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Everything posted by Zeitzbach

  1. My Orlan certainly won't mind that with Serafen. Oh, you're talking about the knife game.
  2. Just read what Aeldys have to say and you can already see how they all react this to. "Eothas gonna destroy the wheel? What's gonna happen to my soul then? Bah, It's not like anything will happen until I'm dead so I will just go to Ukaizo, take all the richest and turn Deadfire into a pirate land" That's the exact reaction given by all 4 leaders with different benefit. Huana wants to restore themselves to glory. Vailian what all the luminous adra for all the research and profit that can easily be used to strengthen them, like the teleport adra being used for attacks. RDF wants the potential tech which will obviously lead to more weapon for domination. While you are focused on Eothas destroying the Wheel of soul, all 4 factions are looking at the other wheel. The wheel of motion to conquest. All of them are sitting on throne of corpses already with blood on their hand from all the order they send to be carried out to get the other side killed. All of them are like Eothas, willing to sacrifice for what they believe is the best for their people.
  3. Eothas is a huge threat to watcher because he deals a blow to the watcher personally and the gods also get us into this mess. It's not a super big threat to all the other factions because Eothas isn't going around destroying towns for the sake of destruction. Doesn't help that those who get to see him kinda die if we aren't there to help so they don't get to report anything. They don't even know there's a giant green walking man until we start investigating Hasongo for them. Considering that only RDF really got major stomped by Eothas, the other 3 are pretty much happy about it. PoE 2 is a giant Act 2 of PoE 1 and the same reason to why we're helping them is the same reason why we go around doing quests in Defiance Bay. You don't really need any of them but they help to gain some footings. That is all. It's why it's possible to skip all of them but only if we know all about world before hand. Your favors only happen to be really necessary when Ukaizo is mentioned and discovered. Before that, they don't even care if you betray them and will forgive you. You're a major risk/profit in their calculation just so they can operate without getting screwed by the other side and it's mentioned multiple time. It's only until Ukaizo is mentioned that the risk of you being around is as high as the grand profit and it's why they all choose to completely disregard you if you don't work with them anymore. So between losing your home to one of the other factions and dealing with this one "threat" that won't effect any of them for at least hundred year, you can weight and see what's more important to the leader of each faction. None of them know what will happened if the wheel is broken but they all know darn well what will happen if they don't get to Ukaizo first.
  4. I would just make it so that you had some real influence with the faction you sided with and be able to steer them to some extent to the path that your character would take. Being able to pick who to install as chief isn't all it's made out to be considering how things were implemented in the game. Not only are you a lapdog to the gods, but if you choose to side with a faction and have that come up in the ending, you also end up as a lapdog to a faction. What a useless guy this Watcher character is. That's kind of the point though. In PoE 1, you really are too powerful and it all stems from you having your own keeps. You reputation skyrocket, you have your army, you have a land, etc. PoE 2 is different. You're on someone else turf. You have no land of your own. You have no army. All you have is a bunch of crews on your ships. Outside your skills, you have no influence. You really are just as the queen say, a freelancer, an extra pawn no one can control to break the current stalemate.The Ruantai fleet can easily sink your ship multiple times if they wish to do so. They just choose not to. There's really not a single full-scale fight the watcher can win. It just so happen that none can lift a hand to do so without weakening their side and get bounced out of the fight. The battle between 4 factions is a battle of ideology, what each of them view as the rightful state of the Deadfire. Considering how long and intense they have been fighting each other, persuasion should stay off the table because there's really no reason for them to cooperate as none of them are in any real immediate danger with a common enemy. Even Eothas doesn't really care about them so unless he stomp all over Neketaka, there's no reason for them to view him as an immediate threat.
  5. VTC officially are against slavery (at least illegal one involving locals), so if you wanna keep Castol in his position at the trial another thing to do is to kill slavers and Furrante beforehand so there are no leads connecting him to them. I imagine with Ukaizo in VTC control Castol definitely won't have any funding problems anymore for his animancy research investments, so he won't need to resort to any shady and desperate deals like with those slavers. Once a slaver, always a slaver. He will just come up with new idea that require extra funding from slavery. This is Castro, the man of "Vision" who will say and do anything to justify reaching the end and keep his head out of trouble. Even his personality is shady and wimpy, the dangerous kind. So while both Castro and Alvari suck, Alvari's record is way cleaner when it comes to being shady. She climbs to the top through brute forcing methods instead of relying on something grand to justify all the means. And I didn't take side for Ukaizo so Alvari is way better suited for the coming chaos unlike Castro who has to rely on stuff going his way to make anything really work.
  6. Save the Adra pillar and credit him with it. Says the experiment is successful and will lead to a grand future. Admit there are tons of adra in Ukaizo. And vouch for him or get Pallegina to say it. tbh, I went with the female because
  7. Nah that happened with me too on PotD so I had to reload that part. The thing is, companions and sidekick can die whenever. If they aren't recruited yet, they don't gain the injury protection benefit. Eder got crit-killed during the tutorial for me and he exploded. Hard to keep track because you don't have his face on your member box yet so you have to track his health manually. And if they die to Death Ring anyway, that also counts as a real death, not an injury death. Happened to my Ydwin out of nowhere during one of the bounty ship fight when I received a tool tip box informing what Death is because she got killed by that spell.
  8. You can't really be evil for smiting the Huanas. Remember, they eat Koiki fruit. Koiki is purple Durian. And let me tell you, durian is hella smelly, so smelly it spreads everywhere within a room and a half radius. Now imagine a whole continent with them. We're being the hero the deadfire need. 1 less Koiki at a time toward a rose-scented ocean.
  9. Completed twice already so I'm just waiting for the first paid DLC at this point before I replay with a rogue or something. Good thing a new MMO is coming out so I can waste time and money while waiting.
  10. This is a great bow for ciphers. It fires three projectiles that seek out the enemy and each projectile buils focus. The bow itself won't do wild damage on it's own but if you need to build up focus quickly this a great weapon for it. If you're a cipher, use Arquebus instead and you can buy one really early too if you just explore the town alot. Arquebus is way better than Bow because there is no recovery time, only reload time. The difference is that you can interrupt reload time meaning you can shoot and just use a cipher skill without having to wait 2-3 seconds for the recovery time. Also doesn't help the Flame Arquebus is probably the 2nd best ranged weapon in the game, right behind Frostseeker.
  11. I guess the range of what are considered "Spoiler" has to be defined first. To many, spoilers really only include story and critical path moments like who does what and who will die. Weapon and gear acquisition barely matter when it comes to spoilers unless they are tied to a certain story aspect on the game like So when it comes to item like Frostseeker that are just there on the map for you to pick up and is tied to absolutely nothing, I can see why people will just give the exact location, me included. If anything, the OP also asks for the location and doesn't view this as spoiler either. It's like knowing there will be a castle in Castlevania.
  12. I dropped Wild Orlan for Hearth Orlan in PoE 2 for the sake of being a qt. At least they made Serafen so charming I forgive them for killing my choice to play as a Wild Orlan. They need to fix the ears disappearing when wearing certain captain hat though.
  13. Frostseeker is so broke you stop using all the other ranged weapon.
  14. Wolf because I based my ranger char around a Cat x Fox shipping and I treat my Orlan char with a depressed cat personality.
  15. So while Aloth is being an unberable unfun arse. remember that Serafen is always here for you.
  16. I already have a complete happy ending full run on PoE 1 a few days before release so I don't need to do it anymore.
  17. What difficulty is that on? I'm finding him way more useful as half barbarian. It's just his wild mind in the early game. It does 150 AoE shock damage, stun and deplete his focus. It becomes wear more bearable after a few levels because his shock don't really have much of a pen and will barely do much damage after 10 levels in. The instant max focus and I think double cast are awesome though.
  18. Serafen Wildmind killed everyone but the tank at low level with its random "150 shock damage" AoE bad effect. Funny when that thing actually help me with some bounty.
  19. Just use the unity console: https://www.nexusmods.com/pillarsofeternity2/mods/2 It will not break anything and his dialogues will immediately trigger at 50 (i think) and 150 points, the reverse if you want rivalmance. Does rivalmance even go anywhere? For me it was just angry smooch followed by "No time for that, maybe later" -- "Okay then". Or you need to be extra boring to qualify? Anyway, here's how to get Aloth to -2 without even trying: Beeline to Neketaka from Port Maje, beeline to Tekehu, flattering him and encouraging irresponsibility whenever possible, that should net you a -1. Beeline to the bordello, talk to the bartender, support Tekehu all the time. Go upstairs, hire every employee (tip: the bad poetry lady has a conversation loop that gives you infinite diplomacy and positive points with Serafen and Xoti). Voila, -2. Have to say, not a fan of this new Aloth and he's making me to retroactively dislike old Aloth, as I found out going back to PoE1. Now when I know he was probably eyerolling and sighing all the time in PoE1 as well but I didn't have the means to notice that. Kudos to artist for the portrait, though. Didn't like it at first, but it captures new Aloth's essence perfectly. The "Always judging you so you don't enjoy your trip" Aloth. Unlike You know it's coming Serafen.
  20. Why not just get other people to 2 first and only travel with Aloth for awhile. Your companions that you leave at boat won't judge the choices you make so you can stick to someone like Tekehu who is fine with you being a boring sponge as long as you don't judge the ugly blue people.
  21. I made a Bleak Walker and got - 1 with Eder before even getting to Port Maje, so your main char can piss him off by being an a33hole. As for Aloth, he's in general a hypocritial, superficial killjoy in this game. I can't for the life of me figure out why they made him so obnoxious and judgemental. It's the worst part of the game for me *weeps*. Probably to kill his popularity so we don't have to deal with him in PoE 3. But Serafen? Must have.
  22. From my 2nd playthrough on PotD, finished pretty much everything outside a few forced fail quest and combat skipping through dialogue. Single-ranger MC : 226281.0 Serafen Husbando/Chanter : 49930.6 Pallegina Fighter-pally: 35252.0 Takehu Druid: 73316.8 Maia Ranger-Mage : 88688.3 Didn't bother to use the rest of the cast outside their quests.
  23. And you get to interact with Merke who's about to be a sidekick.
  24. I have a wolf and it's fine. If needed, ditch the +damage talent on T1 and get the +2 armor rating instead. They will either remove all the bonus damage they receive (30% from overpen) or make their pen too high for enemy to deal damage (Up to -50% damage). If you just gip the mages and rangers, nothing can kill them anymore in that fight. I don't even care when the pet dies after I get Mark+AWS tbh. I was playing with like 100 accuracy with AWS in the mid-game while enemies were running around with 50 deflection, 70 on the tank and steel sentinel. Even when my pet dies, I still have like 40 bonus accuracy over enemy deflection by average. The pet serves enough purpose to just be there to take some damage off me or flock a bunch of enemies together after level 16 so I only need 1 twin shot to take down a group of 3 or 4 instead of having to fire twice to cover all of em.
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