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Everything posted by Edolamberto

  1. i don't see any 1.1 potd ranged dps sorry.. most of them are tank/melee/solo potdI think there's a language problem that prevents you from getting the joke. But it doesn't matter - it wasn't a good one in the first place... There are not that many ranged caster builds besides the Master of Missiles and maybe a few others. Maybe because casters are not so good at doing sustained dps in Deadfire (besides the PL cheese with alchemy + decay spells or the shock helmet abuse). For example I'm playing Serafen as a ranged dps caster atm and he simply sucks at it (if I don't use Mind Control). Maybe Maia as a Geomancer will be better - but I doubt it. Better go the DoT route I guess. lol sorry didn't got the joke ahah
  2. I noticed a huge lack of ranged dps caster build in this guide.. Like 90% of the build are melee/tank.. Am I missing something?
  3. Oh yeah this works if you only spam missiles. I just like my big AoEs too much :3 i like AoE top but micromenaging is not my thing.. Considering how easy potd is.. I wish there was a way to autopilot with other spells too..
  4. they both didn't dropped for me, cleared forgotten catacomb no sign of reckless brigandine.. and i didn't got the second duskfall from killing valera
  5. In particular did they removed Reckless Brigandine and Duskfall? They didn't dropped in this playthrough and they always dropped in my past playthrought Tnx
  6. I have briefly tested it, and it looks to be partially fixed. For example tooltip was showing 1.4s reload time, while checking the frapsed video was giving me 46 frames, which corresponds to 1.533s. And for reference: in v1.0.2 I couldn't get below 2.766s (even if tooltip was showing 1.0s) thanks a lot.. Confusing but yea it seems partially fixed then
  7. I can't find this information anyone tested it? I'm referring to the bug which you can't go under a fixed reload time even if tooltip say so
  8. I'm building a backliner summoner and with 1.1 patch i'm 100% sure it's gonna be troubadour.. This is the only game I know that made a summoner subclass worse in summoning than other subclass
  9. Peaceful approach.. Get both weapons.. Kill valera get armor and another sword.. Raid bardatto vault get everything ahhah
  10. i tested also with a naked wizard wielding only 1 melee weapon... and he can engage 1 enemy! so there must be 1 base engagment also a devoted fighter with a shield can still engage 2 enemy! 1 base, 1 shield.. 2 enemy exatly like my unbroken PC ahah what's the reason to get unbroken can someone test this too?
  11. what? Are u absolutly sure? But why a brand new custom unbroken companion with a shield can engage 3 enemy? I tested this several time with console dummy
  12. My unbroken warrior equipped with a shield can engage only 2 enemy is it a bug? Cause my shieldbearer pally can engage 3 it should be: 1 (base) 1 (unbroken/shieldbereear) 1 (shield) is it correct? i don't understand can somebody help me? i created a companion exatly like my PC and he can engage 3 enemies.. so definetly a bug, any solution?
  13. Im trying this build in a party potd.. But I really can't chose which weapon to use, I just got frostseeker bow, should I use it or stick with reload type weapon for the gunner perk?
  14. And if you have both positive and negative speed modifiers, you will see the negative one higher than in the ability tooltip (I had -33 of the Arquebus modal instead of -25).I don't think this is true. This is why I am pushing the point to MaxQuest that in his OP his statement about double-inversion making maluses overpower bonuses is incorrect. In reality it is because some maluses are phrased in terms of "time" and some bonuses in terms of "speed." In the tooltip, the game is showing you the coefficient normalized for "time." So if arbalest has a -25% speed in the modal description, that actually translates into +33% recovery time penalty in the tooltip (note the distinction between "negative speed" and "positive time" here). It's the same thing mathematically. It has nothing to do with there being a mix of bonuses and maluses. This ongoing confusion between speed and time (including my own until a few posts up) makes me think that this is a really huge systems blunder on Obsidian's part. Oh, seems like I have started to understand only now. It is hilarious: all the problems could be solved by replacing "action speed" with "action duration". This one of the most unintuitive mechanics and there is no tooltip for Speed at all . Now another problem: My char sheet tells me my reload speed is 1.7 seconds, however the actual reload speed does not drop below 3.1 seconds. Looks like there is an animation speed limitation or something else preventing me from reloading quicker. it's a known bug unfortunately.. It happens with reload weapons only
  15. Question: in terms of dps I'm a full potd party how does it compare to a single class ascendant chiper? Are lvl 8-9 spell worth the single class?
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