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Everything posted by Serrano
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Apparently it was even more ridiculous when they tried to negotiate having the Oscorp building in one of the cityscape shots of the Avengers movie. And Shady, yes it was. The next movie is subtitled with that characters name also.
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Apparently it was even more ridiculous when they tried to negotiate having the Oscorp building in one of the cityscape shots of the Avengers movie.
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I should probably check to see if I can download those novellas yet.
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If you can find the other person on the planet who hasn't played Portal 2 yet then the multiplayer is just as good as the single player campaign.
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Dark Souls is also on sale on steam.
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Banner Sage is 40% off until tomorrow. It's so worth it.
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Space Hulk's co-op patch released today.
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Well not really as he'd be confined to the Dragon Age universe which includes retconning, the DeLorean can't do interdimensional travel. He might be able to go back and run over the first Quanari with horns though assuming that there were Quanari without horns before the Quanari with horns dominated the gene pool. That would mean that the Quanari with horns never bred horns into the Quanari population so he would never have had horns and would be free to leave the DeLorean.
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Would a Quanari fit in a DeLorean? I could imagine the horns being a bit of an issue whenever he tried to get out.
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What if it's like a Norman Bates scenario and "Morrigan" is actually the player dressed as his mother? Those early screenshots were a bit mannish and who's to say what Morrigan should look like in Frostbite 4.
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Wouldn't that make it kind of awkward when you're talking to Morrigan as her son if you also romanced her in the original game? Would that blur the boundaries between myself and my character, making making the Inquisitor his own dad? They should go with that option and break the 4th wall, it's actually surprisingly complex when you delve beneath the surface.
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http://youtu.be/rjTOF8IC528
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The Inquisitor turning out to be Morrigan's kid sounds a bit cliche.
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Especially when people try to peddle their belief's door-to-door. Bloody magisters.
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Too bad Exalted March was cancelled because I do think if they'd just cut out the waves and re-used areas an expansion would have won a lot of people over.
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The Architect really was a good character it's just that he and spider-woman didn't get enough screen time. What he had going for him is that he's not a moustache twirling villain and his cause is something people can empathise with easily while still putting him at odds with the player. I also really liked that he was counting on the player to spare that Hurlock who would go on to spread the Darkspawn plague that he created, thereby winning even if he himself died. It's nice when the villain has a plan that might actually work so again, I genuinely think he was one of the better villains in Bioware's roster who was wasted like Meredith in DA2.
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I can now picture Wodan dancing to "It's raining guns". Space Hulk was fun but there weren't many missions in the core campaign (12, several of which boiled down to finding the single effective strategy and never deviating from it) and a free DLC that added 3 more missions later). Full Control have since released 3 more packs and are still working on more, each with 3 missions that revolve around a new feature unique to each pack, allow for more variation in strategy and the latest one adds a new chapter with a new terminator type complete with unique powers. Each pack cost £4 so it feels a bit like they're nickel & diming even though obviously they need to pay rent and salaries while they work on the content. All that said, FC did a brilliant job of bringing the tabletop game to the PC, it's very atmospheric, has a nice interface and most of the commonly complained about problems like slow terminator animations have been fixed. Not sure what to make of Jagged Alliance so far then. The developer seem quite competent and willing to carry on supporting their games but I'd brace myself for a short campaign and the hope that the modding community will make good things with the editor. Very nice footage so far though. I'll be looking on with interest. I quite like the art style actually. Is it the slightly cartoony slant that puts you off? They may be trying to make it look like a modern equivalent of JA 1 & 2's sprite graphic art styles.
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Gangrel
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Which new games will you be playing soon?
Serrano replied to IndiraLightfoot's topic in Computer and Console
Hopefully they've learned not to use cliffhangers this time or ever again. My god, who ends on a cliffhanger and takes eight years to make a sequel? I don't even remember what happened now except for a handful of scenes and characters. -
NASA scientists create real Pipboy instead of working on rockets and stuff.
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http://youtu.be/1F_uV-0o0T4
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Peter Dinklage?
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He really is an emperor, even referring to himself as "the people". When he does make posts longer than a few words he usually is one of the more interesting posters on this board though. The first Witcher game was their launch title, they were a small dev studio who did a lot with relatively little and did take risks by doing a fantasy game that was so different in tone from mainstream competition, used a lot of mechanics that were either unique or inspirationally utilized to create something that stood apart rather than generically copied. It was a risk, even if it was a buggy mess on launch (Which to their credit they went well beyond what most other studios would have done to fix in their position, and provided the Enhanced Edition as a free Patch to PC users -little consolation to console users though, that is a valid point) and also consider that it's a Polish studio, the game's native language isn't English and it was considerably more work and expense for them to translate to English and get at that market than a native English speaking studio would have to deal with. Witcher 2 was also a risk, they scrapped the systems they had in Witcher 1 that had already found a fanbase, took a lot of what Bioware said they were going to do with the Mass Effect series and out-did them at it. Think about that for a minuet. This new Polish developer went head-to-head with and pulled the rug out from under one of the most talented and well funded RPG studios in the world. That was ballsy if nothing else. The only thing I don't like about CDProjekt is that while they're clearly very talented and hardworking people, their marketing department are total ****. I wasn't impressed with how they went after Bioware in their marketing of Witcher 2 but they've clearly proven themselves as game devs.