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Everything posted by Serrano
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Blood Bowl had a pretty good mechanic for trying to move past people in that if the character failed to dodge, your turn was over and your character was left in a very compromising position. I'm not sure if something similar would transfer well to a small scale tactics RPG (which Blood Bowl is really, albeit a different kind) but it did make units forming a wall or generally trying to tank fill a valuable role and also encouraged the player to weigh whether trying to run past a heavy hitter was worth the risk.
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Playing mostly as a hollow I haven't been invaded so far. Right now you don't have to worry if you want to play alone. I did only a little bit PVP for the Bell Keepers, so it's hard to say something about cheaters. Oh cool, PC Gamer reported at one point that you were going to be able to be invaded while hollow also, I imagined an absolute bloodbath when I heard that cheating was easy.
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How has the ease of cheating and the ramped up invasions mechanic playing out so far?
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The Old Republic/Kotor has always pretty much been it's own thing to people who aren't into the whole expanded universe though hasn't it? And since the whole reason they set the series so far before the films in the first place was so that they could just about do anything and explain it away by saying "It's in the past man, let it go", I don't see how taking it out of canon will rile too many feathers. Then again hardcore SW fans made Jediism an official religion so who knows what that particular group of crazy people are capable of.
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Shadow Warrior is actually a surprisingly good modern 90's shooter. It has colour keys, map backtracking and waves of enemies and it's just about shooting things, there are no vehicles or cover or weird gadgets beyond your katana, it's just you shooting lots of enemies with a wide variety of guns when you aren't hacking them to pieces with your katana. It has modern touches too like weapon upgrades, special sword moves and passive rpg upgrades but overall it captures the feel of games like Quake, Doom and Unreal more than anything I've seen since, well, Quake, Doom and Unreal. Lasts around 15 hours also for what that's worth and I think there is a demo on steam. Nobody bought it on release sadly but it's brilliant, it's probably what Duke Nukem Forever should have been.
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When an AI learns and has the inclination to teabag people it's probably time to disconnect it from the internet, just saying.
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The answer was always soundblaster, the other options were just there to confuse people. I'm talking about all the other stuff. Typing in folders and directories, removing and adding different pieces of hardware because certain games weren't comparable, kicking the PC which for some reason actually worked sometimes and all the other crazy and tedious things back when gaming was for nerds.
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Oh man, I just remembered DOS and gaming in the 90's. I am so glad things aren't like that anymore.
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I just finished playing The Blackwell Epiphany. I liked it and would recommend it to anyone who's played the rest of the series but for better or worse the tone of the story is different and I don't think it will be many people's favourite Blackwell game although it is a typically good Wadjet Eye title.
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Is it meant to look like all those demons are racing to high five the Inquisitor?
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Having not played Demons Souls, how is that different?
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No really, Chaos Gate was brilliant. It was the best X-Com clone aside from Jagged Alliance 2. There was no geoscape map but each mission was hand crafted, which in some ways was an advantage and each level had great design. Being 40k there was an impressive amount of unit and equipment variation for the player and the enemies, units gained experience between missions so when you lost people you felt it, there were vehicles, both tanks and dreadnaughts, ect. ect. The art, sound, and soundtrack were also really top-notch for the time. It even had an editor as I recall but this was before the internet was a big thing so there was never a giant modding community. If they re-released it today I'd recommend it to X-Com fans.
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That looks beautiful, and I say that as someone who's avoided Minecraft almost entirely because of the art style.
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But totally plausible as to how a player would react if that situation had presented itself in-game. In a way I'm impressed.
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Failure to be rid of Imoen? I liked Imoen so I'm glad they changed it, some of her banter was very funny and endearing. Her as the betrayer/slayer sounded like an interesting arc though, is there anything written about it on the internet still?
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That is impressive but ATB proved that a character creator alone isn't going to hold peoples' attention.
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Susan Wilson's Kickstarter discussion (split topic)
Serrano replied to babaganoosh13's topic in Computer and Console
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Susan Wilson's Kickstarter discussion (split topic)
Serrano replied to babaganoosh13's topic in Computer and Console
Okay, so first of all, why would anyone kickstart some nine year old into a game dev school. Really? Do people seriously not have better things to do with their money? What if she got bored after the first week and decided she didn't want to make a game anymore, because legal obligations or not, SHE'S NINE!? And secondly, of course the demo is awful and short, it was made by a nine year old. What the hell were people expecting? This story is a horrible snapshot of humanity both for those heading the project and those who put money into it. And how the hell did MCA and Brenda Brathwaite(?) end up on a pannel with these people? -
Was that from the Mr. Freeze DLC for Arkham: Origins?