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Moatilliatta

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Everything posted by Moatilliatta

  1. Your post is of no use if you don't explain how they did that. I did try to play SS1 once, but it didn't work very well on computers made twelve years after its release, not even with emulators like dosbox.
  2. True, but suffering that has little to do with difficulty, which was what my comment was directed at. To be honest though, there is a marked difference since save/load doesn't allow you to wear the enemies down, but instead has more to do with watching the enemy and adapting. Getting rid of the 'penalty' of save/load was good as that part of it is merely annoying. The interresting part of the save/load mechanic is that it makes tough fights more intense, at least that is how I experience it (probably because having to load a save game is equal to loosing). If it would be possible to remove the first and keep the second aspect while not allowing the player to wear mosnters down, all the while integrating it properly into the gameworld, then I think it would be a good mechanic.
  3. Some of us like to pretend that it isn't. Edit: Anyway death has been irrelevant ever since someone first used save and load in video games.
  4. Well obviously. It is ussually in the later parts of games where you get actual options, because games tend to want to introduce stuff gradually. Also the big daddy's toughen as you progress and I didn't find them much of a pain at the start.
  5. . With a full magazine of that, I could just continually shoot at them and wait for their death. Especially considering that you never have to fight one in anything but one-on-one. That was possibly the most broken part of the game.
  6. Except that duke made a joke when he did it (right?) which every game who tried to copy it forgot, making it an ultimately useless action in the vast majority of games.
  7. From his blog: http://www.fullyramblomatic.com/
  8. Does he have a choice in selecting the games that get reviewed? I would think that there is some editor guy who looks at upcoming games and pick those that will get people to listen to Yahtzee.
  9. No. http://www.merriam-webster.com/dictionary/nostalgia 2: a wistful or excessively sentimental yearning for return to or of some past period or irrecoverable condition; also : something that I'm not hoping for them to give me the exact feeling I had when I was a 10-year old kid playing DN3D, I'm hoping that they create a DN setting with fun levels so that I will have a fun game. Nostalgia would be the driving factor if I actually played DN3D today. I don't really see why you don't think it possible to be amused by that.
  10. DG is lead writer on dragon age if his title is any hint.
  11. "Doom clone" is an old term used for just about any FPS game at all. It is an outdated term, however it is appropriate because at the time Duke Nukem 3D was released the term was still used and Duke Nukem as a design is just as dated as the term. I know what a "Doom Clone" is, I was just pointing out how strange the term is as there isn't anything of it that is an actual clone, it might be appropriate as hell from a game history perspective but that doesn't change the fact that DN3D was only similar to DOOM along vague basic lines. Also you can't deny that you used "Doom Clone" as a way to denounce the game. Nice attempt at making yourself a martyr. Nobody's talking beheading. However if you start getting excited over Pong 2, we should rightly have you checked out by a professional. The game simply does not hold up without nostalgia. You might not believe me but that wasn't actually my intent I was just commenting on your original post where you wanted me hospitalized. Anyway, you can't compare being excited about pong to being excited about DNF because pong wasn't a very good game and it's only achievement were being the first (was it even first?). Duke Nukem 3D was fun because it mixed the simple elements of a traditional FPS with actually good level design and a fun atmosphere. Why is it that I should be carted off to the hospital for liking good level design and a fun atmosphere and being excited about a game that promises something along those lines? To summarise: I'm excited by DNF because the three first DN games were notably fun for me, and not just because of boobies or it being a "Doom Clone". If you can't accept that then I'm not sure what to say. I was going to reply to this and then I noticed that you said fleshy content. I'm not disappointed though, I will be disappointed if there is a lack of fleshy content in the actual game... if there ever will be an actual game.
  12. Star Wars? I also can't remember anything specifically horrible about Bastila's or Malak's dialogue.
  13. Because the three first Duke Nukem games were beyond awesome? Or are you referring to those strange people who have been on the 3DRelams DNF forum for years without any news on the game still being in developement? No, I'm referring to people who are no longer teenagers aching to see boobies and excited by any "Doom clone" that comes to market. They might have been awesome for their time, but that time is long past. The first two games were platform games and the third game had a notably good level design and atmosphere, so chanting "doom clone" is rather strange especially because the universe in which the game is set is notably different and only the basic design is the same. About the for their time stuff: well what games aren't dated by now except the ones that have been recently realesed? Would you behead me just for hoping that the new DN game is as good as the first three?
  14. Did they hire new writers for Mass Effect, or something? No idea. My point was that unless Bioware have degraded then I would expect the same standard of decent but not great quality of writing. Are you trying to tell me that you dislike Bioware's writing?
  15. If it is overly verbose then the quantity tells a lot about the quality, but I would expect Bioware to have at least decent quality of writing. And I was just clarifying what it was actually about. I'm not sure where you are going with this.
  16. You could say it that way, but then you miss his point of it probably being a good game for people who like KOTOR.
  17. Not quite: Play it if you like KOTOR and RPGs because it won't be an epiphany if you dislike them. Edit: He does mention that the boobs were probably Biowares best idea
  18. Because the three first Duke Nukem games were beyond awesome? Or are you referring to those strange people who have been on the 3DRelams DNF forum for years without any news on the game still being in developement?
  19. Not for anything as far as I know. Just junk. Correct if I remember correctly. They were part of a quest that got cut and they weren't removed.
  20. Harvey Smith played a part in the first Deus Ex too. I too am giddy as hell with this announcement and I'm wondering if I'll be getting any sleep now.
  21. Stats make a difference, PST is just made in a way that makes Wis/Int/Cha much more important than the rest of the stats. A thing to remember is that you will get several followers and together with the general easyness of combat playing as a str/con/dex fighter is in many ways a waste. There are some tables in the back of the manual that helps you understand the 2nd edition rule system if you haven't found it yet, otherwise it is of only marginal importance with the exception of telling you how different the game is and that dying is not necessarily the end etc. Torment really is a game that changes your view of how and what a D&D game is.
  22. Personally I would rather have seen tactics develope further down the direction of its continous turn-based mode. CTB was a lot of fun but it screwed with the ruleset so that several perks weren't even worth picking. Still a lot of fun though. One tip to tactics is to make sure to understand that there are bugs (some being relatively important and annoying) and to make sure that you understand what the combat mode that you choose leads to, turn based mode for instance can get VERY slow in some of the large fights and continous turn based mode can become too fast. Its a diamond in the rough, that is still good enough that anyone that isn't bothered by it completely screwing the canon can have a lot of fun, I've played it twice nearly to the end. So no don't ignore it, just know what you're getting into.
  23. According to wikipedia the game will start in late 1940s, and Tommy was killed late 1950s if I remember correctly, so I would guess not. It also seems reasonable to start off outside the mafia, since the player caracther otherwise would have expeirenced important stuff that the player wouldn't have. It would also be pretty cool to get to kill tommy. Edit: Also wasn't the boss in the trailer called something else than sallieri? If so then Sallieri might very well not be the employer and the game would most likely take place somewhere else or at least with different people.
  24. Yes. Do notice how I mentioned that I thought some 30s music missing, which obviously means that the atmosphere could have been better, but why would that warrant a sequel set in the same timeframe, is all I'm asking.
  25. Guns and cars, did I accidentally walk into a GTA thread? I don't know about you guys, but what carried Mafia for me and made it special was its focus on narration, and to keep that fresh they more or less have to move into a new timeframe, guns and cars are barely worth an expansion pack much less a sequel. I would agree partly about some music being missing, but that is neither worth a sequel, and there are a lot of awesome music in the 50s.
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