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Mamoulian War

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Everything posted by Mamoulian War

  1. I think it was a bit over 40GB for me (just under 80GB installed) Well, not gonna try it anytime soon then. Just 20GB free and atm cba to delete my most played stuff to get enough space for it :-/
  2. https://www.d20pfsrd.com/skills/intimidate/ Demoralize Opponent part of the description of the skill.
  3. Anyone knows how big is PC download of Destiny 2?
  4. If any of you are interested, it's in the Gift section of your account in Blizzard Launcher. Gift expires on November 18.
  5. Look at Final Fantasies between X and XV, and read little bit about the plots, main storylines, sidequests, development etc etc... and you’ll maybe one day find out, how hyperrealistic obsession of Sqaure Enix is slowly ruining their games, and turning them to more and more shallow stuff, all in a wake of chase for hyperrealistic unicorn... some graphic people were complaining, that the development took so long for XIII, because they were to busy modelling a single stone for few days, so it would look perfect from all possible angles...
  6. That’s what I had in my mind. Thank you... Having everything simulated in a game feels just off to me... i do not need to watch 30 seconds in a game how my character realistically skins a bear. As much as I am not lover of Ubi open worlds, they at least make sure, that you do not fall asleep while skinning your tenth wolf for your quest...
  7. LoL, you really have no idea... Enjoy your hyperrealistic testicles ;-)
  8. An RPG doesn't need to have a deep simulation of everything. Most user actions are highly abstract, especially in older RPGs, and they never suffered from it either.Very true but in comparison their mini-games like fishing are like mobile phone games, that's not a bad thing, just shows how much love the devs put into the small details to make the game as immersive as possible. In most cases fishing in western rpg's and Jrpg's feel like a "claw" arcade game rather than fishing at all. When I want to experience realistic fishing, I'll go fishing IRL. When I eant to enjoy fishing in a game, I expect something similar to minigame in BattleChasers. Anything more complicated and I never touch it again. Games should be fun not a realistic chore...
  9. Maybe because it had also record breaking loss of playerbase few days after the launch
  10. Well, unfortunately, not as plenty as 20 years ago, when I could spent 8 hours a day playing games, after my homeworks and sports were done
  11. If every game needs to be in making for 8 or more years just to satisfy their over the top photorealism, well... No thanks... I rather stick with some lower polygon cartoon graphics to see quality gameplay every now and then. While RDR2 and FFXV was in the making, Monolith Soft released three epic scale openworld RPGs and one handheld RPG. All with metacritic score of 83-92 and user score 8.7-9.2... Sometimes less is way way more...
  12. Yes I worry about that. I might be in the minority, but the only digital platform, which I am using for gaming is GOG. I can backup everything, I purchased, no worries about losing my account, company getting bankrupt etc. It is simple. If you do not allow me to back up my data, there is no need to do business with you. I have done a mistake of purchasing something long time ago, from the Bioware store, and I lost all access to it, after they got EAten. Not gonna happen again.
  13. Did they really said that?I assumed a port was a given, just a long way off. This is just marketing talk, to force you to buy console version for full price now, and then "surprise" PC version for full price again. They found out that it works with GTAV and now they just repeat and reap the profits. *shrugs*
  14. It is more like that linear experience is harder to give players choice of recurring spending on micro-transactions And a publishers always want to give players as much options to milk them dry as possible
  15. BattleChasers: Nightwar. I just love the artstyle of the game, the dungeon areas look so nice. Gameplay is pretty good, sometimes to much encounters, but i like the combat system.
  16. I don't get people problem with Beamdog's EE's. Sure they were buggy at start, but what game isn't nowadays. They made ton's of improvements, all additional content is optional and they introduced IE games to new platforms. It's a joy to play them now. Especially Torment. Ps. My favorite improvement is the characters FINALLY can carry missile weapons AND dual wield. My only gripe is only with their NWN:EE, especially the price for the pack with the DLCs, which were free before. The enhnacements are by no means worth the extra price... 50.49 EUR here...
  17. Right after midnight, I have finished my 3rd Hyperdimension Neptunia Victory playthrough. I went for the prerequisites for the True Ending and meanwhile grinded for Platinum Trophy. After almost 240 hours spread over three playthroughs over 5 years, I managed to fulfill all the prerequisites for all trophies. The game is platinuable in much less time required, but I have also tried to get completed as much of the game as possible. Still not 100%, but very close. Probable never get back to it, due to my backlog, but we'll see. The combat is still fun, silly story as well, but as I said it few times before over the course of these 5 years, this game has the most cutscenes in the series, and it feels more like Visual Novel with jRPG elements, than a classic jRPG. And that is my biggest gripe with the game. Sometimes you have to sit out 30+ minutes of talk, to continue the story. There is thankfully skip cutscene button, but I have forgotten a lot of story in the last 5 years, so I wanted to read through it again. So best game so far from the series is Hyperdimension Neptunia mk2. I just hope Hyperdimension Neptunia Victory II, will be closer to mk2 with the cutscene length At the moment 19 Platinum Trophies stretched over 4363 hours of gameplay in last 8 years
  18. I'll wait for GOG release
  19. Yakuza Kiwami 2 to the rescue Just saying, you know
  20. The title of the video says it all. But but but, the games are expensive to make, we need to put all the “optional” microtransactions in our games, waaaaah, waaah
  21. TRL_Lightning is the first winner of FIA Gran Turismo Sport National Cup. The finale took place in Madrid.
  22. I do not Consider Laymen Gaming hate-leechers. Especially, since one of the guys SkillUp made very good video about the game, and is of oppinion, that the game was not made grindy as an intention to sell the MTX. The other dude thinks difderently though. But still more facts than hate in the video
  23. I wish someone would made the game based on Mutant Chronicles/Doomtrooper PnPs. I loved the universe, and art in the books/cards. IIRC, They were also Swedish RPGs.
  24. No they don't. They make you do side-quests if you want to have enough XP to progress through the main quest, but the amount of side stuff you're required to do is absolutely in line with any other RPG that has pointless numbers telling players how strong everything is, like The Witcher 3 that Ass Creed Origins and Ody take the most inspiration from.It's unfortunate that these games contain MS, but they existed since, like, Ass Creed 4, were always tucked away in a menu somewhere and there was no need to ever touch them - a feature rather obviously implemented to tick a box that management asked for. Devs seem to realize that making microtransactions mandatory would only lead to a worse game in the end, so all big budget SP titles including them (that I know of) never actually required player to use them. Grinding for 7 hours to get enough XP to progress further in a game, is in my oppinion something more than what I would call optional sidequest content in line with Witcher 3. Or any other RPG I have ever played before. Including some mega grindy JRPGs... https://youtu.be/58eeuSPLAlA

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