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Wormerine

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Everything posted by Wormerine

  1. Valian Republics will be one of the factions fighting for control over Deadfire, and she will be there on Valian business.
  2. Cough, cough. You payed money to help devs develop the game. Crowdfunding is not preordering. If treated as such, it’s a horrible proposition paying money for a product, which hasn’t been made and no one know if it’s going to be any good. You got your answer about the DLC already - for additional $20 pledge you get access to three expansions combined worth $30. It’s all we know. I imagine at this point Obs knows what they are planning and maybe some early work started, if some of the folks are done with base game but I wouldn’t expect to hear anything more until after the game releases. As its at concept stage at best, it wouldn’t be smart to release too much information. White March is the basis of speculation on what expansion could look like - it also fits their previous M.O. with New Vegas. Using that as a jumping point is a way of discussing what we can expect & would like/wouldn’t like to see with DLC for Deadfire.
  3. If you played White March your choices in it will be transferred into Deadfire - that much is confirmed. How much those will be reference remains to be seen. As usual, previous save or experience with PoE is not required for Deadfire. If you didn’t play WM i recommend grabbing it, loading pre-sun in Shadow auto save and giving it a go. It is by far the best content PoE has to offer.
  4. GOG, obviously. Since Galaxy became a thing, and games autoupdate I see not reason to purchase new games via steam anymore. April is too far away to get excited about it beyond a “thumbs up”. In the same manner, I really don’t need a key for another two months, so no, it doesn’t bother me in the slightest.
  5. ...how do you make RPG work in one or two sittings? I just don’t see it work with that type of game. All things which make topdown cRPG bloom require time, whenever it’s story or mechanics. I can see DLC being used to provide different game experience (add roguelike dungeon or challenge modes etc.) but I am not sure they would sell to those who bought the game in a first place. But I am bias as I know I just don’t enjoy smaller DLC. Xcom2 had great smaller DLC and yet they didn’t work for me until big expansion came out and rebalanced everything and properly integrated those smaller DLC into the game. Before they felt too taped on. One evening extra story like Deus Ex:HD or DA:O just feels like a waste of time, not telling interesting story nor providing interesting gameplay. To me big expansion is always a better sell, whenever I liked the game or am willing to give it another go.
  6. Ha! You mean, it’s own story arch, reactions, relationship system and story quest. I doubt it. Don’t get me wrong, it could be cool, but not an exciting addition for a $250,000 stretch goal. Would gladly swap sea monsters with that.
  7. Hi! Game Download means - game download. You get the game, which you can download on April the 3rd. Plus expansions once they are done after release and all the other goodies. Backer beta was part of fig campaign and ability to back the game ended earlier this week, before announcing release days, and opening preorders. Someone might clarify it, but I don’t think there is a way to get access to backer beta anymore.
  8. Ah, yeah. The “unification” path did require to make some dodgy choices. However, chaos and other paths work out pretty well.
  9. Isnt the definition of the word fantasy to attempt and/or create something that is impossible and/or unbelievable? (im sure its something along those lines). I mean its no longer a fantasy if it becomes believable, right? Fantasy, as if: supernatural, not set in real world, or containing elements to belonging to real world. It doesn't mean that it shouldn't be relatable or follow inner logic.
  10. I might be missing a point you are making, but I found Tyranny to be very enjoyable, though I admit, Deadfire crowdfunding made me play it. I am yet to play Banner Saga2 even though I enjoyed the first game a lot, and I am hearing that the sequel is just straight up better. Those games probably lack advertising push. I am not sure how o advertise them without spending bunch of cash on fake trailers, and they are not YouTube material for streamers to promote them. I think Divinity2 did a good job making game feel exciting via YouTube, though playing through it now - I am sure it is lots of fun in coop, but as a singleplayer experience it doesn’t hold up too well. But back to the thread: “yeah, I recommend asking devs directly what’s going on with promised Korean translation.”
  11. 0_0 WTF? What a soulless piece of **** would so such a thing.
  12. At a same time, there were attempts to go without crowdfudning after the sequel, which, for unknown reason, didn’t pan out. Tyranny is one such example. Banner Saga 2 is the other. I think it was Banner Saga folks who mentioned how much advertising crowdfunding gives to the game.
  13. Power level seems like a sensible mechanic, though UI needs to communicate it better. I think I would find it very confusing if I wouldn't be following Deadfire so closely.
  14. Didn't play Inquisition so can't comment, but leaving character arcs unfinished sounds like a horrible idea. There could be some minor side stories continued (I think New Vegas did a great job teasing sidestories, which would be delved into deeper), but again, I would rather do it as a side content within a game than have "tying leftover threads" expansion. I do prefer when base game feels complete. While extra content is welcome, it shouldn't feel like part of a game was chopped off and sold seperately. As good as "Shadow Broker" DLC was for Mass Effect 2, the obviously missing Liara's interaction in base game left a bitter taste in me mouth.
  15. Yeah, but I personally am on the other sectrum. I find it difficult to care for expansions set after the main story. Let's take Pillars for example: how do you follow finale of Pillars with a DLC? Its not enough to tackle any of the important stuff, and telling sidestory just feels more fit as a sidequest rather than standalone game. Whatever cool stuff you add is shortlived because it will be used for couplehours only. What you get is more of the same. Adding content to base game means that you can add mechanics, items and other stuff to the main game enriching the base expericene as well. The best made stand alone expansions were Throne of Bhaal and Mask of Betrayer, but frankly I am not too fond of either. To me neither have enough space to properly breathe even though both have good stuff in them.
  16. The beta won't play smoothly even on machine way beyond needed specs. The game right now is unoptimized and while it got much better between beta 1&2 it's nowhere near where it needs to be for launch. One of the reasons I am not playing beta too much. The framerate is just not reliable enough for me to enjoy it. For reference here is my laptop I am using: Intel® Core i7-4720HQ CPU @ 2.60GHz, 2594 MHz RAM: 8GB NVIDIA GeForce GTX 960M, 4BG
  17. Right now, unless you are Devoted, you can use any weapon you want without any disadvantages. Grabbing proficiency allows you to use a singular modal of said weapon type, however doesn’t give you extra aim or damage with that weapon. There is no way of getting “more proficient” with a weapon. Devoted gets bonus to proficient weapon but gets disadvantages when using other ones.
  18. From what Josh said, the ending will have an impact on who your characters are in Deadfire. If you suppressed Isomnir in PoE Aloth will be just Aloth. If you didn’t she still will be her (even having special voice lines) A do believe that Pallegina’s class and reason of being in Deadfire will change depending on her ending in PoE. If you killed companions they won’t appear in Deadfire. As of OP posts: if Pallegina decided to disobey and you used stolen souls to strengthen people on Dyrwood, she should be back in the Order for Deadfire.
  19. How about something more era appropriate:-) https://m.youtube.com/watch?v=sd3ZSx5ZGUs
  20. That's consistent with my experience. I can think of more than one instance where I would've happily paid for DLC had it been released while I was seriously "into" the game, but didn't bother with the DLC when it did come out because I had already moved on to the next thing. (For example, I still haven't played through F:NV: Lonesome Road. I even own it!) My guess is that sales data shows that it is very important to get stuff out close to release. Project Red did a clever thing releasing regular tiny, cheap to make pieces of DLC for free leading up to actual DLC. But yeah, keeping players engage with the game seems like a key to selling extra content later on. Which makes sense if you think about it. Or make it substantial enough to make people want to jump back in - though even Firaxis with their wonderful expansions embraced smaller DLC system.
  21. That’s a comparison and argument I can’t get behind. Price and quality of entertainment has little to do with how much it takes to consume it. Books take a long time to read and yet they tend to be cheaper. Why did I pay $40 for that delicious dinner if I ate it in 20minutes? Why does the same movie that has a run time of 1:30h cost the same as 2:30h movie? There is this idea that the longer the game, the more worth is has, which is just weird to me. If you tell me that a movies is 4 hours long it doesn’t make me more willing to go see it. Do I want to pay the movie $15 AND 4 hours of my time to see it? If you pick up a book and see less than 1000 pages do you say: “nah, it’s not worth of my money - the other book has more pages to read”. Why do we still apply this odd logic to games, as if time it distarct you from life is the only value they present. Gametime does translate directly to “movie watching” time, though I do believe both should focus on being as short as they can. There is no benefit of bloating things up. Is 10 hour experience not worth $50 bucks if it’s really really good? Is repetitive, multiplayer experience but with grind to make you feel like achieve something, make it worth it? Doe padding an open world games with dull, uninteresting content real raise their worth because there is more stuff to do?
  22. While door blocking is still a thing I found it less of an issue in Backer Beta so far. There were more engagements in open spaces, and even if I used old, good door block (which is still very effective) enemies had ways to reach back line (ranged attacks, spells, pulls, pushes etc.). I think the issue arises more from enemy composition and abilities, rather than existence of doors. There is “shoving mechanic” but it works in favour of door strategy, not against. It makes sure maximum amount of people can join the fight in a chokepoint - if you have (or enemy has) two people fighting in a choke and there is space for a third one, if you decided he third guy want to join the party it will “shove” existing allied units to make space. I does not, however, make it easier to sneak through enemies as it applies to allied units only.
  23. I think the most important question was: why White March didn’t sell well? The content itself was stellar. Was it because it was an “in game” expansions and many players didn’t feel jumping back into the game? Was base game too long and not engaging enough for people to care about extra content? Did the base game have too much content for average customer to want more? Wasn’t advertising good enough? Did extra content come too late after the release? Maybe it wasn’t the right kind of content?

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