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Everything posted by arkane83
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NEVER run ghost heart with troubadour. They synergize terribly because your pet counts as a summon if you are a ghostheart. Pet unsummons your chanter summons and vise versa! You are way better off with sharpshooter. The speed penalty can be easily offset for guns with either your chants, gear, or pistol modal.
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You get 1 automatic druid spell every power level increase. Those are kinda baked into the subclass you pick, so you cant change them.
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Well a spellblade would probably want both one weapon and two handed style for hand mortar, then blights, and finally citzals. The character would have an aoe affliction option from like level 4 or 5. Respec at level 13 if you dont want to keep using blights. Not getting citzals until that late is really not that bad if your goal is abusing the aoe afflictions
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Good games are easy to learn and harder to master. In my opinion, the best games have the highest possible skill ceiling for advanced players, but are still doable by beginners. CRPGs often accomplish this with a difficulty slider. Use it. I play a ton of RPGs, and PoE with difficulty ramped up itches a certain scratch. Gorecci street was one of the hardest encounters on PotD the first time i did it. I loved it for that... Challenge makes games good, and a high skill ceiling makes them better. When games in their highest difficulty are too easy, they should give us options to fix that. Obsidian did just that! God challenges (magrans fire sounds nuts). The OP sounds like he is projecting his own inadequacies on our community. He does not understand how to play the game, so he calls us morons. Anyone else smell a troll?
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I was just typing a similar suggestion. I would rate how the weapons are useful to the various roles, striker, controller, tank, and support. Try it like this: Gladiator Sword Striker * Tank **** Controller ** Support ** This is an early game sword found during the main quest on the starter island. While not the best, in terms of damage, this weapon is great for your tank when you find it. Make sure to buy the sharpening upgrade as soon as you find this. You will probably have the ingreadients, and the extra pen will help your tank contribute some damage. This can be given to anyone who may want a few extra deflection, but its use is fairly limited to early game. Strikers will have much better options, so they should give this to a companion.
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Holy slayer is really versatile as a tank/dps hybrid. Some ideas to consider: Tutillos(sp) palm is not just for monks. Pick up dual wield AND shield styles. While technically weaker than a real weapon, the extra strike let's you get a second chance at applying ability effects. You will benefit from both the deflection from shield style and the speed boost from dual wield. Flames of Devotion is a full attack that counts as a fire ability. Itemize and build with this in mind. Scion of flame, ring of focused flame, etc. All of the paladin orders work great for this kinda build. My favorites depend on mode: For tanking in a group I highly recommend shieldbearer. With that, shield, and persistent distraction you will get 3 engagement slots. The better version of loh is great too. Exalted endurance to help with party heals as well. You will do decent damage, help with healing, AND tank 3 mobs all at once! For solo I would go goldpact. Since you won't have a party to "tank" for, the added armor is more useful. Shieldbearer was nerfed so their death prevention on loh is party only. Bleakwalker also is worthy. Your FoD will afflict enemies and do more damage. Definately pairs well with ring of focused flame and scion of flame. Brand enemy, gouging, arterial, and ring the bell for maximum damage over time on one target. Pick up serafens hand mortar (like in my holy hand grenadier build) and you can apply gouging and arterial in an aoe. REALLY strong.
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Pretty much this. You do have to choose between infinite armor buffs and helping your DPS. My grenadier build went for the refund because flames of devotion and all the accuracy I was stacking really helped his DPS. The truth is I could have still taken brand enemy. I rarely touched empower and could have just used that for more zeal. The grenadier is way weaker on potd because of armor being +2 across the board. You have to beeline for the ring of marksman and upgrading hand mortar to superb. I don't find Paladin OP at all. Actually you trade a ton of whatever else you could have taken for that defense. A devoted/streetfighter who uses blunderbuss would potentially be stronger in PotD due to the pen. The same for a maurauder variant doing the same self flanking trick. I think the real balance issue is that PotD very lamely increases enemy deflection and armor to such an extent that it pigeonholes you into certain subclasses when playing around with certain multis. For example, almost every fighter build generally goes devoted. Almost every barbarian is a zerker. PotD is about min maxing, but it does it in such a way that you really need certain subclasses. So, while kinda strong, my grenadier is not OP. He hits some enemies like a wet noodle in PotD until you get certain gear. Paladin only gives you accuracy, but lacks anything to overcome pen. He plays like a ranged tank of sorts, so he pays for his survivability with a rough start to the game. Edit: actually to be fair, once he gets his dots from rogue abilities in aoe, he doesn't care that much about armor on enemies. Still, he needs PL3 and PL4 skills to be good at what he does. AOE arterial and gouging are sick.
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In the early levels, until you can easily clear the confuse, positioning helps too. Try to keep your zerker on the other side of the mobs from your other melee. You shouldn't be hitting your own party with carnage if you fight like this: You --- > Mob (Flanked) <------ Party Member Personally, the confuse really gets more annoying when multi-classed with any kind of aoe. Fanatic in your party? Oh crap I just gave all the mobs 5 more accuracy. Howler? Jee.. my whole party is losing health... Tempest? Ugh.. that lightning sure does suck when it hits me too... Now, a howler dual wielding modwyr and sashas singing scimitar, running spirit frenzy and an aoe direct damage chant... delicious. Worth every bit of trouble getting to that point. I think you can still enter scavenger codes if you are playing on steam. I think one of the codes gives 10 captains banquets. Those can get you really far as long as you don't take too many wounds and need to rest too often.
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I'm trying a few maurauder builds on PotD. Dumping might and pumping con feels like a good start. With all the damage bonuses from streetfighter, I don't think you need that much might. I would also up dex and consider a Morningstar. The modal gives you a huge accuracy boost to fort targeting abilities, one of which rogue gets at level 1!
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Or you could, you know, sacrifice her to Skaen. Or just outright kill her/have her die during a fight if you're anti-Skaen. I mean she IS a murderer after all. I am indeed anti-Skaen, and believe me, the fact that nearly all builds on this forum use some version of Effigy's Resentment kind of upsets me, but that's my personal opinion. She is a murderer, yeah, but it feels...tacky...to be the icing on the crap cake that is her life just so I can get a nice suit of armor made out of her literal corpse. People tend to want characters that are as strong in PotD as possible. I actually have a few custom backgrounds based upon what alignments I want my characters to generally be... but I will also generally sacrifice Durance for some extra health. It does help...
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In testing a build that uses this bow, I can confirm (for my saves at least), that it appears to be working as intended. I had a giant hostile ogre pirate spawn, with loot under its feet, on PotD fighting enemies in Gorecci Street. I couldn't kill the ogre before it despawned. Perhaps there is a link between if you kill the hostile mob or not? Could it be related to upgrading the weapon to make only non hostiles? PS Whoever designed this weapon is a sadist. Triple Red Skull Ogre Pirate on PotD after a hard fight. Not only a hard fight, but the probably the hardest encounter in the entire game. Thank you for that
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The problem with Cipher + Caster is that you don't generate focus by casting spells. Cipher really begs you to play martially with your second class. This doesn't mean you can't come up with some clever to make this work. For example, either a fury / ascendant who uses fury form to help generate focus or a shifter / soulblade that uses their multitude of forms to help generate focus. Neither of those two builds will really end up being "good" because their is zero synergy with casting spells from another class as a Cipher. Just remember that good doesn't always mean fun. There is a certain martial aspect of being a Jedi that feels lost in the idea of a Cipher / Druid. In Star Wars, a Jedi uses the force to achieve great athletic, acrobatic, and martial feats. A cipher / Paladin would actually thematically fit wonderfully, bleak walkers or darcozzi for sith and either goldpact or shieldbearer for Jedi (based on dispositions). Paladins are orders with rules on conduct, not that dissimilar from Jedi. A cruel, agressive bleakwalker / soulblade sounds like a perfect fit for Darth Vader!
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When this thing summons a hostile ogre pirate in potd at level 4 with only upward scaling it makes wild mind misfires look like buffs That said, I'm having a blast with it on an adventurer I made just for testing it. I will post a build soon. A few observations: Enemies are not always your level. Triple red skull hostile is fun. High intellect without upgrading the weapon is madness. You dont want triple red skull hostiles on potd... The hunting bow modal is almost a toggle switch to turn down crit rate, and hostile ogre pirates. More penetration is also a must for PotD: zerker, devoted, or to a lesser extent cipher are needed.
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Plus to max stoic a ton of your own dialog choices need to be: [stay silent]
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