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Everything posted by Spider
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There's some tomb raiding, but the tombs are optional and hidden. But they are pretty cool when you find them. I thought the game play mechanics were fun (apart from the QTE), but the general level design was a bit of a letdown. You've got this game based around jumping and climbing, and still more or less all levels force you down a pre-determined path. I'd have liked some more freedom of movement. It was fun though.
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
That's reliant on enough people queuing though. There's supposed to be similar mechanics in the ranked pvp queue for instance, and that definitely isn't working.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
Gorth, yeah tank gear you get from comms uniformly sucks. I think offhand and earpiece are the only two pieces worth getting. Ops gear is much better, but optimizing a tank is work. And yes, they have changed it so set bonuses are locked to armorings these days. So you can look however you want and not lose out.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
They're bound on use now? That sucks. I should probably dig up mine and put them up for sale then.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
There's an item you can buy, Satele Shan or Darth Malgus holostatue (depending on which side you play on), that acts as a portable trainer. They used to be on the cartel market, not sure if they still are. But they also used to be available on the GTN. Don't know the price of them, but when I got mine, they didn't bind to the character that got them, so once you were done with one character, you could just mail it to your next one and keep using it. Of course, since I pre-ordered the expansion I got the hutt holostatue on all my characters (and all future ones), so there's that problem taken care of.- 505 replies
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I haven't really played much with the expansion yet, but it does add another type of tension to the missions. It has a tendency to make you more careless, which is dangerous in xcom. Don't know about difficulty though, haven't gotten that far. Only complaint that I've read is that it made the very last mission easier.
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
I like Lost Island. Or liked rather when it was still one I did regularly, as in pre-expansion. It's not overly long and the bosses have interesting mechanics. Or rather, mechanics you actually have to pay attention to or you die.- 505 replies
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Yeah, that things is a bit suspect. The only use I see for it is in a laptop with only one slot for a HD, where it may be preferrable to a 500 GB SSD, but barely.
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You do when you install the game. Unless you buy it digitally from somewhere like gog.com where you get it for cheaper, but not the enhanced edition so will still need mods for some things.
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Because time spent on making good combat is time not spent on the narrative. Also, turn based fights take longer, meaning given the same amount of fights, combat will be a larger portion of time spent with the game. And for me personally because interesting tactical combat have a way to turn it into a numbers game, where I care more about the tactical abilities of party members than what they contribute to the story. I like games with challenging combat, and I like turn based games as well (like the latest X-com for example). But for me, that's not where the focus in a Torment game should lie.
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I don't feel strongly about it to care to vote, although I am not sure a TB combat system will go well with the experience they sold me on. To me, turn based combat means a fairly strong tactical element to said combat. In a game where the narrative is such a strong focus, I feel that adding a strong tactical layer to the combat will detract some from the narrative. Then again, it certainly doesn't have to be as bad as in PS:T either. Then again, if the developers feel one style serves the game they're envisioning more than the other option, I'd say just go for that one.
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
Actually, even if this bug exists (haven't seen it myself, but haven't really looked for it either) it would actually have almost zero impact on rage specs performance. The limiting factor of Rage is the cooldown on Smash, not how long it takes you to build the stacks, since you get that both from crush and berserk. Which means every single time smash comes off cooldown you'll have your three stacks regardless. Rage is powerful in pvp because it's high on demand aoe burst and with good survivability cooldowns. Though if they don't get to hit multiple people with their smashes, their damage output is a lot worse and they become less of a threat. In regards to proc, even though I think it's technically accurate that it also is a nme for abilities that have something happen 100% of the time, in my experience it's rarely used that way. Proc is more used when talking about things that have a chance to happen. Ie procs is something you have to pay attention to, not something you can rely on.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
Yeah, I've never done the process myself. The guide I found said that the ones from Alderaan were only used for the mid level one, and for the +41 ones you need to defeat the force ghost on Ilum. Of course I didn't read it all the way through. Yeah, you need the ones from Alderaan AND the force ghost. For the +33 ones you only need the Force Ghost-one. Apologies.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
Apparently you go to The Forge in Tython or west Lower Wilds in Korriban. http://gaming.stackexchange.com/questions/62861/where-and-what-are-the-unusual-crystal-formations-on-alderaan From what I can see they're used for the mid level schematic, ie +33 stat, which aren't very frequently used since the +41 in the cartel market. In regards to HK, I think he occupies a weird space. He's a decent companion to hae when you're running dailies or similar since he does make things die faster. But when you're tackling harder content, a dps companion is rarely what you want. Tanks and dps characters would rather have a healer, and healers tend to prefer tanks. So while HK is awesome, I don't think he's worth the fairly hefty price to unlock on different characters. Treek is much more useful (covering boh healing and tanking) and is more reasonably priced, both for single character unlock and for the legacy wide one. Of course, being an ewok can be considered both a drawback or an advantage depending on your preferences.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
Didn't they have an option for streaming install? A guildie of mine reinstalled the game yesterday (new computer) and he could log in to and play the game after 30% of the install was done. Not that it helped him since he was doing an operation and only had accss to the starter lpanets, but should have worked for you. Anyway, you can certainly go dark as a jedi. It won't change how your abilites work or anything really, but you'll get the dark side look on your character (if you leave that option turned on, that is).- 505 replies
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Watch Dogs certainly seems awesome. Easily one of my most anticipated game for next year.
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Have they figured out mod support for the ipad version of this yet?
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
Unfortunately the comms gear for tanks is pretty awful. Iirc, earpiece and offhand are the only pieces that are decent.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
It never was. In the expansion they buffed alacrity so it became better for dps, but it's still undesirable. The set gear is very poorly itemized unfortunately. Even worse is the tank gear that have a fair amount of both alacrity and accuracy on them, stats tank have no interest in at all.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
Mercenary healers suffer in high end (ranked) pvp because they're fairly easy to shut down by a coordinated team. This is an issue the class has in general though, not only healers. They lack good defenses and escape abilities. In PvE they get a bad reputation because they don't have the flashy AoE heal that sorcs do and because they can't put up fluffed healing numbers like operatives can (although if a LOT of raid damage is going out, the operative numbers aren't fluff I suppose). Also their healing recieved buff and armor buff doesn't show up in parses. In PvE mercenaries are the strongest single target healer, but lack a bit in the raid hhealing department. I raid regularly with a mercenary and he's awesome, so I know they can get the job done. With him on his mercenary and me on my operative I haven't encountered a fight yet where we felt healing was an issue. So I know that in PvE mercenaries are excellent. They do have a higher skill cap than the otehr two, so a poorly played mercenary will fall behind by a lot compared to operatives and sorcerers.- 505 replies
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SW: The Old Republic - Episode VI (The Old Menace)
Spider replied to Gorth's topic in Computer and Console
I don't want to be rude, but I'm pretty sure you remember it wrong. SCG removes the cooldown on healing scan (the short cast heal), makes Kolto Bomb (aoe) apply the armor buff, vents 10 heat and increases healing by 5% ( think that's the percentage at least). I know it's worked like this since the expansion and don't recall any changes being made to it when the expansion landed either (but didn't heal enough before expansion to tell for sure). I know SCG was nerfed back in patch 1.3, before then it was supposedly god mode, but since then it's been left alone afaik. It's primarily used whenever you hit 30 stacks these days, not as a super burst enabler.- 505 replies
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Spider replied to Gorth's topic in Computer and Console
No, not recently. Maybe a year and a half ago. Not sure how supercharged gas (mercenary name) worked before then, but that's when it was changed the last time. SCG is still a core mechanic of mercenary healing since it boosts some of your better healing abilities and vents some heat. So while the only heat free options you get are dps related, the healing boost it provides is still significant.- 505 replies
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Spider replied to Gorth's topic in Computer and Console
Yeah, only do that one if it's for the achievement. The other quests take 5-15 minutes, that one takes 45...- 505 replies
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Spider replied to Gorth's topic in Computer and Console
The fun part in grouping up is that it he seeker droid parts go so much faster... I would love it if the H4:s were repeatable, I really like All the pieces at least. Not enough to do the whole line again though.- 505 replies
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Spider replied to Gorth's topic in Computer and Console
The main problem with those heorics is that they come after a loooong chain of single player quests. And since the quests arrived 6 months ago, most who are interested in them have already done them. Finding 4 people to do them with was hard back then, now it's next to impossible (unless you can bully friends into helping you).- 505 replies
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