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Loof

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Everything posted by Loof

  1. Just to prove how much of a fantasy freak I am .... (in no particular order) George R.R. Martin's "Song of ice and fire" Steven Erikson's "Malazan book of the fallen" Ursula Leguin's "Earthsea" Scott Bakkers "Prince of Nothing" Zelazny's "Amber" Robin Hobb's "Farseer" and "Tawny man" Carol Bergs "Rai-Kirah" (or something liek that...) Feist and Wurts "Empire trillogy" Lynn Flewelling's "Nightrunner" Steven Brust "Taltos series" Glen Cook's "Black Company" (although they pale in comparison with Erikson) JV Jones "Sword of shadows" Orson Scott Card "Alvin Maker series" JK Rowling's "Harry Potter" Clive Barker's "Imagica" Michael Moorc0ck and storm constantine "Silverheart" Neil Gainman "American Gods" if im feeling generous I might add something by Jack Vance or Tad Williams too. Just to finish up I will add some sci-fi books too: Neal Stephensson "Snow Crash" and "Diamond Age" (I hear Cryptonomicon is even better but haven't gotten around to it yet) William Gibsons "Neuromancer", "Count zero" and "Monalisa overdrive" Frank Herberts "Dune" Mathew Stover "Heroes die" and "Blade of Tyshalle" Bruce Sterling "Islands in the Net" E.E Knight "Vampire Earth" (yes despite the title its a sci-fi and not a vampire series) and last but not least Walter Jon Williams "Hardwired" PS. No I dont like Tolkien
  2. My thoughts exactly, but in my eyes JA2 isn't a RPG...
  3. hehehehe that was actualy funny
  4. I prefer AI controlled partymembers/NPC's since I like to focus my roleplaying to one character and I think it lessens the roleplaying feel if I have total control of the other partymembers. Probably because I'm a pen and paper gamer at heart and I never play more then one character at a time in PnP (although I know some people do). That being said it's not a make or break issue for me, just a small preference...
  5. I'm a fan of both RPG's and Star Wars, but in this case I'm a RPG fan first. Since I go looking for cRPG's to play but haven't played almost any other star wars games.
  6. Thank you for keeping the forums open. It sounds like you are heading in the right direction with your intentions regarding how you want them too
  7. Adds voice to all the others that don't want the forum closed.
  8. x amounts of people reading athread and not answering could be as simple as them not having any information to share. I know I don't have any idea of how hard it is to get into gamebiz as a scriptwriter on writeing talent alone... (Edited for typos)
  9. I got a similar problem at one time first the game worked fine then all of a sudden it couldn't start up... What solved it for me was changeing my ATI drivers and reinstalling the game. EDIT: And latest drivers don't nessesarily mean best for every game.... but since you say you have the newest i presume you have tryed several so I guess, its not the same problem i had ohh well....
  10. I agree completely, the game is very good and for me actualy more fun than KOTOR 1 (I value intersting story and mood higher then polish). And actualy you can get the game running decently on a ATI card I have mine up to 1204*768 with all effects on and AA 6x and AF 4 (not 100% sure about AA and AF) but i did have to test multiple different driver versions and add disable vertex buffer objects in the ini file. Don't know exactly what driver version I ended up with but I think it was the latest version minus the ATI controllpanel. Don't know exactly what kind of fps i get but its not noticably bad to me. PS. Im using a ati 9700pro btw...
  11. I would say it depends on how secret/important the information that the "scout" can uncover is. If its just trivial stuff or stuff that you are pretty sure he will tell the rest of the group at first opertunity, then let them stay. Otherwise kick them out. One thing that I have tryed a couple of times is to have two GM's then each GM simply takes one group.
  12. yah yah yah I know you can use a gamepad with a PC, I just figured that the developers would have put in a backup plan for the silly sods that havent invested in one. And whas curious about what said backup plan would be
  13. This is one of the reasons I dislike classes, I dislike just picking the package ranger and not haveing to think as much about who my character is and why he has the exact skillset he does. Also the description "ranger" doesnt realy say very much about who the character is... I think this is one of the reasons that classbased systems are so popular with cRPG's since the developers don't have the option a normal GM has of fudgeing the dificulty of the game based on. So I will admit that in a cRPG a classless system has it's advantages, in that it makes balansing easier, but I still maintain that you can balance classless systems well enough and given enough time and thought they would still be preferable. But thats my main point the class doesn't give you any idea of what a character is like, it just tells you what he is good at in a rulestatistic meaning.
  14. Because gaining levels is fun? The again, as Bloodlines showed, just gaining experience to spend on skills is equally fun. So the true answer has to be balancing. If you don't have levels a characters hit points remain static which makes it harder to properly balance a game. Enemies in the later parts of a game tend to be tougher than their early counterparts and one way of showcasing this is by having them deal more damage. But enemies that kill you in one shot aren't really fun, so having the player gain hit points makes it easier to portray their badness. It's not impossible to do it in other ways, just harder. <{POST_SNAPBACK}> I would say that balanceing is easier if you know roughly how many Hit points a character will have. But yeah I think you are correct in that a classles system is a bit harder to balance, but since any player is free to use his exp in any combination of skills and abilities I think balanceing combinations of skills/abilities becomes less inportant, as long as you make sure the skills are balanced against each other in a vacume so to speak... In other words with the greater freedom of classless levelless systems comes a greater risk of makeing totaly useless/overpowered characters, but since if we want to stop players from makeing said characters we have to reintroduce the silly classes or some other kind of packages. Something that costs more then it tastes in my opinion, therfore I prefer a less then perfectly balanced classless system to a perfectly balanced and controlled system without freedom of chioce. Also as I indicated in my original post I think levelbased systems have a subcocious effect on any player that makes them more interested in gaining experience at all costs, something that can distract from the story and the roleplaying. Also just because you don't have classes doesn't mean you cant have a way to increase hit points, one way that I have been thinking about would simply be to have a skill that helps determin how many hp you have, another route would be the cyberpunk 2020 route where characters dont have any hp at all instead they have a damage resistance tolerance and for every x damage points they take they have to check vs a difficulty or fall uncocious/coma/die... Actualy hp/level is one of the things I hate most about levelbased systems....
  15. taks how can SLI require it being taken into acount when the game was being made to get an improvement, when the tecnology (in this incarnation) is so new that there can't be many games that have specific code for SLI out now. I have seen testreports that show improvements in halfnew to new titles? PS. linky times out for me...
  16. Definetly sounds interesting. How do the controlls work on PC if your not useing a gamepad? Seems like the kind of button combinations Ninja Gaiden uses would require a few more buttons than right and left mouse + space and aswd.
  17. Hmmm. Personally I think classes are there to provide straight-outta-the-box archetypes to enable a player to make an easy choice concerning the type of character they are dealing with. The mage/ healer/ rogue/ healer archetypes have become so ingrianed now that classes have become part of the RPG landscape whether we like them or not (I don't, to be honest). Third Edition D&D tried to (quite elegantly) square this circle by satisfying the demand for classes with a more lateral skills and multi-classing system. Still, I prefer class-less systems (SPECIAL is great; would work perfectly well in a fantasy CRPG...the otherwise dreadful Lionheart gave us a glimpse how). So, to answer your questions: 1. The purpose of classes is to feed the default assumption on the behalf of the player that there will be classes. 2. There should be as many character-build options as the wider game can realistically and viably support....if it is a combat heavy game why be able to build a pacifist healer savant who won't make it out of the first level? What would be the point of having an omni-skilled brute warrior in a game like Planescape? Cheers MC <{POST_SNAPBACK}> Good respons altho I would go even farther and say that: 1. Classes serve no real purpose except giving players archetypes so they don't have to think about who their character is and can instead concentrate on mini-maxing him... 2. Here I would add that there should be no classes at all, but if we realy must have them your awnser is perfect Finaly I would like to add: 3. While we are at it why dont we just toss levels out the window to since they just encurage xp hunting and serve no real purpose...
  18. Good classifications, altho I think splitting up vanilla RPG'ers in subcategorys like you said would improve it. Hmm but now that I think of it im not sure where to classify myself... I think odd as it may sound that I would be a multiclass Free-style story-teller/Collector-Savant. In that when i actualy game a prefer a ruleslight system that alows freedom of improvisation, but I dont want to skip the rules altogether since that leads to game master dictatorships (meaning its realy just teh gamemaster telling the players a story), and I also collect RPG books just to read them so thats the savant part ....
  19. No problems for me....
  20. Loof

    Obsidian

    Don't forget Palladium Fantasy RPG... it's also a part of the palladium megaverse (and the only palladium game I have played). And i must confess im with phosphor here, I love the palladium fantasy setting, but the rules are horrible (also think D&D is a horrible rulseset, but at least it's better organised).
  21. Im with shadowstrider on this one in that i think games in general have improved. Sure there are alot of crap games being released, but then there have alway been crap games. One think I do think was better about oldschool games where that the designers did more with the resorces at hand which produced alot of very simple but extremly enjoyable games. But then again I probably wouldn't be willing to pay for those simplistic but enoyable games if they where released today. In general most of my "favorite" games are from the mid to late 90s, but I think that has more to do with the type of games I enjoy being "hip" at the time then the overall qualty decresing... *shrugs*
  22. ENTP (aka inventor) Extroverted Intuitive Thinking Perceiving Strength of the preferences % 11 11 33 44 Actualy the profile fitts me very well (altho that might just be my ego speaking from being classified in the same group as alexander teh great )
  23. HAHA very funny :D But I think most of those would actualy be a reason to post your picture on the net and not the other way around
  24. No... but not far below the line (don't actualy have a list just go by feel)
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