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Mamoulian War

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Everything posted by Mamoulian War

  1. Not swaping spells at level is bug IMO. Unless it is deliberate game design, according to rules, you can swap some spells every second level, starting at level 4.
  2. Oh yeah. I remember one lol roll. We were already more than little bit tipsy IRL, and our extremely low social skill Barbarian was pissed at Bartender for not giving him another mug of Ale. So he decided to urinate all over the serving table. Just for the sake out of it, I told him to roll for "improvised ranged attack" to hit the table. He rolled 20 on that roll and confirmed critical The result was a 100 word long poem how the bartender sucks "written" in Golarions alternative to Schwabacher writing Of course, he ended up in a jail after that, but the sillyness of the whole situation was epic
  3. I really do no know how are the odds for that, but in our long Serpent's Skull AP sessions, there was always the same guy cursed. He had Stryx Fighter tank character with crazy high AC, but he was almost all the time unconscious after getting HP below 0. At some point, I have even started to roll my GM rolls in front of him, and he still was getting most of the crits We also had the opposite in same group. A Witch with AC 12, who were more successful at tanking, my rolls against her were most of the time lower than 7, so she was hit almost exclusively by boss monsters, which had very high bonuses to attack :D
  4. My first build will be the variation of my Halfling Fighter/Wizard/Eldritch Knight just for the LULZ. I am not big fan of min maxing in my games and I love to experiment with silly builds All I need to do, is to find some time to play the game. To busy at my work currently, so still not purchased the game. My backlog is already as big as Sonic's hatred for nostalgia :'(
  5. A mage who loves Sonic and blames nostalgia for all the modern gaming industry failures
  6. Baldur's (God)gate of War :D
  7. And that is exactly the reason, why in Pathfinder players need to roll only 6 on their Knowledge (local) check Most of the first level characters, who spent 1 point into this skill, have minimum score of 4, and only if their INT is less than 12
  8. Well that's why PoE also gives you an option to disable that information, which I feel is fair enough. If we're talking PnP, enemy weaknesses and strengths always had to be completely transparent as you were doing the maths yourself, and the 'figuring out' bit was dictated by being clever, not by purposefully obscuring rules. If me and my DM did a roll which a monster would fail and then the DM would proclaim "A-HA! But the monster has a hidden power!" I'd smack him and you would too. When a game doesn't even give you an option to make those rules as transparent as possible and it pretends to be faithful to PnP experience in any way, I'm just going to consider it a UI flaw (especially when disabling those UI elements tends to be a rather simple programming, and putting a checkbox in options menu is also not exactly rocket science) Well, lot of monster characteristic is hidden for players in PnP as well, unless they learn them by try and error or they roll specific Knowledge skill. I give you an example. If party encounters a Goblin for the first time, the party knows only this: This creature stands barely three feet tall, its scrawny, humanoid body dwarfed by its wide, ungainly head. If one of the players try to identify the monster with Knowledge (local) skill and rolls 6+, the GM gives you one piece of information, your character "remember" about this creature. For example: You see a goblin. You recall that creatures like these, can see easily in darkness. If he rolls 11+, he gets more information, like: You see a goblin. You recall that creatures like these, can see easily in darkness, goblins are excellent riders and hide in shadows without much trouble. If he rolls 16+, he gets even more information: You see a goblin. You recall that creatures like these, can see easily in darkness, goblins are excellent riders and hide in shadows without much trouble. Their fortitude and reflexes are similar to average humans, but their will is easily broken. Rolling 21+ gives you even more info. I do not see how a game can effectively use mechanic like this to give out more and more information about your foes, but I have never met a GM, who would be transparent about his monsters.
  9. Watched my friend to play latest AssCredstick. It would be more fitting to call it Odessa instead of Odyssey, because to me, all the greeks sounds to have heavy Russian accent :D
  10. The issue as I see it, is not the crazy encounter table, but inability to escape encounter. I have done some GMing as well, and I had on my encounter table also few unbeatable encounters. But the players had always option to either run away (PF has rules for withdraw and run to run away for a limited time for 3x your Movement speed on normal terrain without big obstacles). Or just use some other mechanics and stay undetectable (big cats can run 4x movement speed ) for example, ranger will use his survival skill to find out how the wind blows, and if it blows in the correct way, they can just lay prone in high grass, and stay silent until the monsters are gone, before the wind changes
  11. PF has Will, Fortitude and Reflex saves. Same as D&D 3 and 3.5.
  12. Shadow Warrior 2 as a giveaway for 48 hours on GOG
  13. Well, from the reading, the Bosses are exactly the same as in PnP. In PnP they are most of the time designed as EPIC encounter level in rules. Which means, if the module designer expects you to be level 4 during the encounter, the designed CR (Challenge Rating) is +4. That means, the bossfight would be "normal difficulty" if your party would be level 8. As an example, last module we played in PnP, our party of 5 was level 8. Against us was invisible Boss (Alchemist/Rouge Level 12), who just sneaked to the party in invisibility, and due to his initiative, he killed 2 party members and KOed another 2 before we were able to act. He had in his full round action 3 attacks, and all of them with Sneak Attack. Thankfully our healer survived, so the KOed members were back on feet during next three rounds. The only person able to fight, was my Monk tank, which had such big Flatfooted AC, that even if I got attacked with all three attacks, Boss missed most of the time, and I was able to tank him, while the other two, were standing up and tried to deal him some damage. I ended up with 15/56 HP, and his head tied to my belt in the end, but we had to find Cleric in the city, to cast Raise Dead on the other two party members, which cost us one adamantine dagger and some gems, to be able to afford his services. Thankfully he had some nice equipment on himself, to make up for it, and the feeling of our party after defeating this boss was indeed EPIC Pathfinder boss encounters are designed to be ****ing hard, and the game just makes good job of transferring that feeling into itself.
  14. Tales of Zestiria, Tales of Berseria, Tales of Xillia duology.
  15. I almost missed this jewel Jim Sterling to the rescue
  16. Witcher 1 sold 1 million, Witcher 2 sold 1.7 millions (physical copies up to 2015). There have been another millions of free copies of Witcher 1 offered as a promo before release of Witcher 2 and 3. Also loads and loads of Witcher 2 for free on GOG. The penetrations of the market is not counted just in units sold... Books in Witcher series in Eastern Europe sold like hotcakes before release of the game. If you never heard about that book before the games, it's only you to blame to miss out on quality literature...
  17. One Adamantium piece of armour is enough. AFAIK there are only feats for “natural” DR in the PnP. There might be some enhancing Feats though. On my latest character in PnP, I am using feat which enhances your Natural Armour by another 2, if you wear some item, which has enhancement bonus to Natural Armour at least +1. I have no clue, if any of that is implemented into the CRPG though
  18. Resistances/DR of same type do not stack. But if you have 10/- physical DR, and pick up Some Item of Fire Resistance +5 and yoi equip it, and a monster hits you with Big Weapon of Fire for 1d10 physical + 1d6 fire damage, you will "absorb" 15 damage from this weapon in total.
  19. My hopes for Victoria II on GOG just got from zero to 1337
  20. Judging by pretty much anything by Egosoft, it'll definitely disappoint on release. Give them like a year of post-release support and it may become great. ... Or it'll be another Rebirth. Then again, Rebirth's biggest crime was that 70% of your time playing was occupied by doing mindless chores, whereas X3 just ended up being a lot more compact and smooth in comparison. I hope it does not dissapoint. I am itching for a good new SpaceSim like forever, and even if Star Citizen ever releases, I am not willing to sell one of my kidneys to affors the PC which will be able to run it without hickups. And after reading aboit X:Rebirth I had to skip it
  21. Well the first favoured enemy for me would be in most of the Pathfinder scenarios Humanoid (Human). Because Humans and their breeds make up to 80-85% of all creatures walking around Golarion.
  22. Trails of Cold Steel I & II comming to PS4 in special physical edition in early 2019. Also PC version will get update with Japanese voiceover. http://www.siliconera.com/2018/10/01/the-legend-of-heroes-trails-of-cold-steel-i-ii-for-ps4-coming-west-early-2019-with-dual-audio/
  23. New trailer for Project Judge from the Yakuza team. https://youtu.be/p19Mou6VjUU
  24. This might be probably bug, but try to put down all your armour before sleep. In PnP sleeping in armour unless you have Endurance feat makes you fatigued/exhausted. I do not know how the game handles this though. Still had no chance to buy it.
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