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  1. These recent posts below and countless others by inquisitive or confused beta players has warranted me to make this thread: This is true. 75% of the game mechanics were obscure and the descriptions either inaccurate, not clear enough or non-existent. But basically it's not like the mechanics are supercomplex.. It's just that PoE does a very poor job of explaining its mechanics. If they just could have done this better then there wouldn't have been so many complaints a la "I don't get how XY works". I mean look at the PoE forum (char builds subforum especially). Even today there will be a new thread that discovers how some hidden mechanic works and everbody (even the hardcore players, including me) will go "whooot? Didn't know that!". That's a pretty good example of bad documentation. But so easily solved... so easily... I've mentioned this in the above post) PoE1 (checked in v2.03 and 3.0+): offhand attack -> mainhand attack -> mainhand recovery Deadfire (checked in Beta1): mainhand attack -> offhand attack -> offhand recovery Afaik it's always the mainhand. Afaik in PoE1 it would be as following: - if you issue a special attack before your current normal swing deal the damage: current animation is discarded/interrupted and your start your special attack - if you issue a special attack after your current normal swing dealt damage: you go into recovery, and only after that your special attack will start And no, it doesn't matter what you did before. The hand-sequence will be as described in the answer on question 1. This kind of stuff really needs to be described in a clear-cut way within the game, like Boeroer has been campaigning for. I reckon I speak for quite a number of people when I wish to see the following in Deadfire: -A nice tutorial starter area -A complete and clear-cut in-game combat mechanics wiki -The latter should be supported with an in-combat tooltip system that can be toggled in numerous ways, for those so inclined Personally, I'd be willing to wait for this. Take the extra time, Obsidz, no problem. The game will be a better one for it, I'm sure.
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