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Everything posted by Serrano
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There are two campaigns, high elves and humans. No idea how much either campaigns branch though as I've not played them yet.
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If you can play Civ games then you know enough to start playing AoW3 and learn the rest as you go.
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I think everyone sucks at golf without practice, it's just harder than it looks like it has any right to be.
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nevermind
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When does that start to get good? I've tried reading it from the start a few times since he's one of the contributors to the Writing Excuses podcast, but those first strips are painful. Sorry, I can't remember. it's been ages since I've read them. It did get better but if you're hating the early ones then it's probably not for you.
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Buy an Alpha version of Galactic Civilization III for $100
Serrano replied to Maria Caliban's topic in Computer and Console
If you can play Civilization then that's about as in-depth as you need to go to win matches of GalCiv except perhaps for the highest difficulty settings. -
Schlock Mercenary by Howard Taylor http://youtu.be/2cssgHm9KLE http://youtu.be/3OdP17ZeEv8
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30,000 Sign White House Petition For Alaska To Secede To Russia
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I cannot praise Elizabeth Moon enough. Her stories are always deep with well thought-out settings, characters and themes and feel incredibly authentic because of her very impressive and varied background which includes serving in the marines, being a paramedic and being in local government not to mention various hobbies that have obviously come in handy when writing like fencing and biology Aside from Vatta's War you ought to check out the Familias Regent books (The first one 'Hunting Party' is a bit slow but the series is worth sticking with) and if you're ever in the mood for fantasy 'The Deed of Paksenarrion' trilogy is a must have. Aside from Elizabeth Moon, have you ever heard of 'The Grimnoir Chronicles' by Larry Coreia? They're a bit of everything including steam punk, magic, super heroes, 1930's detective noir ect. You can listen to a sample of the first book here And lastly, the Partials trilogy by Dan Wells, in case you ever wondered what his work was like after listening to him on Writing Excuses.
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This has been a rumor forever. It's literally impossible to get both of them in the game. Two different models, etc. It's probably not impossible. There was talk of that official program to let players set the story state of the last two games before starting a new Inquisition campaign. It's not unthinkable that they could throw in the character creator with that and allow players to make new models for Hawke and the Warden if they intended to do so early enough in development. I could totally believe it would be more trouble than it's worth though.
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I played as a conjurer and managed to doom the entire planet. Sorry about that everyone.
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Ideally, yeah. I can't remember an RPG where the developers have decided the player is going to be a villain and really ran with that idea throughout the design though and I'd be curious about how that would turn out from a developer like Bioware or Obsidian.
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The game itself is kind of uninteresting. I also backed it but I do agree that the game doesn't really seem that interesting Chaos was boardgamey without any kind a narrative. It was a fun game but it's probably like trying to advertise chess.
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I dunno, currently playing DA2 and having a harder time making good decisions. I mean, when the dude wants me to help him gather obvious gunpowder, I can make the good decision of not doing it or the bad decision of helping him, but the end result is the same. Pretty sure you can make some fairly bad decisions in Awakening, too? I was going to post something similar but I'm not sure how common it is for playing to get a compulsive urge to reload when something goes wrong or if we're in the minority. A game where you can make bad choices often and throughout open up a lot of interesting story possibilities are you try to recover from failure and paying more attention to try to figure characters and situations out becomes more of a game unto itself, but on the other hand there may be a risk of outright annoying and frustrating a lot of people to the point where they quit the game if the developer isn't careful. Would be interesting to see someone do it but isn't this exactly the same thing as making a truly branching narrative in that the developer has to keep making extra content for all the different branches and combinations of choices to not make the bad decisions feel hollow? I would love for Obsidian or Bioware to make an RPG where the story is written around you playing the bad guy, or a bad guy and all your choices are different styles of that. It would be refreshing for "evil" choices to extend beyond just pointless insults or murder. They would need to figure out a system to let the player feel more pro-active though since villains are typically the instigators of events while the heroes are the ones reacting to things.
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That brought back memories of 8-bit Theater Now THAT would have been an exciting game announcement.
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Apparently what tends to happen with the successful free-to-play games is that while most players don't spend anything, or at least only rarely, there are enough maniacs with too much time and money on their hands to make up for it.The freebie players keep the game populated which keeps the paying players involved in the game which means they keep buying things. Blacklight Retribution is a good example, it's a free Call of Duty type game, you can actually unlock almost everything by spending an obscene amount of time playing the game but you can also use real money to get it right away. This means sensible people may occasionally spend a small amount of money on that new scope or pack or special offer to save them a week or two of grinding but the big fish will spend a fortune to get everything. New weapons, armours, patterns, hero characters and other unlockables are added on a regular basis (including new maps and game modes which are free to everyone) and it's supposedly been very profitable for the creators and very popular with it's fanbase.
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There's NOTHING from MMO's you WANT to put in regular RPG's. If you do, you murder your own product. I guess there's still the income, true. Experience creating and making the most of destructible terrain, hands-on experience designing adversarial maps, competitive shooter and games with and arcade/simulation feel, multiplayer networking ect. MMO doesn't have to mean it will be like World of Warcraft (The trailer certainly didn't look like that type of game), don't forget that Planetside is an MMO as well.
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I just watched Ender's Game. I didn't hate it but I don't see how anyone who hasn't read the books could get very much out of it or properly follow the plot. it's like someone made a movie of the cliff notes of the book or decided to just make an ensemble of their favourite scenes and release them into the wild without much thought of how to fit them together. It's a little annoying actually because the actors, the script and especially the special effects are all good, you feel like they've done well at bringing Ender's Game to the big screen but it just isn't long enough. Nowhere near. They've cut out too much to even tell the main story arc properly.
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Well it gives Obsidian an income while they work on PoE and experience in areas they don't normally get to practice with, which they can then put to use in other games.
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Jokes aside I played through the whole campaign without spending real money on anything and I never felt short of resources or hampered in any way. I think DS3 is one of those games where the extras you pay for break the game rather than add to it.
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Microtransactions aren't an issue for Dead Space 3, you should play it co-op with a friend though.