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Wormerine

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Everything posted by Wormerine

  1. I think so. Probably also a way to indirectly direct your exploration (can’t venture to far, need to find ports for connection etc.) It has been confirmed that there is no wind. One of the players gets “advantage” every round and he starts the round and has movement bonus (+20m). What triggers this advantage (captain rank?) - have no idea.
  2. I did it while in town (as if physically with my party in town) with "ship management view" (H). It worked without any problems. I am thinking - straight more powerful version of a gun, could be balanced by requiring two crew to operate. I am still kinda bothered that one crew member operates cannons on BOTH SIDES of the ship. Skilled chaps - running from one side of a ship to another, aiming, firing, reloading two cannons while ship constatly does wild 180Degree turns.
  3. ah! Thank you sir. For reference here are all available cannons: Hull damaging: Sail damaging: You can equip spawned cannons when docked in Tikiwara (you can only swap ship items when docked in the port): Didn't test them in actual combat. Hull canons are indeed simple passive upgrades. Chainshot might be more of a sidegrade, but with short range, and currently no functionality to fullsail, it is rather useless.
  4. Two new oddities to report, Captain! 1) I was fighting this chap (found right below Tikiwara): First I defeated her by boarding the ship, however after the fight I got nothing: As i remember that not being the case before, I replayed the battle using boarding autosave but with the same result. I defeated her once again, this time in ship2ship combat and this time I got the loot: 2) The second one might be a bug, or a feature. I wanted to test this issue on a next ship to see, if the same will happen. I was charging him, however I had spare actions so I took a close range shot a him - and I one shotted him. Literally, my first salve in the battle, one cannon hit for 7 damage and KABOOOOOOM: I am not sure, if the victory message is a flavour text, or I actually got a lucky roll and hit his powder reserves blewing him sky high. I got all the loot anyway, which if it was scripted would make little sense as the ship... well, exploded. PS. Yes, @IndiraLightfoot, I plagiarized your Barrage Witch build.
  5. I... haven't realized they added exploration utility potions. ) Good catch. In that case, it would make sense to allow you to drink one, if you have it equipped, before attempting check in scripted interactions.
  6. I am hoping for a bit more energeting, adventerous take on PoE1 title theme.
  7. Oh, did you manage to find different cannons, or did you just investigate enemies? That's disappointed to hear that they are straight upgrades. I kinda assumed they will provide different utilities. Longer range/longer reload, short range/more damage etc. 3 types of ammo are kinda a staple of ship2ship combat. I would be happy for it to come back.
  8. It depends whenever it is group effort or single character. In scripted interactions you get to pick a single character to perform an action - in this case only his skills will be checked.
  9. I don't think there is a way to "sail around" an enemy (change his position in relation to yours). The only thing you control right now is how close you are to the enemy (represented by [<amount>m] on "radar" on the bottom of the screen, and your position in relation to enemy (facing him with stern, bow, port side or starboard side). You can change your distance between you and enemy by facing him with stern/bow and making a full/half sail move.
  10. A better question would be: Is this feedback taken into account for the 1.0 release. Not so long ago Josh twitted an image of passives, and those aren't available in the BB, even though they have been requested and confirmed a while ago. Overall, BB received relatively few fixes & improvements. I suspect that BB built is a seperate beast (right now, it looks like they shoved in ship mechanics, but many of it's threads are completly dangling unconnected to anything - like shop, or items) and they simply don't impliment into it things they don't want us to have a look at. It makes sense - developing and updating different built might not be the best use of resources, considering the only build which will really matter is 1.0. It is a test beta, after all, not Early Access title.
  11. Ha. Good stuff. The first one (companions not resting on the ship) is not a bug - they don’t consume food while traveling, and you give them food when manually resting. Companions injury system is different than crew members injuries. Being able to rest while on a go might be a worthy addition, but I wonder how it could be implimented - maybe an upgradable “rest in cabin” option, like in PoE1 stronghold. Feeding them food with crew seems like a bad idea, as that would mean replacing resting bonuses outside our influence. Unless, we could assign seperate food/resting place for our companions while on the ship, but it seems like more hassle than it is worth it. After one full playthrough I might be wrong, but I don’t think moral goes down passively. It is tied to food quality, so if you feed them with water (0 moral) and hardtracks (-1 to moral) you end up loosing -<amount of crew members> per day. You can loose moral by getting your butt kicked in combat, gain moral by winning and even further by splitting cash with your crew. You can also raise moral by giving better quality food&drink to your mates - a nice supply of rum will boost your moral significantly.
  12. Ha! Good. Deadfire will need some serious optimisation before release, but that extreme performance did seem rather odd. I am running much weaker machine and it’s semi serviceable.
  13. Yes, please. Proficency screen assumes you know all weapons by heart, which is a problem as it is one of the first things new players will have to decide upon.
  14. I didnt notice anything odd with it. Keep in mind that hardtracks give -1 morale. I didn't double check it, but I think that means -11 morale per day, if you feed everyone with hardtracks. I don't think there is "nothing is happening" penalty as there was in Pirates!. Yes, you need to move food from your stash to ship - that way you can prevent sailors to eat food you keep for your own. EDIT: I think it might be more useful if they also show for how many more days you can travel, aside food/water stats.
  15. Interesting but I think you might be blowing it out of the proportions a bit, though it is difficult to say as its all matter of balance. I used console commands to get plenty of cash so I didn't run into this issue. Now let's see: basic items: 50x cannonballs cost: 475 50x repair tools cost: 475 50x medical supplies cost: 475 food: 50x water cost: 570 50x Hardtrack cost (-1 to morale): 238 50x Rice: 665 Lets say you buy a solid supply of 100 rice&water which will cost 2470. If Deadfire economy will be anything like PoE it is not much and it should be enough to finish entire beta with. An experience cook can make saving food easier (once I leveled him up they consume 25% less). Keep in mind you get access to a fully equipped ship. I imagine you will start with a skeletal crew. I personally like the constant drain of resources - it makes traveling feel like a real expedition, and I like getting messages that life on my ship goes on while I am adventuring. Making it happen weekly or (lol) monthly wouldn't cut it, unless they would consume much more food - it would completely nullify effect this system has and I think that the very point of it is to not allow you to sail from one corner of the world to another without stopping in a port. I think it would be cool if you could assign tasks to companions who are left behind on the ship - gather food, water, look for resources - but I don't think it's necessary. I wonder if there there should be some ways to make some money if needed- raiding ships, bounties etc. Overall, I am not worried about it at all. In PoE you hoarded a lot of gold, which you had little use for. If there is a balance issue, it can be easily solved by adjusting cost of basic food. In beta you start with very little money, and a fully manned ship, so it might be the reason why it might seem like a harsh system.
  16. You have a choice of generating steam or gog key. You should be able to grab yours already via backer portal/My Products.
  17. Do half sail - you will be able to move 2x 60m per turn. I don't think there is a difference between fullsail and hafl sail right now, making fs simply worse. I remember there is a popup which said my deckcrew isn't experienced enough to manage fullsail. They leveled up after defeating 3rd ship, so I can't test if it would work now.
  18. Yes but in this case you lose a "possibility" with fighter. it's a lack of equity between classes. Same thing for Half-sword and Tenacious (Berserker and others). Obsidian does not seem to want to fix it. It's a choice, but during that time, the devoted him can stack. (Half sword penetration bonus + Devoted penetration bonus) Rules of stacking must be simple. This stacking rule punishes associations. Association which is THE new thing of the pillars 2, namely multiclassing. Ya, Pillars have clarity and elegance problem.
  19. I must say, usually I am not much into game physical goodies (some “collectors editions” I got in a moment of weakness usually hide to not give maluses to decor) but those look neat. I actually could imagine putting Eothas statue on a shelf... if I had physical edition that is.
  20. Maybe they should have greyed out redundant passives on lvling?
  21. And you get a copy for your fig purchase. DLC Addon is a seperate order, and key for that will probably be genereted closely to release. I just redeemed my code on gog, and got a copy of Deadfire, which is seperate to other versions - in my case it's fig digital premium. That copy doesn't include DLC, but seperate addon will provide it in due time. Multiple versions of the same game are always so confusing 8-I
  22. I really, really like how your crew members consume food, and how quality of food increases/decreases morale. A nice interplay between party adventuring and sea travels. And that when you crew repairs the ship one point per hour, and you travel on land it is still happening and you get a pop up about loosing tools - those constantly working background systems immediately make game feel more alive and sparkle imagination.
  23. I played around with the "docked" view of Tikawara trying to see if I missed ship equipment shop somewhere. I am sure you are aware of those, but just in case I found broken crew hiring screen: and this beauty:
  24. I think they want you to use movement to move in and out preferable (for you) cannon range, and use movement defence bonus to minimize enemy attack movement. Sadly, nothing happens if you starve your crew. I tried. I was playing with "docking" view. Found unfinished "crew" recruitment panel, and this beauty. Enjoy:

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