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Spider

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Everything posted by Spider

  1. You're thinking they'll change the existing operations to be more melee friendly? I haven't ready too much about it, but I would assume they'd be more careful moving forward, but leave what's there as is. From what I've learned from the WoW devs communications, designing an operation isn't that taxing on man hours, biggest chunk of time goes to making the art. So I don't think adjusting whatever they have planned would be doable, I'd instead speculate they don't have enough artists to both make interesting story content and operations at the same time. But I hope I'm wrong and they'll get something out quickly. Also not sure how I feel about all operations being scaled to max level. I think it's great to have the story mode versions in rotation for the raid finder, but the heroics just feel weird for me.
  2. I'm still baffled that they thought no new raids at expansion launch was a good thing to do. I stopped playing last spring except for a brief stint when SoR came out, but always had an interest in going back. But not now for sure. And people that stuck with it in my guild are now leaving as well being fed up with it. Maybe they've decided that the raiding community isn't worth it anymore and that more single player style is the way to go. I just know they're killing interest completely for me.
  3. I've been running Windows 10 for a couple of weeks (got it from the insider program) and use the old win8 drivers for my creative soundcard. Works like a charm. Afaik the architecture in Windows 10 isn't different enough, so pretty much everything working for Windows 8 should work with 10 as well.
  4. Sounds like the Firefox plugin Greasemonkey to me. https://addons.mozilla.org/sv-se/firefox/addon/greasemonkey/
  5. Waiting for raids in WOW at the moment when solo-queing as dps can lead to wait time up to half an hour to an hour. But sometimes it's faster. It varies a lot. And sorry, misread Coruscant for Cordellia, so thought you were lvl 50. So if no one is lining up for Esseles, then 12x xp probably is a bigger reason. Although it is kinda dumb that they force you into a group of 4 for what is balanced for 2 people (and can be soloed at level with some classes). At least it doesn't require tank and healer anymore I think (been so long since I did any of them)
  6. The problem is that you're playing DPS. And so is everyone else. There's simply too many dps players in line so there's not enough healers and tnaks to go around. Also, you're queuing for a FP in the leevl 50-54 bracket, don't know how many players still do those, I think most players when leelling just queue for the tactical ones instead due to much shorter queue times (no need for tanks or healers). Anyway, the problem you're describing exists in any mmo that employes the trinity and has a group finder. WOW is just as bad as SWTOR (although slightly better for raids due to larger groups).
  7. The problem is that if you add mouse and keyboard controls late in the project, there is a lot less testing to confirm the playability using such controls. Not just that the mapping works, but if you straight transfer a UI built for controllers it'll usually feel clunky using k/b + m. Which is why DA2 for me was much more of a chore to play compared to the first game, the UI was simply loads worse (as well as how the camera worked).
  8. It's (unfortunately) the nature of these games. Gear is most players motivation to keep going, so there needs to be new tiers constantly. Expansion time of course is used as a total reset. Although it wasn't as bad in SWTOR as it is in WOW for instance. In SWTOR if you had top end raiding gear it lasted to the very end of the expansion, and hard mode TFB and S&V were completable in the previous tier raid gear (except Styrak I think). If you had an amazing group that is, most players had to get the flash point and story mode ops gear first.
  9. Looks very interesting. Might be enough to get me back to playing the game again. I still like the game a lot, there's just not been anything for me to do for the past 8 months or so. Conquests weren't enough to draw me back. Just wish the expansion didn't land 2.5 weeks after the WoW expansion...
  10. I have bought it if it helps
  11. See, the problem you're having is that you're expecting Larian to produce something they traditionally don't do. Immersion has never been a great selling points in their games.
  12. Yeah, I nearly played / finished all the IE games in order of release. The exception is PS:T even though I had bought PS:T when it was released. I initially couldn't get into PS:T (quite removed from BG) and put it aside and a few months later IWD was released which I found the game style more familiar with BG and was immediately hooked. It was always marketed as a dungeon crawl where you create your own party so companions weren't going to be in. And not long after that, some months later BG2 was released. So it was a while before I got around to playing PS:T again. My progression was BG, IWD, BG2, PS:T, IWD2. When playing IWD after BG, there were a lot of technical improvements. So it was a natural progression to go from BG, IWD and then BG2 where you see IWD animations in BG2. It flowed really well for me. I really enjoy IWD but not enough to buy it again as there's nothing wrong with my copy of the game and runs on my comp. The mods like unfinished business isn't a strong selling point when I can download that for free, and having been bitten once with the BG:EE with all the bugs, I'm quite wary of Beamdog. Same with Amentep, that I've played IWD more than BG2. You probably find you couldn't get into PS:T because it didn't have the deep and engaging Romance options you were expecting Torment had one of the better written romances I've seen in a RPG so I don't know where you're coming from there...
  13. Isn't that what the preview button is for?
  14. Considering both Bioware and Bethesda realease on both consoles and PC, most AAA RPGs we've had the last few years have also been on consoles. Meaning the KotORs, Fallouts, Mass Effect-series, Dragon Age-series, Elder Scroll-series, Alpha Protocol, Dungeon Siege 3, The Witcher 2. If you think they're good enough is a matter of taste, but most of those games on the PC suffers from a ui clearly designed with a controller in mind, so might be a better experience on consoles.
  15. When you say Operator IX, do you actually mean Titan 6?
  16. I thought warlords was extremely fun on HM. But I like bosses that lets you change up your strategy based on group composition, in this case what kill order to use. But I come from a raid leader/healer perspective. That and I like council fights in general. That and they simply look cool. Last fight I like because of how tight the dps requirements were at the time, but in the middle part it got insanely repetitive.
  17. Operator IX is one of my favorite fights in the game, it's just awesome. If you're past trasher, the next two bosses win S&V will be fairly easy, the last two are a lot harder though (and much more fun).
  18. In me and my girlfriends co-op game I'm playing a rogue-like character, and from a pure single target damage perspective, that character is the top in most fights. And that's without relying on stealth overly much. The pure amount of attacks you get through pull their weight, and I find the rogue abilities to be very useful (invisibility, self-haste, stun, charm). All attacks are backstabs since targets really only turn around when you miss, and it's rare to miss on a backstab. And due to the high amount of attacks, chances to trigger secondary effects on targets is pretty high. Rogues excel at taking out high value targets like archers or spellcasters, but they're less effective at heavily armored targets. Maybe an archer character would be better for that purpose, but the rogue is more fun. Sure, there are times when after delivering your initial flurry of attacks you feel a bit exposed and you can go down quickly. But that's part of the playstyle. I do hate that dead characters get less xp though...
  19. Wasn't the whole steam only hooplah about any future expansions after the core game and Dragonfall?
  20. The planetary conquests are all done in PvE quests, so no fighting other players involved. They've been a bit vague about it, but I think guilds rack up points for doing quests and at some point the guild with the most points get control (and bonuses and stuff).
  21. It's definitely a cc/credit sink, but the game does need more credit sinks. As for fleet general chat, I didn't think of that, mostly because I rarely care. I meant to replace the personal ship for me.
  22. The website does say there will be PvE missions as well, so I'm assuming those are single player (at least some of them).
  23. The expansion also includes NiM mode for Dread Palace, so there'll be something for the more casual crowd (the people that spends money in the cartel market) as well as something for the more hardcore. For the inbetweeners, I suppose we'll have to wait and see. They should implement quests for trophies and such (like the seeker droid quest line), but if they've thought of that remains to be seen I suppose. I would also have liked customizable ships better, but it could be an engine limitation with how those areas are initially designed. But we'll see. For player housing to be useful as a resting point, it really needs a priority travel terminal. I do look forward to see what they're doing with the guild capital ships though.
  24. If nothing else, Feargus has proven to be fairly business savvy in the past. So if he thinks this deal is better for Obsidian, I'm pretty sure it is.
  25. Yeah, but they missed the mark. Decency and honor has no place in big business (as much as I personally would prefer it to be otherwise). Had the game sold poorly but reviewed well, I am sure Obsidian would still have collected that bonus, even though in that case it wouldn't have been decent for them to do so. Would I have liked Obsidian to get that bonus? Of course I would. I've been posting on these boards since they opened, so obviously I'm a fan of Obsidian. I just don't think we can paint Bethesda as the bad guy for simply upholding their contract.
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