Everything posted by Edolamberto
-
The Obsidian Boards' Build List - Last modified: 22-October-2018
i don't see any 1.1 potd ranged dps sorry.. most of them are tank/melee/solo potdI think there's a language problem that prevents you from getting the joke. But it doesn't matter - it wasn't a good one in the first place... There are not that many ranged caster builds besides the Master of Missiles and maybe a few others. Maybe because casters are not so good at doing sustained dps in Deadfire (besides the PL cheese with alchemy + decay spells or the shock helmet abuse). For example I'm playing Serafen as a ranged dps caster atm and he simply sucks at it (if I don't use Mind Control). Maybe Maia as a Geomancer will be better - but I doubt it. Better go the DoT route I guess. lol sorry didn't got the joke ahah
- The Obsidian Boards' Build List - Last modified: 22-October-2018
- The Obsidian Boards' Build List - Last modified: 22-October-2018
-
Best mid Game class (7-13) besides rogue and monk in your opinion?
Oh yeah this works if you only spam missiles. I just like my big AoEs too much :3 i like AoE top but micromenaging is not my thing.. Considering how easy potd is.. I wish there was a way to autopilot with other spells too..
-
[BUILD REQUEST] Support Character
Celebrant!! Very good buff + summon + occasional heal.. You will still need another healer
-
Best mid Game class (7-13) besides rogue and monk in your opinion?
I Have my evoker wiz on autopilot but he spam only missile spell.. Working good in potd
-
patch 1.1 removed some equipment?
Edolamberto replied to Edolamberto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)was it a bug? lol Killed everyone it that place but none dropped it
-
patch 1.1 removed some equipment?
Edolamberto replied to Edolamberto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)they both didn't dropped for me, cleared forgotten catacomb no sign of reckless brigandine.. and i didn't got the second duskfall from killing valera
-
patch 1.1 removed some equipment?
In particular did they removed Reckless Brigandine and Duskfall? They didn't dropped in this playthrough and they always dropped in my past playthrought Tnx
-
1.1 patch did fix reload time bug?
I have briefly tested it, and it looks to be partially fixed. For example tooltip was showing 1.4s reload time, while checking the frapsed video was giving me 46 frames, which corresponds to 1.533s. And for reference: in v1.0.2 I couldn't get below 2.766s (even if tooltip was showing 1.0s) thanks a lot.. Confusing but yea it seems partially fixed then
-
1.1 patch did fix reload time bug?
I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say so
-
1.1 - RIP, Beckoners
I'm building a backliner summoner and with 1.1 patch i'm 100% sure it's gonna be troubadour.. This is the only game I know that made a summoner subclass worse in summoning than other subclass
-
No red skull in POTD? How do you know if...
no skull if scaling is ON.. dunno if it's intended or a bug.. wait for patch 1.1 before play
-
Update #48 - What's Next?
Edolamberto replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsDo we have a date for the release?
-
Valera or Bardatto?
Peaceful approach.. Get both weapons.. Kill valera get armor and another sword.. Raid bardatto vault get everything ahhah
-
Bug or intended? Engagement numbers
Edolamberto replied to Edolamberto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)damn Thanks anyway
-
Bug or intended? Engagement numbers
Edolamberto replied to Edolamberto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)i tested also with a naked wizard wielding only 1 melee weapon... and he can engage 1 enemy! so there must be 1 base engagment also a devoted fighter with a shield can still engage 2 enemy! 1 base, 1 shield.. 2 enemy exatly like my unbroken PC ahah what's the reason to get unbroken can someone test this too?
-
Bug or intended? Engagement numbers
Edolamberto replied to Edolamberto's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)what? Are u absolutly sure? But why a brand new custom unbroken companion with a shield can engage 3 enemy? I tested this several time with console dummy
-
Bug or intended? Engagement numbers
My unbroken warrior equipped with a shield can engage only 2 enemy is it a bug? Cause my shieldbearer pally can engage 3 it should be: 1 (base) 1 (unbroken/shieldbereear) 1 (shield) is it correct? i don't understand can somebody help me? i created a companion exatly like my PC and he can engage 3 enemies.. so definetly a bug, any solution?
-
[Class Build] Commander Shepard (Ranger/Paladin Gun Build)
you said chanter would be better, you mean chanter+paladin?
-
[Class Build] The Will-Bender (Ranger/Cipher)
Im trying this build in a party potd.. But I really can't chose which weapon to use, I just got frostseeker bow, should I use it or stick with reload type weapon for the gunner perk?
-
[MECHANICS] Attack Speed, Recovery Time, Reload Time
And if you have both positive and negative speed modifiers, you will see the negative one higher than in the ability tooltip (I had -33 of the Arquebus modal instead of -25).I don't think this is true. This is why I am pushing the point to MaxQuest that in his OP his statement about double-inversion making maluses overpower bonuses is incorrect. In reality it is because some maluses are phrased in terms of "time" and some bonuses in terms of "speed." In the tooltip, the game is showing you the coefficient normalized for "time." So if arbalest has a -25% speed in the modal description, that actually translates into +33% recovery time penalty in the tooltip (note the distinction between "negative speed" and "positive time" here). It's the same thing mathematically. It has nothing to do with there being a mix of bonuses and maluses. This ongoing confusion between speed and time (including my own until a few posts up) makes me think that this is a really huge systems blunder on Obsidian's part. Oh, seems like I have started to understand only now. It is hilarious: all the problems could be solved by replacing "action speed" with "action duration". This one of the most unintuitive mechanics and there is no tooltip for Speed at all . Now another problem: My char sheet tells me my reload speed is 1.7 seconds, however the actual reload speed does not drop below 3.1 seconds. Looks like there is an animation speed limitation or something else preventing me from reloading quicker. it's a known bug unfortunately.. It happens with reload weapons only
-
Chanters are incredibly underwhelming
How can u keep 3-4 chant active at the same time ??
-
[Class Build] The Will-Bender (Ranger/Cipher)
Question: in terms of dps I'm a full potd party how does it compare to a single class ascendant chiper? Are lvl 8-9 spell worth the single class?
-
Casters and Guns
Wow thanks.. Looks like there is no reason for caster to not use guns!