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Spider

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Everything posted by Spider

  1. Not sure that bug was ever really fixed. I know they say it was, but iirc I've seen reports of it occurring every now and then after the fix. Could possibly have something to do with how poorly the game handles position updates. So if using the balloon again, I'd suggest moving a little. Server position updates whenever you stop, so just taking a couple of steps every few seconds maybe. No idea if it'll work, but could be worth a shot.
  2. Yeah, it's a known bug that happens sometimes. very annoying when it does. If you have a friend that can to a knockback, you can get the datacron without the balloon though. Requires dueling so the knockback will actually affect you, but other than that it's fairly straight forward.
  3. It's not very hard, but it does require that people pay attention and know the mechanics. There's more room for error in 16-man for sure, but if enough dps ignore the cores, or if tanks try to just face tank the second sets of adds you're still kinda screwed. Of course if you have a stealth resurrection available, completely ignoring the cores is a completely viable tactic
  4. Yeah, Arcanum isn't the best measuring stick. I'd be happy for something in the veins of the first two thirds of Fallout Tactics myself (and it's the game style I expect from the game more than anything else I think). Edit: And I know, not exactly the best measuring stick either, although I like that game myself.
  5. Try joining a group doing Xenoanalyst. 16-man gives a bunch of helixes and story mode is very easy.
  6. Sort of. 110% tech accuracy and 100% ranged accuracy is the aim. Don't want to tweak it before adding decent relics, implants and ear pieces, then all my "expensive" level 55 augments, adding one at a time so I can see when I hit the target. Yeah, was just commenting because you had 103% ranged, which is overkill by a lot. 100% ranged means you'll also have 110% tech, so it's superfluous to quote numbers for both. which is why I only mentiond ranged (since that's the one that was showing in your screen shot).
  7. Accuracy pre level 50 really shouldn't be that important. Sure, it won't hurt, since every attack that doesn't miss is better, but the amounts you get on gear at that level is so miniscule that it won't really make that much of a difference. But sure, accuracy is a lot better than alacrity and surge, which are the stats it competes against. Shadysands, are you perhaps slightly underleveld for the content you're doing? Enemies that are higher level than you get a boost to their resist chance iirc, which could explain why you're missing more. @Gorth: I think you instead need to ditch some accuracy and get more surge. Anything above 100% ranged accuracy is wasted.
  8. I haven't played any other MMOs either, so it's hard. I'd like the guild base to be customizable and maybe be able to host some sort of trophies to acknowledge the guilds achievements (the heads of the dread masters for instance). Perhaps a way to browse portraits of all current members. Maybe perks along the line of the legacy system, but guild wide instead (also doesn't have to be tied to a capital ship I suppose). A dueling area where you can duel each other while waiting for groups to form or something 8since you can't duel on fleet). Mostly just create a sense of belonging somehow.
  9. Community building within the guilds. Having a natural meeting place for guild characters is something beneficiary I feel. So instead of hanging around fleet when idling, people hang in a commonly shared place that belongs to the group. There needs to be more features to it than that oviously, it has to be more appealing to spend game time in the guild ship than fleet. So a game wide lfg channel is probably a must for it even to be feasible. Then again, this would make the fleets largely abandoned, and I don't think Bioware wants that either. So it's probably something we'll never see. I just would like more guild features in general, I suppose. The xp and rep bonus is nice, but there's more that can be done in that area.
  10. If you have the money to spend, you could always look into the MacBook Pro. The 15" version is fairly expensive, but it meets all your criteria (well, it misses the weight one by 0.02 kg). Both games you listed as a must have are available on OsX as well. It's certainly not cost effective, but it's a computer I don't mind carrying around as much due to how thin it is. And the touchpad on it is miles ahead of any other manufacturers. 3000). Just throwing it out there.
  11. Fleet travel has no cooldown... but guild ships isn't necessarilly about convenience, it's about community building.
  12. Oh yes. Guld ships with all the mission terminals and other amenities. Unockable with credits (and possibly cartel coins) if need be to add more credit sinks to the game.
  13. it's funny, when the game launched one of the major complaints against it was that there was no real reason to hang out on the fleet. There simply was no generl gathering point of each side's faction. Not saying I disagree with you (personally I don't), it's just interesting how different people view things. Game-wide LFG channel would be awesome, but possibly tricky to implement.
  14. Actually, the tooltip on that is confusing. It adds +3% crit chance (if you get all three tiers) to ALL crafting. So regardless if you're crafting gear that can augment slots, or things like mods, it increases your crit chance. This has been confirmed by devs a long time back. It does nothing for Mission or gathering skills though.
  15. Yeah, I have. No achievements, but with the legacy crafting goggles, it's the best crafter for some skills. Like Cybertech, where no other companion get a crit bonus. You can get to 8000 affection with the gifts you buy on the fleet. It's time consuming though, but rarely cheap.
  16. I also have two badges in my profile, but not showing up on posts.
  17. Because love is the path to the dark side. Lucas sure had some issues...
  18. My memory might be off here, but doesn't act 2 and 3 tie directly in to each other? Most of the stories have one first act that is fairly self contained, then act 2 and 3 are basically two halves of the same story. Pretty much the same way the original Star Wars trilogy was structured when I think about it (and the prequel trilogy as well to a degree).
  19. It is very epic, but iirc that starts in chapter 2. Epic is a measurement of scale though, not quality. But it is also very Star Wars-y.
  20. Yeah, that's what I though. What irks me about the ending though...
  21. Yup. The first Fallout3 DLC retconned the ending of FE3 so you survived. It also changed it so if you re-played the game from the start, there were options so you wouldn't die. Granted it's been a while, but I'm pretty sure I didn't die at the ending of FO3 without any DLC installed.
  22. It's because you're playing the gunship? Your secondary weapon then is railshot that can be fired at greater range than other weapons and do awesome damage. basically you're supposed to play more as a sniper. Strike fighters are the only ones that have missile locks I think. Scouts just click right click (at least with the stock one) and it fires.
  23. There's some tomb raiding, but the tombs are optional and hidden. But they are pretty cool when you find them. I thought the game play mechanics were fun (apart from the QTE), but the general level design was a bit of a letdown. You've got this game based around jumping and climbing, and still more or less all levels force you down a pre-determined path. I'd have liked some more freedom of movement. It was fun though.
  24. That's reliant on enough people queuing though. There's supposed to be similar mechanics in the ranked pvp queue for instance, and that definitely isn't working.
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