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Edolamberto

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Everything posted by Edolamberto

  1. Wait what? Doesn't reload time become recovery when u cast a spell after a shoot?? Really?
  2. Can you share your method/files for increasing PotD health? I found the other mods for increased difficulty but not that one. It's in the global.gamedatabundle search for "pathofthedamned" it will take you to the difficulty settings. It allows you to change HP and damage at each difficulty level. The AI already hits really hard, and has massive accuracy/deflection advantages with the mods I'm running, so I just boosted HP and not damage! what value you suggest to put in HP? 2 or more? I edited this in my game to 1.5 but I don't think it's working. Maybe it's just for ships (I didn't test extensively). Enemies I fought were just as easy as before. it is working, I noticed an increase in HP setting the value to 2
  3. Can you share your method/files for increasing PotD health? I found the other mods for increased difficulty but not that one. It's in the global.gamedatabundle search for "pathofthedamned" it will take you to the difficulty settings. It allows you to change HP and damage at each difficulty level. The AI already hits really hard, and has massive accuracy/deflection advantages with the mods I'm running, so I just boosted HP and not damage! what value you suggest to put in HP? 2 or more?
  4. I played both beckoner and troubadour both of them just for the summons and I have to say that troubadour summons looks much cooler (the little one from beckoner seems a joke).. From the only summon prospective efficency clearly beckoner is better but troubadour has much more utility and versatility
  5. I think you should wait until they actually finish the game, actually balance it, before worrying about the difficulty. They apparently either had to choose between bugfixing or balancing PotD/Vet before release, even with a whole month delay of release for bugfixing. Guess what they went with. Balancing will apparently be done post release - im personally waiting to get the game until its finished properly, you may wanna do the same so as not to ruin it for you, beforehand. Level scaling apparently wasn't working on release too, so there's that. Was still buggy as well. Gone are the days of actually finishing a game before releasing it. So if you're wanting challenge, you may want to hold off altogether. thanks but i really want to play anyway.. I just wish there was a way to play with scale on but seeing skull for non critical path encounters
  6. not working for me ( even with new patch no skull and some clearly unbalanced fight did u set to scale everything? up only right? mine is critical path only always up but no skull
  7. after installing the new patch a very gamebreaking bug appeared.. My character simply doesn't go where i tell them to go (if i select all party) the simply stop in quite random location.. the only way is to command them 1 by 1.. can u imagine how frustating can be walking throught door? the only way to fix it is retarting the game, but, after a while the bug comes back
  8. Agree with the others.. The most efficient way is the single class, I max focus in a couple of attack with that bow that release multiple projectile.. but I guess u can also be effective with a weapon based multiclass I just wish there was a way to set AI to spam spell only when focus is maxed!!
  9. enemy target character with less deflection? Source? Someone told me aggro works around armor not deflection Its absolutely not true. I have played all my time in PotD and this is not the case. In ship battles, my 2 front liners are always the people targeted by ranged. The enemies that cross will go after the back line but only because I cannot possibly block everyone. Rogues especially seem to like go after softer characters but everyone else targets who ever is closer. Engaged rogues also stop running around with exception to those nasty xurip plaguebastards or whatever they are called. They go invis, can walk through anything, and go straight for the low defense folks. that's my experience too.. only rogue and those plague*** jump on my backline, the others if engaged stay with the frontline
  10. enemy target character with less deflection? Source? Someone told me aggro works around armor not deflection
  11. Playng in PoTD and im thinking to restart (im lvl 12).. Game is too easy without scaling.. BUT i really dislike the fact that u can't see the skulls indicators if u turn it on.. I tried level scaling once but it seems that some fight or way above your level and clearly impossible to beat and no indicator tell me that.. what do you think?
  12. Quick question, how do you setup paladin's swarn enemy? I would like to recast it every time the enemy affected by it dies.. Is it possible? I tried setting it with a cooldown but its not really efficent
  13. Form my experience in potd, if u plan to go frontline just get trabadour, much more utily.. I did a priest/beckoner in backline that is the buffer/summoner and it's working well because summon has long casting time and u will get interrupted front line
  14. i don't know if it's a bug or my problem but most of my try to setup AI simply doesn't save.. they just disappear.. i find this problem always when i try to add a second condition or second ability
  15. So thats whats going on. I was wondering why my DPD and focus gain is to bad with double firearms if my reload time is 2sec. Back to the warbow then.u suggest warbow for an ascendant chiper then?
  16. oh darn.. So what to do? I'm also using pistol on my chiper should I stop it and change weap? Do I have other option? I just wanna build focus
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