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Everything posted by Malcador
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Just how Easy will Easy be?
Malcador replied to jtav's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I still find it depressing people are worrying about the game being too hard for them at this stage of the project - hopefully there are difficulty sliders so that people can adjust the challenge to what they're comfortable with. Now if you want some story mode where you can faceroll through content...well..maybe a LP video of just cutscenes might be your thing, I dunno. -
Well I did say a compromise in my second line, there can be ways to buy more time (or for that matter, lose it). Does depend on how strict the timer is anyway, I'm assuming some worst case where the developer badly misjudges how long the majority will take and people end up in a blind rush to finish the game and ignoring content. But then again, Fallout did it well, rush to get the WC and then ta-da : new antagonist.
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Judge Hades Character
Malcador replied to Hurlshort's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, I'm sort of hoping tarna sitll is, not was. But I'm not privy to updates. -
You'd think people would be a bit more aware of what they're walking in to, at this point.
- 295 replies
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- project eternity
- modes
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Well, it's been done somewhat, but party members reacting strongly to your actions or statements up to the point where they'll betray, rob, leave or attempt to kill you is always nice. Makes your party seem more fleshed out and real. Also, a world where events have their own schedules rather than being on a discrete path set by player actions.
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It's a minor vanity feature, maybe they could ship it as DLC or a stretch goal. I don't really see the problem as they can fix it by just keeping a theme to the gear and making it all look equally nice. Hopefully we don't end up with massive shoulder pads of ivory and gold and the like - that's done in MMOGs do help drive the loot grinds I'd wager.
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Hey, the torture sessions were the best part of Dark Heresy, especially as not everyone knew anything due to the DM's discretion. Course it did suit the style of game where it's a hunt/investigation. Should be many ways to subdue targets, if they have a morale system like someone else suggested here that should tie in neatly. You can overmatch them so they surrender, grapple and bind/cripple them. Or just have some magical/technical device to knock them out. Failing to do so and just killing them outright would be a good part of the system as well - obviously depending on what you're trying to do them.
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Well, actually, only 119 want it. 107 may or may not want it, they voted as sometimes they enjoy it or most of the time. That sometimes category might as well fall into ambivalence as well., in addition to the 92 that are against it or don't care. Not a very well constructed poll, what with the 107 that might be split evenly. Also using images is hostile and trolling *nod*
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Challenging lockpicking process
Malcador replied to czinczar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Seems like this is a case of trying for a simulation.