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Moatilliatta

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Everything posted by Moatilliatta

  1. ...childish notions such as dragons... I wouldn't utter those words on a forum moderated by one. *hides*
  2. Careful or Wrath of Dagon will come and yell at you for being idiots. Personally I found the combat too lacking for it to be Bioware's strongest work.
  3. As boring as FR usually is it can be tweaked quite a lot. It isn't forced into boring polar opposite ideologies that make it hard to suspend disbelief.
  4. I've never really seen the addictive part of MMOs, but I guess that is just me. The reason I play MMOs once in a while is if my friends are playing it as that cranks up the fun in usual co-op manner. This also means I don't have to deal with the 12 year old dweebs.
  5. Ehh... weren't we talking about autosend merchants? I guess it doesn't prevent me from anything, I just find it to be very strange to ask the game to play itself for you. Edit: I also have much hatred for the auto-distribute skill points in RPGs.
  6. And my point is that it should be impossible to find the setting interesting if you're older than twelve. Don't mind me, I'm an elitist.
  7. @Krezack those ain't weasel words Krezack. Weasel words have to be deliberately imprecise. Impresise words are fine in non-anonymous exchanges since you can safely assume that a person saying "most people" refers to most people he/she knows about. Anyway the detachment is when your aiming is affected by your skills, since this tend to lead to scenarios of "I shot him right in the noggin why didn't he fall dead?". I didn't feel like that either but since I know people who felt like that and know about people who felt like that I tend to chalk my own not feeling it up to me being primarily an RPG player and not expecting my aim to be that of my character. ME and AP are two different way of getting around that with ME gicing you a huge mother****er of a crosshair and AP limiting itself to adjusting other stuff than aiming. I'm not sure how well either of them works.
  8. So you haven't heard about the detachment that most people feel when they try Deus Ex's combat system on lower skill levels?
  9. While the system IS flawed (which system isn't), I liked sending merchants and making the strategical choices that it involved.
  10. What I meant is that I don't understand how people get riled up over a highly uninteresting setting. I loved K1 when it came out and loved K2 as well, doesn't change that Star Wars haven't been interesting since I was twelve or so.
  11. That doesn't mean that removing the skill system is anything less than a sound choice. What it means exactly is that you need to be careful that you're actually replacing it with something of equal worth, IW obviously didn't. Edit: I saw some good videos a couple of weeks ago involving Warren Spector and Harvey Smith that sorta gave an idea of why it failed.
  12. Why would you want the game to play itself for you? Sending merchants is a large strategical part of the game.
  13. Another thing to remember about auto-heal (can't remember if it's been mentioned and I'm not reading the thread again) is that it controls stuff like pacing, which means that slow auto heal will lead to a person standing still a long time while healing (genuinely bad design here) and fast healing will lead to faster paced gameplay which is very uncharacteristic of Deus Ex. Auot heal instead of medpacks is also another area of complexity that they'll have to make up for and I honestly don't believe that they have it in them. @Krezzy the damn, dirty socialist I can't remember what J.E has specifically answered in various interviews, but I seem to remember that he is a fan of not making things unnessesarily complex or introducing things that bring the player out of the game. Removing the skill system in Deus Ex is a sound choice the question is what to replace it with to bring it up to an equally fun level of complexity.
  14. All three Warcraft RTSs we're awesome you silly Gorgon. I don't have any particular attachement to the setting either and I really don't understand why people are getting riled up.
  15. Don't be silly Gorth, it has always been a good game.
  16. This is obviously an early look and as such it is hard to communicate the entire idea but it sounds like they're falling into the same trap that IW fell in, which is a lack of complexity. I mean, the original had weapon customization so how can the prequel's weapon customization make up for that AND the skill system in order to give the expected level of complexity? This sounds to me like it's gonna turn out mediocre at best. Again though this could just be because it's early on in the infostream. @Crashgirl I always thought that the difference between medpacks and auto-heal was that the former allowed for a sorta survival/horror kind of gameplay, this didn't work in the original Deus Ex obviously as Medpack and general healing was handed out gratuitously, but that's a balancing question. Sorta the same reason that bullets were finite. AND a (supposedly, can't actually remember) very important augmentation slot. Edit: read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting, read through post before posting,
  17. Tokyo? Isn't that a bit far east for Obsidian?
  18. @Samm That's Europa Universalis 3 that Rostere posted a screenshot from.
  19. Later parts of the narrative? Some of the best parts are late in the game and some of the really bad stuff is quite early (Fiona and her six hour conversation for example).
  20. @Volo Your point would be pretty good if we were talking about PnP gaming but we're not. All computer RPGs put us into some kind of role not of our choosing since it cannot provide all options like a PnP can and as such it really isn't about roleplaying in the same sense. I tend to think that Random is closer with his lack of imagination idea or perhaps a lack of an open mind or something. tl;dr People who cannot roleplay the other gender should go back to their crappy JRPGs.
  21. You need three runes/meteor stones (if I remember correctly) to forge a new silver/steel sword. Edit: And then you need to talk to a good smith obviously.
  22. It's in the top five of everyone that doesn't suck.
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