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Astatine

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Everything posted by Astatine

  1. Not if they're not allowed to use her last name I suspect
  2. maybe that was the reason for the decision to make some employee changes at lucasarts. perhaps the "new boss" didnt like the rushed, haphazzard way the franchise was being run and is now implementing changes to see that fiascos like the kotor2 one doesnt happen again. *shrugs* <{POST_SNAPBACK}> Well, I hope that includes a pink-slip for Mike Gallo, then. As for KotOR2. I have to be honest and say that I haven't enjoyed it nearly as much as KotOR. It feels too rushed, too incomplete...unfinished. And the lack of stuff like deeply involving romance plots and more NPC interaction were really a huge disappointment. The ending was directly tragic and my overall judgment of Obsidian and KotOR2 has to be a poor one. Yes: they made Planescape Torment, but to me that just worsens the KotOR2 situation...knowing that the team has talent, but squandered it. Some of the cut material on the disc is really golden and surpasses what they actually put in the game by miles. <{POST_SNAPBACK}> I thought the dialogue in KOTOR2 (as it is) was deeper and more intriguing than that in KOTOR1. And what's with the obsession with romance plots? They usually just irritate me...
  3. It's x,-,+,/, as in (6x2)-8+9/1=13, so as to use each operator once.
  4. It made for a funny looking post, though Er ~attempts to continue thread~ I enjoyed it too.
  5. supershadow.com is a joke. It has to be a joke.
  6. Icewind Dale increased the monster count with the difficulty level too.
  7. JK2 had lots of samey corridor running, apparently because they were short of time. I enjoyed Jedi Academy -- played it several times in fact! -- but it had its flaws, too, and some people thought it was terrible...
  8. Might as well post some of my own thoughts on the characters... I thought Goto was very cool in concept, but was quite disappointed that my Sith Marauder didn't have the option to just blow the damn droid up I could think of no sane reason to keep it around and lots of reasons why I didn't want to. Plot-wise the droid clearly "needed" to stick about for the ending, but it would have been better if the option had been there to try to get rid of it and there was some cunning hook or other to make it come back, or be not-got-rid-of, or something... For some reason I liked Visas but Handmaiden creeped me out. Not sure why. I liked Hanharr, because of the way his character tore apart the downtrodden-Wookiee-slave thing from KOTOR1 which I thought was rather cheesy ever since first arriving on Kashyyyk in that game. Atton very cool. Mira cool too, but not keen on some of the dialogue options -- seemed a bit polarized to the Light and Dark stereotypes, especially a couple of ones for a Light side character which came across as rather preachy. Didn't seem to fit in a game that managed to make quasi-villains out of the Light Side Preachiness Themselves, the Jedi Council (something which I very much appreciated ) T3 went from bland in KOTOR1 to really quite intriguing in KOTOR2 HK-47 bit disappointing -- mostly his old self but not enough of him, and overshadowed by the HK-50s (especially the wonderful one on Peragus). Then again, I haven't really had a character gain much influence with him yet (my darksider was the first I played and only managed to complete him by the time of the return to Dantooine) so maybe there's a fair bit I've missed, but I suspect the best bits were cut along with the HK factory. Gah. KOTOR2 managed to be cool, intriguing and spring the unexpected just about throughout, though, which is more than I can say for KOTOR1. Bioware's game is entirely about the Revelation and the (masterful) way in which they built up to it; many of the "side" bits not associated with that I found irritating. The villagers in the Telos undercity with that "Promised Land" silliness, and the treatment of the Wookiee slavery thing, both came across as a bit corny to me. And they went and did an incredible job of making a whole planetful of denizens to hate in the Selkath, with their damned neutrality and their damned Judges, and then utterly failed to give the dark side player the satisfaction of being "forced" to lightsaber his way through the entirety of the Manaan city at the end of that section! (Or maybe a stealthier option involving escaping from prison and leaving behind some judiciously placed permacrete charges to go off after the Ebon Hawk was well clear? ) Argh And I won't say anything about Bastila or Carth...
  9. Well Kriea and Atton would have made two. <{POST_SNAPBACK}> Indeed. And the original post got me all worked up about the idea that some of these interviews might have been done after the final cut. Then again, it could just have been a slip of the tongue... I'm so confused.
  10. So did I! Gah! Hurt my head on the table when I realised what I'd done
  11. ~ignores direction thread appears to be taken~ "All is resolved"? Er, not quite... Droid planet cut a while back, sure -- but what's with the HK factory? Not the same thing, are they? And ChrisA talks about party "members" plural having limbs removed... ~scratches head~
  12. If it's the financials of it you're concerned about, well LucasArts could re-release it as a "Special Edition" or "Developers' Cut Edition" or something for Xbox and PC as well as making it available as a PC patch. (Or instead of, but then they'd have to break out asbestos jackets for the devs and mods here...) They could do a collectors' edition box to entice those PC users like me who've already bought it but have too much spending money. And they could include a gratuitous goodie. How about a pewter model HK-47? Oooooo... After all, what's wrong with focusing effort on making the entire series fantastic?
  13. Wot already? Well I suppose they could rush a KOTOR3 out for Christmas 2005. Hope they don't though. A fully completed and polished third instalment would be nice... Besides, the engine is showing its age enough already. Give the Xbox any more to do and it'll explode I really think KOTOR3 deserves a new/revamped engine and to be targeted to the Xbox2 instead...
  14. Goto is very cool, but as villains go he's a bit of a failure...
  15. Most probably. Hmm, there's been a dev or two lurking around here lately. And in the spoilers forum. I wonder if any of them will comment... ,,, ~repeats to self: Don't Get Hopes Up. Whatever You're Thinking Of, The Patch Won't Fix It.~ "
  16. I expect for KOTOR3, the HK factory scene, no less, dammit!! (w00t) Ooh, and how about some dilemmas for HK-47? HK-47 retrieves memories, remembers who his maker was; his current Master, the KOTOR3 PC, is hunting around the Unknown Regions with HK in tow and encounters Revan; Revan recognises his old droid, and for whatever reason, orders him to assassinate the PC...
  17. Atton looks very cool with a lightsaber. Ahem... "
  18. I thought Bastila was the best done of the KOTOR1 party (apart from HK-47 perhaps), but at the same time her personality really irritated me. No, thanks. I would definitely like to see Revan and fully expect him/her to turn up in KOTOR3, they can hardly tie the story together without that Jolee was cool, but not that cool, and like Bastila, kind of dead in a lot of the KOTOR1 endings...
  19. Bloody hell. I didn't think I'd see someone complaining the batttles are too hard and too complicated!
  20. That's a design bug, the remote ought to have had some kind of stealth trick as it obviously wasn't built to take on something as mean as a storm beast. I think most people probably cleared or mostly cleared the storm beasts with the Exile though (I certainly did) and so didn't encounter it...
  21. Hey, what's the betting they run out of time and cut the endings of half the plot threads? Ahem. An Obsidian-made KOTOR3 is something I'd jump at, though. *continued fanboyism*
  22. I want to say: Good Luck!! I would very much like to see this done. I'd say "I'll help", but I'm a great procrastinator and my free time always seems to get eaten up way before I manage to do anything useful with it. (And I'm never at these boards at the right times anyway). I think I might stretch to playtesting at least, though, if I see a link...
  23. I thought Darth Nihilus was a great take on the big evil Destroy-Everything bad guy. You didn't need to understand him! Much better than lots more "Crush the Republic" Malak-dialog... :cool:
  24. Good rant One quibble. Dropping the 10kHz-20kHz frequency range doesn't remove "half" the audible frequency range -- that would be half the octaves -- it just removes the topmost octave (it's a log scale). It's not quite that bad... (Especially since old farts such as myself can't hear those frequencies very much any more anyway ) ...still reprehensible, though...
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