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Everything posted by Moatilliatta
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Why would I want to use a chair as a torch? It's rare enough that games are actually dark enough to warrant player-held ligthing.
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EA offering 2 billion to buy Take 2
Moatilliatta replied to Meshugger's topic in Computer and Console
I've read on another forum that this won't give them Rockstar as the thing between Rockstar and Take2 ends in a few months. -
EA offering 2 billion to buy Take 2
Moatilliatta replied to Meshugger's topic in Computer and Console
The Mafia franchise would be under Take2 as well. If EA gets them then they'll be really big, more so than now. PopTop is under Firaxis if I remember correctly. I wonder if EA will give me Tropico 3. Max Payne? -
EA offering 2 billion to buy Take 2
Moatilliatta replied to Meshugger's topic in Computer and Console
Firaxis is another subsidiary of Take2 -
I didn't know the guy but something told me he was a programmer.
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Enviroments are rarely (if ever) destructible enough that that players can find shortcuts that weren't meant to be there, at least in my experience. I seem to remember red faction disallowing further destruction when the player got too far away from the actual path. The thing I've always been worried about is when destructible enviroments are only destructible a few centimetres in, as they seemed to be in the video. They are there to make it seem more real, and that effect is lost (and perhaps made worse) when you meet indestructible terrain, that looks destructible. Those are in general some very cool effects they've added though.
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Dpends on where it's cheapest and which stores I can think of in the moment of choosing. I can say that I've been buying mostly over the internet lately.
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The sad part is that a new "proper" JA game, with good 3d enviroments, could easily be quite awesome. :sad: As in destroying walls to allow entry or would it have been similar to Red Factions Geo-Mod?
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I'm sold, so far.
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Well, it is a C&C game. The main difference between the two lines of games has always been that red alert in many ways is less serious and more about having lots of fun with a less than believeable but fun story (Einstein goes back in the future and erases hitler, the soviets have mind control technology, armoured bears etc.). Some people dislike that part of the RA games but most think that they are an interesting spin. Anyway if you can enjoy a game which is mostly about having fun then try RA2 as it evolved further in that direction than the predecessor.
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I'm quite sure that Bioware's teams are more fluid than you make them out to be, and it would be a strange decision for Bioware to at least not use his abilities on parts of a possible KOTOR game.
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Recruitment?
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One of the best systems, yes. Even in JA2, though, healing was unrealistically fast, which is good because I wouldn't want to wait three days for a character to heal a broken limb, it would just be a waste of time. The bandage system had flaws though, such as it being very easy to forget to bring a first aid kit and as such being unable to even bandage the smallest of wounds, since the game only recognize the bandages in first aid kits as being able to stop bleeding.
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Alright, gentlemen, let's lock it down
Moatilliatta replied to Walsingham's topic in Skeeter's Junkyard
I remembering the TV having a program on those. The answer was that it was mostly to try and scare the thief away rather than actually stopping him. I personally favor the idea of using good lock, since professionals will probably be able to get through anyway, and might very well, as Pidesco pointed out, be more attracted to the fort knox type of house. Granted I have no experience with security as I have always lived in quiet neighbourhoods, but, I do remember that the people who get robbed a lot, are always the ones flaunting their wealth, just something to keep in mind. -
I'm totally seconding that. The Paradox devs seem to have developed some of the mechanics that originated in Crusader kings in an interesting way, and made a game that potentially will feel much closer to actually leading rome.
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That's what comes to mind, yes. The part that makes me wonder is that it say that: "His job is to make the game look pretty.", if that is his only job, and if it is actually him, then it is a huge waste of resources. Which is why I'm unsure.
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My emphasis. 'its' refer back to EA. From the Bio DA forum: I wonder if this means that we shouldn't care much about when EA plans to release DA. Especially since there were some Bio comment somewhere, that news about the game would be forthcoming soon. So unless soon is something like 7 months in the future, then it might be released sooner than EAs 2009 fiscal year.
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Does anyone know whether Bethsoft has made any comments regarding modability? Mods for a fallout game could be rather interesting.
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If you put most of the emphasis on it being too cluttered and messy (not neccesarily a bad thing but un-fallouty) then those are my exact thoughts about the Fallout 3 art direction, fallout looked much more like it was put together like building blocks and got a somewhat more cleaner look from it. And yes they lack dirt and desert instead of endless amounts of cracked asphalt. I strongly disagree about the mutants though as generic sounds like a buzzword with little meaning. My main beef with their mutants are that they seemingly ignore that the fallout 1/2 mutants were predominantly green. Instead choosing something that can best be described as light brown-greenish, as well as aiming for a more steroid muscular look rather than the lumpy ungainly but very strong mutants of the past. There can sometimes be a long way from vision to implementation. Granted this is not concept art, but I was always surprised at how different those screens looked from the actual game.
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So are there any of you people who think the screenshots are ugly or meh that are willing to explain why you think so? I have an idea of why it seems to be very un-fallouty but I would like to hear a few different opinions.
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Where? Were there multiple versions of the manual? Because mine is like 1/2 of a centimetre. Must be some pretty sickly goats. This might have been because I've been desenticized by games such as JA2 and similar games with horrible interfaces, but I actually don't see his point. If I were a game designer then I would probably have told him that this isn't a case of amnesia, but is instead a case of Geralt not knowing how to remove something, like a skull, without damaging its alchemical properties. Oh and balancing too of course. I'll give him this one as much of The Witcher's writing were quite bad, especially when you quite after a few hours, totally missing the good parts which come afterwards. Now, I do understand that yahtzee has some kind of childhood syndrome that prevents him from enjoying an RPG, but complaining that there are quests in a game genre that usually includes them is kind of strange. I actually found that there were very little running in the game, unless you have som kind of Obsessive-compulsive disorder that forces you to do only one thing at a time. Valid complaint, and one I've made about the game, especially considering that it's an action-rpg, which I'm guessing is supposed to have proper combat. Yes. If you totally ignore the focus on actual roleplaying. How? If I remember correctly then there are 'meetings' with the baddies at the end of every chapter. So how he can forget the plot at the start of a chapter, which funnily comes right after an end with a baddie 'meeting', is beyond me. The problem witht his review isn't that The Withcer is perfect, because it isn't. The problem is that Yahtzee totally misses the parts that are actually bad or chides a game for having something he doesn't like. He has two valid complaints (combat and conversation), but who needs a reviewer to tell you that combat can be boring at points and not all of the dialogue in a game is good? And who would chide a game for it? I wonder why The Escapist editors keep feeding him RPGs considering that it's like asking a speed pumped partygoer to sit down. In other news: Does anyone know what that painkiller stuff was about?
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In case you don't know, there are three endings. At least I think that's how it is.
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I don't remember experiencing slowdowns in Bioshock on my PC with an 88000 GTS Edit to stay on topic: I'm playing UT3. I've found that the campaign mode while being very weak, is actually markedly better than one would have expected of something which is mostly a disguised ladder with cool movies.
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For those interested in next-generation AI in games...
Moatilliatta replied to Azarkon's topic in Computer and Console
The future doesn't look too bright then. @Morgoth An argument could be made from games like daggerfall, to show that we have moved away from algorithm created stuff and should stay away from the dud. Personally I'm sceptical whether AI and similar stuff will be able to replicate the creative spark in humans that makes them superiour designers at the moment. Personally I would rather want them to spend time on pathfinding, combat AI etc. which I believe are more likely to provide interesting results faster.