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Everything posted by Gizmo
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At this point, GoG needs to separate the refund process from the studio pay-out, and to an extent just eat the refund out of pocket, and not screw over the studios. They can see what games are crap, and they can easily track which accounts abuse their refund process the most. But would they then retroactively reimburse the studio for lost sales? (not a chance) Instead, they should have something like a thirty strike rule —where if you refund every game you buy, then statistically it's you, and not the games at fault. This internal estimate could be affected by the raw dollar amount billed from the account, and catch accounts that always refund the expensive games no matter what; have a sixty dollar game count as six ten dollar titles, rather than just one on their list of returns. These return policies are affecting the way games are now designed; meaning studios are not technically free to design the game (or narrative) in the way they might like.
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Like which ones? I haven't seen evidence that there were more than a couple of those [actual RPGs] made in the last twenty years.
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Indeed.
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Parts were cool, but the maps were garbage; most egregious though, was that there were maps that were impassible if using grid-step, rather than free movement.
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Have you a BG1 save game to import into BG2? Black Isle has an interesting [possibly Fallout related] easter egg in the Baldur's series... but it's split across all three games; BG1, BG2, BG2:Throne of Bhaal.
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Sacrifice Myth 1 Myth 2 Homeworld Homeworld:Cataclysm
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Deadfire is a better Obsidian RPG than Outer Worlds
Gizmo replied to GraysonLevi's topic in Obsidian General
Could this be for perceived marketing reasons? It always appeared to me that the better the RPG, the more the mass-market players not only don't get it, but actually resent its features as impediments and sheer tedium to their ego-trip. They gloss over and click past the [carefully written] dialogs in the simple search for "Who do I have to shoot next, and what does it get me?". I think Bethesda learned a lot from New Vegas... but nothing I'd have wanted them too... It's as though they learned (or reaffirmed) that through further simplification (other than graphics) they leave less players irritated or confused (as to plot and their expected role in it); IE. the opposite of New Vegas. Or that they learned that the bulk of their sales go to players who essentially prefer DOOM to Dwarf Fortress, and look upon an RPG's best features with disdain. For some sad reason(s), Troika/Obsidian's (and certain other's) work always seems conceptually better than their more successful competitors, but always comes out second best or worse. It's like Watching Bugs vs. Daffy (minus the duck's signature caustic attitude, of course ). -
Make it sew!
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This was unexpected.... https://www.gog.com/news/revisit_rainy_los_angeles_with_the_return_of_the_classic_blade_runner
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Pathfinder CRPG with Avellone and without Obsidian announced
Gizmo replied to Doppelschwert's topic in Computer and Console
...Just to be Tolkien. D&D was the one being different, I think. (Tolkien's elves were ~about six feet tall.) -
With this last bit I strongly disagree. Gameplay is paramount in any game. Great gameplay can excuse bad writing in the same way that great art, in a comic or graphic novel can... But the same is not true of the reverse. Bad art will kill even the best written script, as surely as bad gameplay will; both sap at the will to continue the experience, and are immediate cause to abandon it. I have comics that I have never read, because I don't want to look at them; I have games that I know nothing about, because I don't want to play them. Conversely, I have comics that are almost nothing but pretty pictures—fun despite/ even because of that. With games (being their own special kind of interactive experience), having outstanding gameplay can excuse even horrendous art along with having poor writing—or even complete lack of a story. Why? Because in games, the art and story are just decoration for the game mechanics. Only good game mechanics makes a good game; the rest makes for a pretty game—if game at all. I was really liking Pillars [1] until a gameplay flaw stopped my game. There is a text encounter with a wall of thorns that can be slipped through—but only in one-direction (which you learn afterwards). What I found out on the other side was an encounter impossible to survive in my party's condition, so (having no other option) I sent them further down the adjacent stairs. The next map was something they could handle, and most of the map after that, but seeing as there is no means of healing the party—even on an entirely non-hostile map, without a campfire [] they could never escape the dungeon, and withered away to just a few hitpoints each; and I quit. Bad game mechanics IMO.
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The new players freak out if they are offline, or if they leave their phones at home. Some people actually resent and begrudge the lost hours away from their social media account—due to needing sleep; and of what postings they might miss until reading it later. It's comically sad IMO.
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Not this one.
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Why not post a photo of it? (The Port) Also a model number would allow identification of all the ports.
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@Topic: Diablo II: https://youtube.com/watch?v=uS8hMuHV7Sg Machinarium: https://youtube.com/watch?v=GGVXMx22EmE Unrest Menu track: [1:32 mark] https://youtube.com/watch?v=6JWqMTUuu-I Once Upon A Knight [menu track] ; AKA Knightshift http://youtube.com/watch?v=LgAXbaFiQ8o
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Actually... I don't think it would change; it's a local css. There is a way to host the file (on Dropbox/Google Drive, etc...), so that each device would pull the style from the same location; so any changes would be for all of them. Of course the better option would be officially supporting the color preference.
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Well... Until it's fixed (if that happens), you can always install the Stylus addon, and paste this into a new style. @-moz-document domain("forums.obsidian.net") { blockquote, pre, p {color:rgb(162, 167, 183);} }
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Been playing Druidstone; and have a decent opinion of it. But one must unlearn the habitual need to clear the encounter maps—that's not the point of the fights.
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What games do you have the most nostalgia for?
Gizmo replied to james bowers's topic in Computer and Console
Homeworld / Homeworld:Cataclysm [now sheepishly called Homeworld:Emergience] Myth:The Fallen Lords / Myth II:Soulbighter -
No romance!
Gizmo replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It'd be nice to have a check-box that omits them entirely from the narrative. Nope ; W2k:SP4 is the best version of the OS to date. All later versions started becoming their own video game, as the OS stopped being a shell, and intrusively began trying to become a 'user experience'. The only reason I went to XP, was that FO3 arbitrarily required it—and it was not worth the switch. Later I moved to Win7 because the Blender team dropped support for XP. [jerks] -
I won't run a PC without a Floppy drive; and an optical drive... Alas few motherboards still support the floppy Interface, so I've had to go with a USB floppy. _______________________________ Gamewise, I only buy from GoG, or occasionally the Humble Bundles—that may include Steam titles; and if so, I'll register them. But Steam won't ever get another dollar direct from me; nor any of the other services like it. I won't even install the other stores. I only have Steam because of Obsidian's Tom Foolery with sending out a collector's edition New Vegas DVD with just a Steam installer instead of the game. That was a case of fool me once, shame on you, fool me twice, shame on me. No more CE's for me from them. I'll play Tim's game when it eventually comes to a Humble sale or [some day years away] when it comes to GoG; but I would have bought it day-1 from GoG, or if the developer sold it direct.