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Loof

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Everything posted by Loof

  1. I agree that TB isnt obsolete, but I must disagree with you bout speed being the only advantage of RT over TB. I think they both have different strengths, an dif i was to simplyfy them as much as posible I would say "TB is interesting and RT is exiteing".
  2. I don't think all RPGs should be TB, I prefer it, but thats like eating hte same ice cream flavor for my whole life ...but I take it you want me to explain more anyways TB combat adds tactical depth (assuming your comparing good TB and good RT). Deeper RPG systems or rules add depth, well not as a rule, but lets assume the depth added is benificial to the game instead of clutter. A good rpg, IMO, is about choices and depth. Not brain power. These things require you to think tho. It's more of a side effect of a good rpg, than why a good rpg has to do more with the mind than your reflexes. Tho it is obviously best if you can have depth, but explained to the user in a simple way. hope that wasn't too generic <{POST_SNAPBACK}> I agree with most of what you say but you didn't answer the central question I asked. (Only thing I desagree with is that TB has more depth of options, take for instance any good fighting game: RT but with both tactics and depth of chioces in combat). Which was why is brainspower more naturaly nessesary for a rpg then reflexpower? (I should also say that im more interested in other choices when i play a rpg, such as dialog choices, different ways of solveing problems without combat, and choice of "quests" and motivation... but that doesn't realy have much to do with this discusion.)
  3. I have a question for all the peopel that think that a crpg system must be TB or you cant roleplay since your abilitys are based on your reflexes and not the character. Does this mean you also think that all rulesystems should be brainlessly simplistic? Otherwise stupid players might not understand them well enough and couldn't roleplay their characters in a effective way? Why is analytical and tactical thinking a nessesity and hand eye cordination and reflexes are not? It simply doesn't make sence... (Just for your information my analytical thinking is better then my hand eye cordination and I don't realy have anything against TB, I'm just curious :D )
  4. Good interview. About the RT/TB discussion I don't realy care one way or the other as long as it's not RT with paus and as long as its not first/thirdperson in combination with TB or topdown in combination with RT. I would also say that TB is in no way outdated, but Fallouts combat was still pretty sucky and has very little to do with why I love FO1 and FO2.
  5. Another way of looking at it is that since as a player in PnP you could theoreticaly try to do anything you can imagine your character doing you have infinite sidequests. I think the main reason that the term sidequest isn't very common in PnP is simply that since stuff doesn't have to be prescripted the distinktion between sidequest mainquest and goofing of gets kind of blured.
  6. Ooooo ya old school!!! :D (never even heard "The Hobbit" as a adveture game... but then I was 7 in 1984 so maybe thats not that odd...) EDIT: damn cant even spell Hobbit...
  7. Come back when you have killed ruby and emerald weapon and tell me FF7 is a walk in the park
  8. Yeah I agree you couldn't just change the controls in KOTOR as it is now ... it would require a substantialy improved companion AI where you could give your buddys more detailed instructions on how to act in combat as general parameters... But I don't think it would be imposibe if it was considered a priority and given the time it would need.
  9. Don't forget Maniac Mansion .... memories ....
  10. Are you saying that Arcanum had poor gamebalance or that it was hard? The first I can agree with... it had one of the crapyest systems i have ever seen, but it definetly wasnt hard... ...hmm... I think I just answered my question.... ohh well <_<
  11. I would say that kotor has to little controll in its combat. For me the problem isn't that its to actionsbased. I think either a more direct control action based system based on the characters stats or a slower more tactical system would work but i dont realy prefere one over the other....
  12. ahh chill ... the swedish translation of that game was one of the few games around when I was a kid...
  13. The d20 starwars is a rather new invention I think... But i dont know what the west end system was called either or even if it had a name...
  14. Nahhh thats Hastur ya dolt
  15. I played a little L5R and thought it was pretty fun. I made a Unicorn shugenja from the Moto family. I shamelessly powergamed him by taking Alternate School: Phoenix, giving him a starting Void of 4. His name was Moto Arif, but after blowing up a Scorpion bushi he was (out of character) called "Moto Explodo". <{POST_SNAPBACK}> OMG that's too cool :D I'm kinda surprised at the powergaming though I thought developers were supposed to be about balance :D <{POST_SNAPBACK}> I would say that the best rule system designers are the powergamers (or at least the people that could minimax alot if they wanted) since they are the people that tend to notice the flaws and loopholes in a system.
  16. After looking at the official page and finding this: Im inclined to agree Advent Rising looks VERY promising (w00t)
  17. Nice to see people dont just play D&D... sometimes i get the feeling its the only system people know of. Personaly I like alot of different systems and worlds here are some in no particular order: Cyberpunk 2020 (cool world and the system has some good ideas to...) Feng Shui (realy fast and fun.. not to serious) Ars Magica (realy cool magic system) Mutant (Pretty cool world, altho I usualy edit some parts i dont like. Swedish game) Warhamer Fantasy Roleplay (Nice gritty fantasy world and has one of the best printed campains ever in the abovementioned "Enemy within") Palladium (cool fantasy world, crapy system though) World of darkeness games (interesting world although tends to be a bit to extreem, the system is horrible) Call of Cthulu (Nice setting for one shot sessions) Probably have a few other favorites but i can't think of them right now...
  18. Yeah Constantine looks like a rather ****y adaptation of a good comic. Now Sin City on the other hand looks like a very promosing adaptaion of a good comic
  19. Yeah that would explain it, did you play rogue trader or secodn edition 40k? Either way they changed how eldar play a bit in the last edition, and from what little I have seen of Dawn of War it tryes to stay true to the latest edition. Nowdays reapers as I said aren't realy made for anti vehicle duty, but eldar has alot of other ways to deal with them now. Usualy involveing vehicles of their own, wraith lords or antigrav platforms for guardians, if any of these work in DoW I don't realy know though... About the terminators I would say that regular stormbolter + powerfist has been better in almost all versions of the tabletop game too so I didnt even think of trying the thunderhamer stormshield version when I tryed DoW oh well....
  20. Yeah looks kinda neat .... to bad its playstation 2 exclusive .... me dont own one of those =(
  21. Is this the game you are talking about ? Linky Edit: found second linky ...
  22. ohh well... go internet search go!! I guess...
  23. linky please?
  24. Dark reapers carry reaperlanchers and not normal missile lanchears if I recall my 40k correctly these are lightweight lanchers that shoot alot of small missiles instead of one big one hence they are superb vs heavy infantry such as marines but too weak to harm anything but the lightest vehicles. Conserning the Assault terminators I'm less sure but I think they just have abnormaly high strength against vehicles in the board game. It would be very unbalansing for them to have autopenetrate against vehicles since armor is about the only defence they have as oposed to troops that have toughness too. This "info" is from the tabletop game as I recall it... (last time i played 40k was a few years ago)
  25. Bugs dont bother me if there is a way around them either through tweeking or patching. If I can't get around them on the other hand I can get pretty uppset about it. Fallout 2 comes to mind ... that was a hell of a bugy game when it first came out... but then it was a superb game when they finaly got it patched. So I'm fine with buggy games as long as it gets fixed, but can get pretty irritated while waiting for said patch/fix...
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