
Edolamberto
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I need help building 2 tanks to protect my backline, self sustain with heals and to do enough dmg to keep aggro.. I have a fighter/pal and a fighter/illusion wiz but I'm not happy with them I want fighter because I need defence aura for the +3 engagement I'll probably keep the pally for the heal but what about the other one?
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I'm playing on potd with 2 wiz.. I dumped but con and res to 3 and max everything else.. You need to be carefull but it's doable like this.. When you start to get the right spell none can touch you.. 1 wiz is evoker focusing only on dmg The other one has no subclass I I generally use only debuff/disable spell with him
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I can tell you that this game is much easier than poe1 in potd.. So don't worry I think you can get it through with anything.. I'm doing just fine with a bad optimazied party in potd and I never used a potion/scroll/drug till now.. My party is: Fight pally tank low dmg Fight illusion wiz tank low dmg Single priest super squishy (3 con 3 res) support and heal Single evoker wiz super squishy Single wiz super squishy
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I started to get the power's feel at PL3 with fireball.. About the aggro system I tried to equip all my squishy with heavy armor and my tanks with light but I didn't feel much difference.. I felt the improve in aggro management when my tanks got +3 engamnent aura and the pull ability.. I really would like to know how aggro works in this game
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My experience in POTD difficult with 2 Glass cannon wiz (con 3 and res 3) 1 heal/buff priest (con 3 and res 3) 2 tank (low dmg high def) it's doable even if very bad optimazied, this game is much easier than Poe 1 in potd.. If 1 enemy jump on your backline in 2 hit he will kill your wiz/priest but you can avoid that with good position/choke point/engagement stance
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