opponents; of which several of them can paralyze the whole party. My game stopped there last year sometime. Other than that, I think the game is fantastic.
  6. That is a common trick to slip passed automated content censuring tools.
  7. Also Legend of Grimrock 2. (I recommend both; both are on Steam & GoG.) *Both are still getting active modding from their community; and have some pretty impressive ones to play after the official campaigns. Available from Steam and Nexusmods. Most (that I know of) have been mentioned or pre-excluded, but a couple others come to mind... Lands Of Lore:Throne of Chaos The (several) Avernum series, by Spiderweb Software Thunderscape: An actual turn based fantasy FPS. Party based, but not quite RPGs: Disciples series (1, 2, 3, 3.5): Not conventionally party based, per se; technically not RPG, as the dialog and interaction is pretty linear, with few choices. The player can have many separate PC's and their entourage/hirelings. Only the party leader PCs can be considered Player Characters, but all members of each party can level up. Both combat and exploration are turn based—similar in style to Age of Wonders Aarklash ~ Legacy: A real-time, non D&D Demonstone~ish game, in the [3D?] isometric format of Temple of Elemental Evil.
  8. I disagree. https://youtu.be/W1ZtBCpo0eU Back then the games cost the same as—or more than they do today... but back then they could only justify the price on their gameplay, humor, and story elements. These days, there are developers that make interactive paintings, and call them games. Even Todd Howard has openly admitted that they make games to entertain (coddle) the player rather than challenge them. Older games presented (and still present) challenge; and were not afraid of petulant players. I've found shockingly few games in the last decade that hold my interest; The Witcher (1) is one of them. Toribash is one of them; magic sands (Java game) is one of them. The Disciples & King's Bounty series both held my interest a lot longer than I expected. Grim Fandango. Die By The Sword, Machinarium; (too short though). The FO3 GECK—but not the FO3 game. I have Witcher 2 & 3 installed; both day one purchases. I am finishing the Dark Queen of Krynn series for the first time. I've never played Witcher 3—but for part of the tutorial; that was enough. I'd play Blood over F.E.A.R. any day; all week long, if it was pick one or the other; and they are made by the same studio. I played Dead Space for about 22 minutes; I haven't played it since. It was boring. Grimrock 1 & 2, I liked. The Superhot demo, I liked; I'd be playing FO3 if FO3 had combat like Superhot. _____ Edit: (after Mamoulian War) I liked Rune a lot, but Skyrim not so much at all; except for them hiring Max von Sydow. I'd have loved Skyrim —if it had had the combat* and level design aesthetics of Rune; they seem to have copied in ways that just didn't matter to it; leaving the important stuff out... (... like they did with Fallout in FO3.) *A point to mention about Rune's combat: Rune is not an RPG, it's a third person stabber/platformer almost akin to Golden Axe. I would want to have combat be more skill based than twitch based, in an RPG.
  9. Fallout's fate of the Vault dweller Death of the Necropolis in Fallout; for unintentionally stealing their water chip Homeworld's destruction of Kharak, and several of its later events (like salvaging the last of the Higaran cryo-chambers filled with their frozen populace—while they were being destroyed (100,000 at a time) by remnants of the force that destroyed the planet; seen smouldering in the backdrop of space. The Myth 1 & 2 journal entries before & after certain big and desperate conflicts Bobby's rabid dog; in Wasteland
  10. Why this was never ported to Wii or Switch I'll never know. Not officially...
  11. I am already there; and have been for some time.
  12. That sounds like a feature. I am reminded of more than one developer's plea to the public at the 2008 E3, "[buy ours!] You can succeed in our game!".
  13. This was the biggest problem for me; they changed the combat (and alchemy) away from the original... After that the game was crap. Alas... This was the same crap done by Bethesda with FO3...and with that their game was a crap sequel; as was FO4. I'm not sure what you intend by 'progression', but I really liked the combat, pacing, and style of the first Witcher; the follow-ups were wasted potential IMO; and Geralt was never really respect-worthy, nor plausible (within context) anymore. They lost a lot of esteem with me for those sequels.
  14. I wouldn't mind seeing this make the light of day... As an Obsidian IP this could —possibly be really good.
  15. I rank Fallout over Fallout 2, but I do enjoy Fallout 2's scale, and its many engine improvements. If I had to pick only one Fallout game to have... I'd pick my second favorite... Fallout 2; because it would last longer, and it's a close second place.
  16. I am interested in anything that those two are involved in; doubly so if they are both involved in the same project.
  17. Why exactly? *Myself, I don't like return policies that seem exploitable to facilitate an easy out from buyer's-remorse; and in a way that hurts developers. It would seem to mean that a studio could have a fantastic few weeks of initial sales (and be saved!)—only to find out later that the sales were revoked—(and have to close shop).
  18. GOG does not run a nanny-app that holds sway over whether one is allowed to play or not. Many times when I was forced to use Steam, I would launch the game, but the Steam app (which ALWAYS launches instead) would launch and demand logins, demand updates, sometimes refuse service, and at least once it would not even let me install the game—off of the DVD. Not to mention needing to reinstall Steam whenever it self-corrupts. GOG provides an uncrippled installer sans the DRM infection; and with no demands for Internet connection or phone-home login nonsense. As for customer support, I can attest that GOG has so far been superb. I've had prompt response times, and they provided advice that actually helped, or solved outright. Once, I was even sent a custom build of the Witcher 2 (with .Net stripped out), to see if it solved my issues; which it did. Steam... It took two weeks to respond, and the advice I got (for Vampire:Bloodlines, in this case) was to configure my Windows boot options to have it ignore HALF of my installed RAM if I wish to play; this for a game that I later found out plays just fine with a fan patch off a mod site. GOG now sells Bloodlines, and —like Steam, it installs without a hitch; but unlike Steam*, it actually runs when you launch it. *This is unconscionable of Valve, for unlike GOG, Valve runs dedicated client software; linked to one's account... With that they could trivially ascertain general platform suitability—and not install without a hitch, for software that they already know does not support the platform; as they did with Bloodlines. In cases where one is buying a product, they could (if they chose to) warn the customer that their current system may (or WILL NOT) support the product; (perhaps suggesting that they install the purchase on a different system, but at least give warning of known issues); instead they take your money and you're on your own. ** I got stung by GOG this way once, with a game that was 32bit-only... but their business model doesn't allow them to inspect your machines.
  19. You know... They used to have a television commercial where Santa told the kids (watching it) to hold up the phone to the TV, and then it played the dial-tones needed to call a pay-by-the-minute phone number to talk to Santa. This was targeted at children—to unwittingly spend their parents money without permission; and it worked. So... do these games accept a credit card during setup? Are the purchases one-click payments (like Amazon), or are they multi-stage transactions with committed consent; that require a sign-in and credentials? I am asking if it is reasonable (or common) for kids to have their parents setup some needed payment for their kid's game to work, and then get an outrageous (and unexpected) bill at the end of the first (and probably the last) month; after their kids bought every loot-box they came across.
  20. The developers admitted that it was their first intro into game developing. *But it's still leagues better than EA's Dungeon Keeper.
  21. The only kind of multiplayer that I would want, is the clever use of another (network) player, by the server, to aid the NPC AI. Imagine two or more players, playing their own instances of a game, where the server pits them against each other—unbeknownst to either. Each person might be playing the hero & co, but the server presents each player to the other as the opposing army—(of goblins & wargs & trolls, and such); making allowances for unit special abilities. In effect, adding a human component to the AI. The first hero sees their opponents dividing and flanking—and reacts. The second hero (different game) is doing the divide & flank, and sees them react. **Of course it should be tempered by a competent local AI that gambles on user advice—but not blindly; and preferably one that switches to some other player for hints, if the last one kept causing costly losses.
  22. No doubt... (But do you believe them?) ___________ John Wayne (Marion Morrison) was given the script for Blazing Saddles; and loved it, but declined to accept the offered part because of his public image... his opinion, it was just too dirty a script for —John Wayne.
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