Shame the instances were story "lite" for the most part, after the hook of Black Talon I felt all the other ones were pretty poor. I suppose this has changed though, since I played at release.
I wish we didn't get that talking shotgun in my group today. Hearing 4 players' "DIE DIE DIE" or "ENHANCE" got old super fast. Maya is fun, but I'll have to work on my Axton - lazy me, I like the turret doing the work.
Hah, I forsee rehashing of topics being a large problem, but oh well is a kickstarter so you get every backer with bright ideas and such. They should make it a stretch goal though, sucker a lot of cash out of people that way.
People didn't really care about Alpha Protocol, period.
Well, that's true really. Shame, it's a decent enough game, and Sie and Sis are two good characters but you don't get enough of the latter.
Just meant they'd wander out of their thread and infest the forum or just otherwise bother Monte Carlo Luckily, we'd have to worry about this perverted NPC adoration after the release, though, heh.
This.
By doing that, the only one who truly loses is Obsidian.
Do we really want Obsidian to lose?
How exactly does Obsidian lose anything ? I don't think they're reliant on the dross in this forum.
Got all of them off D&D. A bit apprehensive about any of them, I played IWD a while ago and found myself a bit confused as to what was going on, heh. Alas, I am softcore.
It'd be nice if the bandits were grey-ish and had a backstory - not every individual mook you kill, but would be nice to see some as people pushed too far or people that slid down into depravity. Seems something we could expect from Obsidian, regardless, I'd gamble.