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Spider

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Everything posted by Spider

  1. Sounds like the Firefox plugin Greasemonkey to me. https://addons.mozilla.org/sv-se/firefox/addon/greasemonkey/
  2. Waiting for raids in WOW at the moment when solo-queing as dps can lead to wait time up to half an hour to an hour. But sometimes it's faster. It varies a lot. And sorry, misread Coruscant for Cordellia, so thought you were lvl 50. So if no one is lining up for Esseles, then 12x xp probably is a bigger reason. Although it is kinda dumb that they force you into a group of 4 for what is balanced for 2 people (and can be soloed at level with some classes). At least it doesn't require tank and healer anymore I think (been so long since I did any of them)
  3. The problem is that you're playing DPS. And so is everyone else. There's simply too many dps players in line so there's not enough healers and tnaks to go around. Also, you're queuing for a FP in the leevl 50-54 bracket, don't know how many players still do those, I think most players when leelling just queue for the tactical ones instead due to much shorter queue times (no need for tanks or healers). Anyway, the problem you're describing exists in any mmo that employes the trinity and has a group finder. WOW is just as bad as SWTOR (although slightly better for raids due to larger groups).
  4. The problem is that if you add mouse and keyboard controls late in the project, there is a lot less testing to confirm the playability using such controls. Not just that the mapping works, but if you straight transfer a UI built for controllers it'll usually feel clunky using k/b + m. Which is why DA2 for me was much more of a chore to play compared to the first game, the UI was simply loads worse (as well as how the camera worked).
  5. It's (unfortunately) the nature of these games. Gear is most players motivation to keep going, so there needs to be new tiers constantly. Expansion time of course is used as a total reset. Although it wasn't as bad in SWTOR as it is in WOW for instance. In SWTOR if you had top end raiding gear it lasted to the very end of the expansion, and hard mode TFB and S&V were completable in the previous tier raid gear (except Styrak I think). If you had an amazing group that is, most players had to get the flash point and story mode ops gear first.
  6. Looks very interesting. Might be enough to get me back to playing the game again. I still like the game a lot, there's just not been anything for me to do for the past 8 months or so. Conquests weren't enough to draw me back. Just wish the expansion didn't land 2.5 weeks after the WoW expansion...
  7. I have bought it if it helps
  8. See, the problem you're having is that you're expecting Larian to produce something they traditionally don't do. Immersion has never been a great selling points in their games.
  9. Yeah, I nearly played / finished all the IE games in order of release. The exception is PS:T even though I had bought PS:T when it was released. I initially couldn't get into PS:T (quite removed from BG) and put it aside and a few months later IWD was released which I found the game style more familiar with BG and was immediately hooked. It was always marketed as a dungeon crawl where you create your own party so companions weren't going to be in. And not long after that, some months later BG2 was released. So it was a while before I got around to playing PS:T again. My progression was BG, IWD, BG2, PS:T, IWD2. When playing IWD after BG, there were a lot of technical improvements. So it was a natural progression to go from BG, IWD and then BG2 where you see IWD animations in BG2. It flowed really well for me. I really enjoy IWD but not enough to buy it again as there's nothing wrong with my copy of the game and runs on my comp. The mods like unfinished business isn't a strong selling point when I can download that for free, and having been bitten once with the BG:EE with all the bugs, I'm quite wary of Beamdog. Same with Amentep, that I've played IWD more than BG2. You probably find you couldn't get into PS:T because it didn't have the deep and engaging Romance options you were expecting Torment had one of the better written romances I've seen in a RPG so I don't know where you're coming from there...
  10. Isn't that what the preview button is for?
  11. Considering both Bioware and Bethesda realease on both consoles and PC, most AAA RPGs we've had the last few years have also been on consoles. Meaning the KotORs, Fallouts, Mass Effect-series, Dragon Age-series, Elder Scroll-series, Alpha Protocol, Dungeon Siege 3, The Witcher 2. If you think they're good enough is a matter of taste, but most of those games on the PC suffers from a ui clearly designed with a controller in mind, so might be a better experience on consoles.
  12. I thought warlords was extremely fun on HM. But I like bosses that lets you change up your strategy based on group composition, in this case what kill order to use. But I come from a raid leader/healer perspective. That and I like council fights in general. That and they simply look cool. Last fight I like because of how tight the dps requirements were at the time, but in the middle part it got insanely repetitive.
  13. Operator IX is one of my favorite fights in the game, it's just awesome. If you're past trasher, the next two bosses win S&V will be fairly easy, the last two are a lot harder though (and much more fun).
  14. In me and my girlfriends co-op game I'm playing a rogue-like character, and from a pure single target damage perspective, that character is the top in most fights. And that's without relying on stealth overly much. The pure amount of attacks you get through pull their weight, and I find the rogue abilities to be very useful (invisibility, self-haste, stun, charm). All attacks are backstabs since targets really only turn around when you miss, and it's rare to miss on a backstab. And due to the high amount of attacks, chances to trigger secondary effects on targets is pretty high. Rogues excel at taking out high value targets like archers or spellcasters, but they're less effective at heavily armored targets. Maybe an archer character would be better for that purpose, but the rogue is more fun. Sure, there are times when after delivering your initial flurry of attacks you feel a bit exposed and you can go down quickly. But that's part of the playstyle. I do hate that dead characters get less xp though...
  15. Wasn't the whole steam only hooplah about any future expansions after the core game and Dragonfall?
  16. The planetary conquests are all done in PvE quests, so no fighting other players involved. They've been a bit vague about it, but I think guilds rack up points for doing quests and at some point the guild with the most points get control (and bonuses and stuff).
  17. It's definitely a cc/credit sink, but the game does need more credit sinks. As for fleet general chat, I didn't think of that, mostly because I rarely care. I meant to replace the personal ship for me.
  18. The website does say there will be PvE missions as well, so I'm assuming those are single player (at least some of them).
  19. The expansion also includes NiM mode for Dread Palace, so there'll be something for the more casual crowd (the people that spends money in the cartel market) as well as something for the more hardcore. For the inbetweeners, I suppose we'll have to wait and see. They should implement quests for trophies and such (like the seeker droid quest line), but if they've thought of that remains to be seen I suppose. I would also have liked customizable ships better, but it could be an engine limitation with how those areas are initially designed. But we'll see. For player housing to be useful as a resting point, it really needs a priority travel terminal. I do look forward to see what they're doing with the guild capital ships though.
  20. If nothing else, Feargus has proven to be fairly business savvy in the past. So if he thinks this deal is better for Obsidian, I'm pretty sure it is.
  21. Yeah, but they missed the mark. Decency and honor has no place in big business (as much as I personally would prefer it to be otherwise). Had the game sold poorly but reviewed well, I am sure Obsidian would still have collected that bonus, even though in that case it wouldn't have been decent for them to do so. Would I have liked Obsidian to get that bonus? Of course I would. I've been posting on these boards since they opened, so obviously I'm a fan of Obsidian. I just don't think we can paint Bethesda as the bad guy for simply upholding their contract.
  22. I wasn't aware of them changing the release date, hadn't seen anything about that. Then for that yeah they do deserve some criticism for sure. How poorly their QA was is hard to determine, it could also be that there were so many bugs in the game that they were completely swamped.
  23. Bethesda didn't pull any shenanigans. They followed their contract. The issue isn't that Bethesda did anything wrong it's that the clause was crap to begin with. Or at least it seems it was as things stand. Had FO:NV been a critical hit but a financial fiasco, obsidian would have gotten paid. But bonuses based on performance has to be a smarter than bonuses based on opinions. Regardless, I am sure Obsidian would jump at the chance to work with Bethesda again, in business you can never be upset at the other party fulfilling their part of the deal. You just have to make better deals.
  24. Missing one coin on SM shouldn't cause a wipe though. It just means one more droid on the floor, but that should still be manageable. In story mode, 16-man is certianly a lot easier than 8-man. In hard mode it's another story and varies greatly from fight to fight. But dps and healing requirements are generally higher in 8-man, while the difficulties in 16-man is more group coordination and team management. I prefer 8-mans in general since it allows you to build a tighter team, but larger scale raids can be fun as well.
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