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Spider

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Everything posted by Spider

  1. From Dictionary.com: Useless 1: Being or having no beneficial use; futile or ineffective. 2: Incapable of functioning or assisting; ineffectual: He panics easily and is useless in an emergency. Funny, none of these applies to skills in KotOR. Maybe they weren't NEEDED to complete the game, but they were far from useless. In fact through the two times I played the game I used pretty much all the skills several times. So much for that fact. If everything you don't NEED to beat the game is useless there are a LOT of things in the game that are useless. I'm pretty sure I can make a character that won't use a single force power nor a lightsabre throughout the entire game and still beat it. Does that make lightsabres or force powers useless? What's the difference between unbalanced (in a negative fashion) and underpowered? To me they mean the exact same thing, ie less powerful than the norm. So what am I missing? Now I'm curious. The sentinel is the least powerful class, but not the least effective. In my mind the character that has the easiest time beating the game would also be the most powerful. So to me effectiveness = power. Obviously not to you, so would you care to enlighten me what your definition of powerful vs effective is?
  2. Given the state some recent RPGs have been released in, obviously not as important as you'd think...
  3. Inventory management definiteky needs improving. As well as the controls (for PC). It was so obvious they were designed for the X-box and then ported over.
  4. Multi-player is definitely NOT necessary. Wether or not it's a good thing can be debated though (but I'm not going to, that horse has been beaten to death a few times). Examples of good RPGs without multiplayer includes: Fallout 1 & 2 and Planescape: Torment.
  5. *trying to shake off the arguing* If we're still nominating mods, I'd suggest Kumquatq3, Sammael and Ewen Brown for consideration. If they want to and have the time that is.
  6. Combat in KotOR wasn't bad... Combat in KotOR was cool. It had lightsabres for crying out loud... I do agree it didn't have a wealth of tactical options to it, but it really REALLY didn't need it. The combat in KotOR, in fact the entire game, accomplished exactly what it set out to accomplish. Nothing more, nothing less. Now, a sequel needs to improve in may areas and adding complexity to combat could be one, but it isn't necessarilly so. KotOR was a very streamlined game and complex combat could disrupt that which in turn really could make the game stutter.
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