Everything posted by Wormerine
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Whoever wrote Ydwin...
Ydwin is the most cool of the companions. Overall, due to uncomplicated nature sidekicks are much more likable. Companions are more like real people - more nuanced and somewhat facinating but I prefer to watch them from afar and not get involved. Except for Eder. I would hang out with Eder and try to pet all the animals we can find.
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☆ The Dream Thread ☆
I rarely remember my dreams but when I do they are the most mundane things: slogging through making breakfast, a boring day at work, doing chores. I suppose, that every day monotony is my biggest nightmare.
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Best thing about playing a Ranger is...
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)They acnowledge the presence of the animal quite frequently which I appreciate: helps in bringing the animal into the story and ties it to the main character. @Ophiuchus Looking at your pets name I make a guess that you too made an attept to name it to fit White that Wends background. ha! I constantly struggle to remember how my rangers name is pronaunced.
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Best thing about playing a Ranger is...
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yeah, I did that with my first character, with second I killed him, because screw Huana when you are from Rauatai, but with the third one I want to keep him there. Well, I will give it couple tries. But for now: Gathering Storm!
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Best thing about playing a Ranger is...
...introducing my wolf to random creatures of Eora. Well done Obs. On a side note, anyone tried trapping the Dragon? For me it ends up in a fight and I am not able to protect the wards. At best I can kill two tentacles saving just one ward from getting destroyed but by then the dragon has so much concentration that I am not able to stunlock him before he waves the final ward to death. I dont want to crew over Huana by killing him, as the current playthrough is in support of "traditionalists", but I also don't want to let him go, so he won't kill the Guardian for me.
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All NPCs outside of turn-based combat still moving in real time
Yeah, it seems like it would make sense to have a "neutral character movement" at the end of each round.
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Whats the point of the main story? (spoilerss)
Wormerine replied to Madscientist's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Thats simple, we do the same thing again: We build bigger machines and sacrifice more people to create better gods. We build bigger machines and sacrifice gods to create a... bigger God? Hopefully with more nuance, than blidely focusing on one or two "ideals".
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Arkemyr's old robe not working?
Wormerine replied to Nirwanda's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yeah, curious. Played through this quest just yesterday and everything worked just fine. If you encounter the issue post a save-game.
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[turn-based]Pulling two pods in Watershapers Guild
During the Naga invasion of Watershapers Guild the very first room seem to pull more enemies that intended. The first room also pulls all of the enemies from the room with wounded Mairu. Save: https://drive.google.com/file/d/1JVQ3Lgr7yhzOkpCT8mk087_QPhV0BGF-/view?usp=sharing
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Doing Bounty in Town - all guards attack me?
Yeah, annoying bug. Essentially every time I attempt city bounty guards stare for a while before getting agreasive.
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Bug in turn-based with enemies weak to intellect afflictions
Noticed stuff like that happening but didn't manage to pinpoint the problem.
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Whats the point of the main story? (spoilerss)
Wormerine replied to Madscientist's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Problem is peoples are morons too and shouldn't be trusted to lead anything either.
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BS skeleton fight
Wormerine replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This - after everyone complained, they did another POTD pass - most of the game got way better (esp with scaling on), but there's a bunch of broken ass fights on the first island that are just incredibly dumb unfortunately Stuff that I found so far that is completely out of whack with the recommended level on POTD: - grocery street - street fight after luminous bathhouse messenger bag - the skeletons at the digsite from this post - some of the mobs and the boss (if you fight him) of the Berath temple dungeon thing in Nekataka. There were some skeletons there that were 3 red skulls and remained 3 red skulls after I got 2 more levels. Most of it is really well done with scaling on and remains very challenging. To be honest, the difficulty level offered in the opening isle, is something I would expect from PotD. I don't think it's too difficult - it's what the name and discription suggests: for people who played through Deadfire, know what's coming and will abuse the systems to push through impossible odds.
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GameInformer: Combat Gameplay And Details For The Outer Worlds
Looking fine for an RPG.
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New action type: "Minor" actions
Considering how powerful some spells are, that might be a cool idea: having to be in position to cast them.
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Opinion on the game from an old BG2 fan
Wormerine replied to kreso's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I do feel that a lot of challange of Baldur's Gate comes from obfuscation of the mechanics. It's quite easy if one reads the manual and understoods how game works. BG has a lot of "immediate death" scenarios which I don't believe is a good design, which are not hard to defend against, the player just needs to know that they are coming. However, BG has a more consistant challange curve, while Deadfire (and PoE1) definitely suffer from powercreep. Expansions and bosses brought it back to the level I found satisfying. though there is a major gap between core and later added content. It is a valid complaign if Veteran is too easy: it is described as for players experienced with this kind of game, so it is a fair assuption that it should provide an enjoyable challenge for someone who plays those kind of games. One just needs to see how difficulty drops after first couple hour of play to see there is an issue. Early stages of each difficulty delivers on the promise (both for Veteran and Path of the Damned) but later gets easier and easier.
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Infinite failed casts
Wormerine replied to arkteryx's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I did happen to me in real-time with pause during a fight in SSS arena (issue limited to that area?). Aloth was casting "Arcana Dumpener" which got transfered to my barbarian, which got stuck trying to cast it until she was killed.
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confusion not working on turn based?
Correct. Confused is the lowerst tier of inteligence afflictions. Tier 1: Confused: -5 intellect and all of their abilities are friend and foe Tier 2: Charmed: -5 Intellect. They turn on their allies but uses only basic attack. Tier 3: Dominated: as above but uses abilities as normal.
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To upgrade the SSS soulbound items, you have to re-do the fights you did to get them?
I think you just need to complete all rights of a certain set, including SSS optional fights - those you unlock by collecting items to sacrifice to the pool.
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Turn-Based mode full release
Wormerine replied to RoiCohen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)According to Amazon: May 31st https://www.amazon.co.uk/Pillars-Eternity-II-Deadfire-PS4/dp/B079TVK8DZ
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AI-controlled creatures can behave weirdly on turn-based mode
Yeah, had it happen as well.
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Running speed in stealth fixed! Now running is broken
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Eh... not really. Sort of. I realise this is an ambitious project for a relatively small team, and even smaller one nowadays. And I do know that putting new systems, like the entire turn-based mode, can break many seemingly unrelated things. Still, maybe don't bite more than you can chew? The amount of problems that have been popping up recently is disheartening, as the game was reaching a polished state. I just hope that people who want to buy Deadfire because of turn-based mode will wait till this stuff is fixed, because this is bad first impression of a game that is... what, 8 months old?
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A definitive "tabletop mode"
Wormerine replied to hamskii's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I put my laptop on the table.
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KnockDown Skills Currently Useless
Noticed that the upgraded knockdown (mulekick) adds flanked status. Completely removing movement points or cutting them in half would be a useful feature though. You know what's good? Fighter stance which knockdown enemies on engagement ending Thier turn.
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Why are you punished so harshly for rotating companions in this game?
Wormerine replied to Jayd's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That's the one! I must have had a major brain fart as I don't think this expression exists in polish:D I was thinking about English expression but couldn't quite nail it, so I assumed I am translating it from Polish. There was something like that in Witcher novels though... (The sword of destiny has two edges. One of them is yuu). Eh. Et tu, Brain?