Everything posted by Wormerine
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About backers items and DLC
Wormerine replied to Matteo89.b's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nah, I think that’s was a season pass for that. If they do 3 parts of the same expansion (as they did with White March) I will be happy. Perhaps, I would prefer for them to simply release them all at once in one meaty exp (I might wait until all of them are complete before doing expansion rerun) but it seems releaseing DLCs in shorter intervals is a business thing - too many companies do it to be accidental.
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Explanation about DLC or expansions please
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There is no confusion. There will be three seperate pieces of expansion/DLC released together worth $30. Nothing else is known at this point. Obs usually doesn’t respond on this forum, so you are asking fellow fans, who know as much as you do. PS. You didn’t need to replay PoE to play White March. Just load your pre-finale auto save and do scaled expansions if you don’t want to replay the whole game.
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What Was The Final Confirmed Stretch Goal?
Wormerine replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)No such thing. If a goal is reached a new one is added. I wonder how far the pre planned list of potential strech goals went, what was on it and what the team would have made up at even higher goals. I feel like they had those preplanned up to $4.0M and after that was an improvisation. Soulbound weapon was a "meh" goal (though I am looking forward to it!), and Ship Crew & 8th companion were direct responses to fans' inquiries, with Obsidian being rather clear they would prefer to not make the 8th companion and figuring out what ship crew will work like after the campaign ended. Sea monsters seemed to me like the most legit addition, though hopefully it was an extention of existiong feature (I so do wish to fight some big, sea monsters!) I might be completely off, but that was my impression during the campaign.
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What Was The Final Confirmed Stretch Goal?
Wormerine replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nope. It got to $4,705,524 before fundraising was finished, $70,000 short of Sea Monsters/Fishing goal.
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April 3rd release date; pre-orders open
Wormerine replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It is. In one of the last streams Josh said that backer beta is couple builds behind dev build. I am not necessarly worried that they will lack time, but that they haven't yet shared with plenty of features they stated they wanted to test. Which means either they feel very confident about them and don't want to spoil them or... actually i have no idea what that could mean. Maybe beta is just for fans to feel important, while they do their own thing anyway:-D
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April 3rd release date; pre-orders open
Wormerine replied to Enoch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)it's... seems like not much. There is still much stuff they said they want to test and didn't make into the beta yet.
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Big patches after release?
Wormerine replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nonsense - perhaps! But I assure you, Sir, there is nothing pretentious about it.
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Big patches after release?
Wormerine replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But apparently it isn't supposed to be serious either. In the beginning the showmaster says "I take it seriously. If you are amused, you may laugh". I think that describes it best. Personally I consider it music and really enjoy listening to it. Even the laughter of the audience adds to the whole experience. It is not totally random and one can hear that, the whole performance has a clear structure and rythm which I find quite calming. As if the natural sounds of an environment were somehow magically ordered, but in a not obvious way. It's as if he searches for the minimum amount of order necessary to consider something music. Well, I don't really know how to put it. I guess, either you dig it or you don't. Yeah, different things for different people. I had some real issues with Cage's approach to "art" but after I digged into him more and his philosophy I just came to conclusion Cage and I value completely different things. He was fascinated with noise. He lived in New York and loved the sound of it. A lot of his work was about breaking boundaries of what music is. The most famous example is 4'33, where performer just sits on stage for 4 minutes and 33 seconds and sound of confused or astonished audience IS the music. He clearly put a lot of thought into his works though they were not conventional efforts. Pieces written with RNG (flipping a coin), using unpredictible patterns like throwing ball inside piano etc. Prepared piano was a really neat invention. To me personally he is someone I prefer to read about rather than listen to. The moment when you can buy 4 minutes and 33 seconds of silence on itunes is when I roll my eyes and say: "enough is enough"
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Big patches after release?
Wormerine replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, I do love Penderecki. Quite powerful. But there are some I never comprehended. Apparently the following isn’t supposed to be funny. https://m.youtube.com/watch?v=gXOIkT1-QWY
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Overland MAP - Can we have a day\night cycle there?
Maybe, maybe not. Depends how much work will be put into the ambiance. If its rich enough, it might be enough to tone it down a bit for night cycle. More of a wish, rather than demand.
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Next Stream or Update : Special "Feedback" ?
Wormerine replied to DexGames's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Today the backer portal closes. Do you think we will get new update as well? Hoping for news about new beta build (probably adding ship related mechanics + some improvements to current systems), release date, VO announcement.
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Overland MAP - Can we have a day\night cycle there?
They already have day night cycles for locals. Wouldn’t the same filter (or whatever it is they do) do the job?
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Overland MAP - Can we have a day\night cycle there?
Oh I would love that. With that a nice change of ambient sound - singing shanties and sound of people shuffling around in the day, with more muted activity at night.
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Big patches after release?
Wormerine replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I would love to continue, but enough is enough, I guess However your view on nationalist composers was very interesting. I never saw it that way. I always subsumed those kind of composers under "Naziguys like Wagner, but from elsewhere". Thanks for the talk. Anytime.
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Big patches after release?
Wormerine replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now I am like that guy posting videos of IMCF - my passions has hijacked the thread!
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Big patches after release?
Wormerine replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Wow. That makes a big difference. I almost like it that way. Still not my taste, but I think I can dig it now. I listened to Soyoung Yoon with Poznań Philharmonic Orchestra conducted by Marek Pijarowski. She plays it way to nicely. Compared to Oistrakh it sounds like the soundtrack to a fantasy movie. Ah yeah. She is a very capable violinist but... well, they don't make violinist as they used to. Today, there is tendency to flat everything out, play in tune, nice sounds, do what dynamics are in the music, but it's rare to find conviction and impact older players had. Being nationalistic doesn't automatically mean that you have a vision. Many people confuse that these days. You can't just borrow a vision. I guess, this is where years of history of music kickes in for me. I do see how ideal of XVIII/XIX century can clash with more modern sensibilities. At that time, being able to incomperate ones origin, folk music and national identity was a big deal. For many centuries music was dictated by few "centers of culture" - Vienna being one of them for a long time. When individual composers decided not to cater to foreign standards but to write music which was close to them and their local audience it was a big deal - we got guys like Chopin, Tchaikovsky, Grieg, Smetana etc. It brought new sounds, forms, rhythms and flavour into an established and old structure and widened up the musical world. This trend to some extend continues to this day, with new and new cultures marrying old tradition of "western" music making with local tradition and sounds - chinese compositons like the "Butterfly Concerto" in XX century or more recently mixing in Persian music. Before World Wars arts tend to be much more optimistic, proud. At the start of XXc we got Richard Strauss and Wagner, which I personnaly can't stand, as their music so closely resembles arrogant and selfcentered philosophies, which led to the Wars. After the Wars we all went a bit coocoo:
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Suggestion thread: Shields
I like all the ideas, but they wouldn't make sense with current setup. You have two hands. You can put two items in each hand, or put one weapon in two hands. That's it. If we were to impliment your ideas what shield be treated as? Trinket? cloak? Would me make it equippable on multiple slots? Would we create seperate shield slot? Yeah, I agree shields had much wider implimentation than melee, but I don't think it would work that well with current system.
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Big patches after release?
Wormerine replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't know. Seems a little bit ... fuzzy to me. Visionwise. Strong start but whole passages of that thing only consist of meandering around, sometimes the oboes or other instruments kick in a bit, as if they don't really know if it's already time. During the Adagio it gets worse. Like the soundtrack to a sad romantic movie about two undecided persons with a very short attention span. Unless ... unless the vision was that of a violin that was being shot at and is dying lonely in the woods. Small glimpses of hope here and there, but deep down we know the wound is terminal and in the end the oboes will get it. (OK, not the oboes. The other violins. But that is kind of sick and not that funny.) But what do I know? Maybe I'm just a little simple-minded. I'm a guy that mixes Bach with Captain Beefheart. But both of them got vision, nobody can deny that. So had Keith Emerson, Moondog, Meredith Monk, James Joyce, Burroughs, even Ayn Rand that stupid maniac and tons of other people, that simply didn't give a **** about customer feedback. HOW DARE YOU! Also whose performance did you listen to. I personally, like my violinists vintage, russian and, probably by now, dead. Therefore, Papa Oistrakh everyone: lol Sibelius was very much nationalistic composer. Many of his works are promoting Finnish "spirit" often painting landscapes. I think this concerto doesn't wonderful job at that, with chilly, icy but lyrical opening and lots of storm within the concerto. Also we, classical musicians, are all bleeding hearts - the more depressing and sad the better:-D.
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Big patches after release?
Wormerine replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That would be ideal yes. Its true than ability to easily release patches after release led to attitude "lets release it and see what happens." Another thing is that patches were always a thing (I remember having to download patches for my copy of BG2 everytime I installed it) and another is that if game had issues those would be left unfixed. For that reason I tend to wait for "Game of the Year" edition of most games unless I am really interested in the product. Buying on day 1 you get the worst product for the highest price. That's just how it is. The same is true with physical products as well.
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If you can't please anyone... then you please everyone?
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Same here. I was wondering why Gromnir sounded familiar and not so long ago someone pointed out that he had a cameo in Throne of Bhaal. Me mind was blown.
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Big patches after release?
Wormerine replied to BijaT's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, “vision” and “**** doesn’t work as intended - let’s fix it” are two different things. Some of the greatest composers would change their work just before or after premier not because they were selling out, but things didn’t work the way they intended - parts ended up being unplayable, balance didn’t work as they intended covering important bits, pacing of the piece was off. Sometimes what is in your head doesn’t translate directly into reality. A mark of good craftsman is not sticking to his guts, but making tough decisions - sometimes cutting or changing things he liked or intended if they hurt overall experience or just didn’t work. Sibelius’ Violin Concerto in D minor, op. 47 - one of the cornerstones of violin repertoire sucked at the premier. Great composer, great material. But it didn’t work. Cuts and edits were needed. He listened to feedback, rewritten the Concerto. After over 100years, it is still one of the most beloved and respected violin concertos. Heard once original edit - not nearly as good. I don’t think anyone would say that Sibelius compromised his vision - he just smartly fixed or cut what was needed for his original vision to come through.
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Refunded my Deadfire pledge, here's why...
Are there examples of complex games not ridden with bugs? Sure I can think of couple tight, small scope projects, but all longer, more complex games always have a history of bugs (both graphical and mechanical). As long as it seems like devs don’t just ignore problems I can accept game with issues. Maybe we should shorten our RPGs to 20h mark and make it more polished?
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My Feedback from Playing the Backer Beta
You can get as much gold as you need and hire as many merceneries as you like with console commands. You need to press "`" to activete console and type: "Iroll20s" which will unlock cheats. Than you can use: "GivePlayerMoney <value>" with <value> being replaced by desired amount, to give yourself sa much gold as you want. Go shopping and fill your party with lvl 1 merceneries. Finally: "AddExperienceToLevel <value>" to bring everyone to desired lvl. Have fun!
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Josh Sawyer's tweets and teasers
Wormerine replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)https://twitter.com/jesawyer/status/955141454728380416 Hoping for more songs like the one from tavern in Stalwart.