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Everything posted by Serrano
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For those playing it, is Blackguard basically finished now or is there still quite a lot of work to do and content to impliment?
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I could have happily gone through life without knowing what a goblin courtesan looked like.
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I was thinking he looked remarkably like Danny Trejo actually
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I was woken up today with a phonecall that started with; "Hello, did you know you were supposed to be at work today"? Well no, no I didn't. I wish when they changed the rotas at the last minuet, and it's quite possible that one of the managers did it yesterday when I was off, that they'd actually tell us rather than assume we'd just know.
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You're both right.
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clicking all the white icons on the screen != solving puzzles clicking through dialogue != playing a game walking from one screen to the next != exploration clicking through a QTE != combat It's not that different from a point and click adventure game really although TWD obviously doesn't want people to get stuck on anything since the story is the focus. Does it matter whether it's a game or not though? That's just a label, a lot of people clearly enjoy the product.
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I've always thought the writing in Indigo Prophecy and Heavy Rain was really strong, it's just that it's always so obvious when they've had to cut things during development and there's a very visible chunk of the story missing. And the shower scenes of course.
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He is, it's going to be the final game in the series apparently.
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They're all great games but I think Unbound was my favourite, you can't beat the banter between Lauren and Joey.
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I just finished Act 1 of Broken Age and I enjoyed it a lot. It only lasted three hours and the puzzles were easy but it's a great script with a lot of good jokes and it does feel like the old Lucas Arts adventure games.
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Yes, kind of. The QTEs are so easy though you have to deliberately fail them. I think the idea is to make you feel like you're struggling a little more than if you were just watching it happen, rather than to challenge or risk frustrating the player.
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Company of Heroes 2 and Saints Row IV both have a free trial this weekend and are 60% off. You can start downloading now.
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If you sign up with Audible you can get a free audiobook as a sample. Credit card info required unless you already have an Amazon account.
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I haven't "decided" that it's going to be a bad game or anything but once I heard the basic pitch of the story and saw the artwork I did think that this probably isn't going to be the adventure game I was hoping for. It looks and sounds like something aimed for young children which is weird because I'd have thought most people kickstarting something that wouldn't be out for a year+, based on the credentials of someone who's great works were like fifteen or twenty years ago would be adults. Fingers crossed though. I actually think that the documentary will be the thing that made this project worthwhile in the end (Not financially) because it has been very informative and entertaining and generally what they said it would be. But it would be interesting to see how much that sells for separately regardless of how well the games do.
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I've been listening to "Warbound: Book 3 of the Grimnoir Chronicles". It's got a bit of everything, superpowers, magic, zombies, demons, ninjas, samurai, pirates, a 1940's style detective as the lead character, humour, drama, horror, a mystery, a war, just to name a few. It's kind of like a novelization of Shadowrun except in a prohibition era setting rather than a futuristic one. Terrific books, I love them.
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I started playing that today, I'm only about 30mins in but it feels like being in an episode of a show like Star Trek. Quite liking it so far.
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I found those options along with training roulette made the game more interesting to be honest. It has nothing to do with realism but it does make each character more unique, costly to lose when they've developed and can effectively create sub-classes when say you have a high accuracy assault who is great at overwatch or a sniper who has a couple of medic skills but with low-accuracy.
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I won't dispute that. But discerning loud people from the total amount of people is tricky business. Very true, fair point.
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There are obviously plenty of people who do though as evident by the fact it keeps getting asked for. Not to say it's important if Valve have abandoned it, or that they should have to carry on making Half-Life games if they don't want to anymore, but it's still irksome that the story is left hanging and my biggest irk is that they didn't have to end on a cliffhanger in the first place. Just don't do it.
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I'm not sure Valve releasing Half-Life 3 is even a good idea for them, given that at this point I think it's all but assured that it will not live up to expectations that many seem to have manufactured. I see your point from a business perspective but as far as I'm concerned if you wrap up something on a cliffhanger (Unless you intended to end the series/story with such an ending) you really ought to finish it in some fashion for the sake of the people who care about your work, otherwise why didn't you just wrap the damn thing up in the first place and give people the satisfaction of a resolution? I mean that within reason but cliffhanger endings suck, we've all been there and know how annoying it is.
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I bet people would go see that movie.
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